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''Street Fighter: The Team Slugfest ''is a 2.5D team-based fighting game running off Unreal Engine 4 with many of the characters of ''Street Fighter'' appearing in teams of 3 fighters against one another, in a manner similar to ''The King of Fighters'', ''Ultimate Marvel vs. Capcom 3'', and ''Skullgirls'', but with more of the classic ''Street Fighter'' engine.
==Overview==
 
 
''Street Fighter: The Team Slugfest'' is a 2.5D team-based fighting game with the characters of ''Street Fighter'' from all games will appear in teams of 3 fighters against one another, in a manner similar to ''The King of Fighters'', ''Ultimate Marvel vs. Capcom 3'', and ''Skullgirls'', but with more of the classic ''Street Fighter'' engine.
 
   
 
{{Infobox
 
{{Infobox
 
|developer = Capcom
 
|developer = Capcom
 
|publisher = Capcom
 
|publisher = Capcom
|platforms = PS4, Xbox One
+
|platforms = PlayStation 5,PlayStation 4, XBOX Series X, XBOX One, PC
|genre = Fighting
+
|genre = Fighting|title = Street Fighter: The Team Slugfest|ratings = ESRB: Teen
  +
PEGI: 12
ESRB: Teen}}
 
  +
CERO: B}}
   
 
==Story==
 
==Story==
  +
It has been some time since word gotten out that Ryu, the wandering warrior, had defeated Gill, leader of the Illuminati, and the Illuminati fell from grace. In the wake of it, peace has come to the world.
  +
  +
In time, a man known as Cyrus Gaudeamus has sent invitations out to the world's greatest martial artists, wanting to bring them to the man-made island of Shad to hold a tournament he dubbed "The Team Slugfest".
   
  +
As a prominent fighter himself, Gaudeamus seeks to have them all come together to face one another. However, in the shadows, someone else is using this gathering on Shad for their own goals, in the hopes to achieve what they desire. However, what he is unaware of is that others plan to be able to use this tournament to their advantage, and that the fighters will be in for quite a series of surprises as the tournament begins.
Invitations have gone out to fighhters all over the world. They have been called to Shad, the manmade island, in order to compete in a tournament known as the Team Slugfest! However, what the warriors are unaware of... is that Graham Alistair, the tournament sponsor and leader of the Alistair Conglomerate, has been seeking to revive the God of Fighting and gain its powers to strengthen his own abilities as a warrior.
 
   
  +
Nobody Blink! Go For Broke!
Many warriors come to Shad seeking fame, glory, wealth, or power. Others seek answers to questions. But one thing for sure is that it's going to be insane! ''Are you ready to throw down!? Let's get this Slugfest started!!''
 
   
 
==Gameplay Options==
 
==Gameplay Options==
  +
'''Story: '''Pick one of the predetermined teams and face off in their own story, with cut scenes, character dialogue and so much more as you prepare to face the challenges of the Team Slugfest.
   
  +
'''Arcade''': Choose your own team and battle 12 other teams on your way to the top!
* Story Mode - Play through one of the team's story!
 
* Arcade Mode - Play against 8 teams then the final bosses for your team's ending or something special!
 
* Versus Mode - Play online or against someone next to you! You can also choose between Arcade, Single, and Team Play options!
 
* Single Play - Play as one solo character against 16 opponents!
 
* Team Play - Play as a 3-man team without tagging in or out!
 
* Time Attack - Try and beat the top time!
 
* Challenge Mode - Take on special challenges to unlock secrets!
 
* Trial Mode - Pick a character and complete 10 challenges!
 
* Practice - Practice moves!
 
* Gallery - Images, videos, and more!
 
* DLC - Unlock new DLC colors and such!
 
* Gameplay Options - Tweak game options to your liking!
 
   
  +
'''Versus''': Play local multiplayer or go head-to-head against the CPU!
==Gameplay==
 
   
  +
'''Network''': Access the PlayStation Network or Xbox Live and play online against players in either Ranked Matches or Casual Matches, earning experience and Zenny in both, or increasing your Rank to earn more experience and Zenny as well as better prizes. You can also connect with other CFN players, seeing their replays, their stats, and make friend requests along with other options. You can also share your replays and such with others as well!
''Street Fighter: The Team Slugfest'' is like any ''Street Fighter'' game, other than it plays primarily like the ''Marvel vs. Capcom'' games and ''Street Fighter X Tekken ''as well as ''The King of Fighters'' and ''Skullgirls'', with you picking teams of 3 in standard gameplay, and tagging in and out.
 
   
  +
'''Training''': Pick a team, pick opponents, and practice your moves, combos, and more in various unique settings you can pick and choose. Practice to your heart's content.
Super Arts, special moves, and combos galore are available with almost the entire cast from the past being available along with some new characters as well. Each character has a Super Meter that goes up to 5 Levels, allowing you to do different Super Arts at stronger levels of strength as well as EX Special Moves that do more damage, as well as Red Focus Attacks.
 
   
  +
'''Survival''': Test your true skills! See how long your team can survive under a set of restrictions and rack up the points and get a big payout of Zenny as a reward as well as character colors!
Combos in this game are similar to past ''Street Fighter'' games but also utilize the Magic Series where you can hit Light Punch to Medium Punch to Heavy Punch, with each character's Magic Series varying based on their character type and their fighting styles. You also can tag in your partners in a combo to extend your combo.
 
   
  +
'''Trials''': Earn Zenny by completing challenges around specific characters including combos.
==Controls/Legend==
 
'''Controls'''
 
   
  +
'''Shop''': Access the Shop, using your Zenny from your profile in order to purchase new content for your characters, profile, and more!
Jab - X / Square
 
   
  +
'''Gallery: '''Take a look at artwork, videos, and endings for teams as you earn them!
Strong - Y / Triangle
 
   
  +
'''Player Data: '''Take a look at your data, replays you want to upload to Network, and also set up your player card in-game with emblems, colors, and titles!
Fierce - Left Bumper / L1
 
   
  +
'''Options''': Alter your controls, your sound options, as well as gameplay options in preparation for the fight.
Short - A / X
 
   
  +
==Gameplay==
Forward - B / Circle
 
  +
''Street Fighter: The Team Slugfest'' is a fighting game that has you selecting 3 characters to go up against teams of 3 other characters in order to come out on top. Each character has their wide array of moves to use in their arsenal to fight, as well as help from their partners to be able to turn the tide.
   
  +
Many elements of ''Street Fighter: The Team Slugfest'' stem from elements of ''Street Fighter III'' and its upgrades as well as ''Street Fighter Alpha 3'', the ''Street Fighter IV ''games, ''Street Fighter V'', and ''Street Fighter X Tekken,'' as well as other games like ''The King of Fighters ''(particularly XI and XIV), ''Skullgirls'', and the ''Marvel vs. Capcom ''series. In all purposes, it plays like old school Street Fighter with elements of the new games and touches of the Versus series and The King of Fighters.
Roundhouse - Right Bumper / R1
 
   
  +
In terms of general display, each player has 3 life bars for each of the characters on their team as well as a Stun Meter shown around the character's portrait, and a Guard Meter under their life bar near the timer. The players also have a Super Meter.
3 Punches - Left Trigger / L2
 
   
  +
The Stun Meter works as it had in ''Street Fighter III'' and its various updates as well as ''Street Fighter V'' and ''Street Fighter V: Arcade Edition'', where if it fills, your character will become dizzy, and thus able to take a free hit or even be left open for a combo.
3 Kicks - Right Trigger / R2
 
   
  +
The Guard Meter returns from ''Street Fighter Alpha 3'', with some differences. Like in Alpha 3, the Guard Meter depletes each time a character blocks a hit. Eventually, it will empty, leading to a Guard Crush which leaves the character open for an attack. Over time, the Guard Meter will refill, but it doesn't shrink each time a Guard Crush occurs, but it will also encourage less blocking when battle occurs.
'''Command Moves'''
 
   
  +
The Super Meter takes on a new form from its appearance in ''Street Fighter Alpha 3'' as well as ''Street Fighter III'' and its updates. Now, it stores up to 6 levels, and as in the past, it is used for Super Arts and Critical Arts as well as EX Special Moves in addition to Tag Counters that are used with your team in many ways. Good strategy comes from using the Super Meter properly.
Taunt - Left Bumper + Right Bumper / L1 + R1
 
   
  +
Rather than selecting your character's Super Art as you select them like in the ''Street Fighter III'' games or having just 1 Super Combo/Super Art as in ''Street Fighter IV'' and ''Street Fighter V'', ''The'' ''Team Slugfest'' goes back to each character having 2 or more Super Arts already in access for them to use in the battle itself in addition to a Critical Art, with the Critical Art taking a role similar to'' Street Fighter IV''<nowiki/>'s Ultra Combos, while sharing the same name as ''Street Fighter V''<nowiki/>'s Critical Arts.
Forward Dash - F, F
 
   
Back Dash - B, B
 
   
  +
==Controls/Legend==
Recovery Roll - D + 3P or 3K during knockdown
 
   
  +
'''• BASIC CONTROLS •'''
Focus Attack - X + B / Square + Circle, hold to charge
 
   
  +
Light Punch (Jab) - Square (PlayStation), X (Xbox / PC with Xbox controller)
Red Focus Attack - X + B + Left Bumper / Square + Circle + L1, hold to charge
 
   
  +
Medium Punch (Strong) - Triangle (PlayStation 4), Y (Xbox / PC with Xbox controller)
Tag Partner 1 - X + A / Square + X
 
   
  +
Heavy Punch (Fierce) L1 (PlayStation), Left Bumper (Xbox / PC with Xbox controller)
Tag Partner 2 - Y + B / Triangle + Circle
 
   
  +
Light Kick (Short) - X (PlayStation), A (Xbox / PC with Xbox controller)
Throw - B or F + 2 Punches or 2 Kicks
 
   
  +
Medium Kick (Forward) - Circle (PlayStation), B (Xbox / PC with Xbox controller)
'''Legend'''
 
   
  +
Heavy Kick (Roundhouse) - R1 (PlayStation), Right Bumper (Xbox / PC with Xbox controller)
<p style="margin-top:0.4em;margin-bottom:0.5em;">U - Up</p>
 
   
  +
• '''UNIVERSAL COMMANDS / LEGEND''' •
D - Down
 
   
F - Forward
+
F - Forward on D-Pad or Left Analog Stick
   
B - Back
+
B - Back on D-Pad or Left Analog Stick
   
  +
D - Down on D-Pad or Left Analog Stick
UF - Up-Forward
 
   
  +
U - Up on D-Pad or Left Analog Stick
UB - Up-Back
 
   
  +
DF - Down-Forward on D-Pad or Left Analog Stick
DB - Down-Back
 
   
  +
DB - Down-Back on D-Pad or Left Analog Stick
DF - Down-Forward
 
   
  +
UF - Up-Forward on D-Pad or Left Analog Stick
QCF - Quarter-Circle Forward
 
   
  +
UB - Up-Back on D-Pad or Left Analog Stick
QCB - Quarter-Circle Back
 
   
HCF - Half-Circle Forward
+
QCF - Quarter-Circle Forward [D, DF, F]
   
HCB - Half-Circle Back
+
QCB - Quarter-Circle Back [D, DB, B]
   
DP - Dragon Punch motion
+
DP - Dragon Punch Motion [F, D, DF]
   
RDP - Reverse Dragon Punch motion
+
RDP - Reverse Dragon Punch Motion [B, D, DB]
   
  +
HCF - Half-Circle Forward [B, DB, D, DF, F]
360° - 360-degree motion
 
   
  +
HCB - Half-Circle Back [F, DF, D, DB, B]
720° - 720-degree motion
 
   
  +
360° - Full Circle Motion [F, DF, D, DB, B, UB, U, UF or B, DB, D, DF, F, UF, U, UB]
Bold - Hold direction or button
 
   
  +
720° - 2 Full Circle Motions [F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF or B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, F UF, U, UB]
AO - Air Only
 
   
  +
Hold - Hold button or direction for a 1.5 second count
Air - Optional in the air
 
   
  +
> - Do motions in quick succession
EX - EX Special Move possible
 
   
  +
• '''GLOSSARY''' •
AB - Armor Break
 
   
  +
P - Any Punch Button
Block - Hold B against attacks
 
   
  +
K - Any Kick Button
Parry - Press F when an attack is coming
 
   
  +
Jab - Light Punch
2P - Any 2 Punches
 
   
  +
Strong - Medium Punch
2K - Any 2 Kicks
 
   
  +
Fierce - Heavy Punch
3P - All 3 Punches
 
   
  +
Short - Light Kick
3K - All 3 Kicks
 
   
  +
Forward - Medium Kick
==Characters==
 
   
  +
Roundhouse - Heavy Kick
Each character has either a new moveset or they have an arranged moveset using moves from many of their incarnations. Many who have not been in a ''Street Fighter'' game in a while will be given new movesets to fit into how they will work in the new game, as well as my mentioning their gameplay style. This will also apply to any new characters.
 
   
  +
2P - Any 2 Punch Buttons
'''Ryu'''
 
   
  +
3P - All 3 Punch Buttons
The wandering warrior, Ryu is ever seeking the answer to what makes a great warrior. His skills in Ansatsuken are developed from his training under his adopted father and sensei, Gouken, as well as his own wordly experiences. Because of his spirit, Ryu has made many friends and rivals, as well as faced impossible challenges. Even with his having understood the Power of Nothingness that his master knows, Ryu is still learning to use it to keep himself focused and away from the Satsui no Hado, no matter how dormant it is within his soul.
 
   
  +
2K - Any 2 Kick Buttons
'''Command Moves'''
 
   
  +
3K - All 3 Kick Buttons
Collarbone Breaker - F + Strong
 
   
  +
• '''COMMON COMMANDS''' •
Solar Plexus Strike - F + Fierce
 
   
  +
Move Forward - Hold F on D-Pad or Left Analog Stick
'''Special Moves'''
 
   
  +
Move Backward - Hold B on D-Pad or Left Analog Stick
Hadoken - QCF + P '''EX'''
 
   
  +
Dash Forward - F, F
Shoryuken - DP + P '''EX'''
 
   
  +
Dash Backward - B, B
Tatsumaki Senpu Kyaku - QCB + K '''Air ''''''EX'''''' AB'''
 
   
  +
Crouch - Hold D on D-Pad or Left Analog Stick
Shakunetsu Hadoken - HCB + P '''EX'''
 
   
  +
Jump - UB, U, or UF on D-Pad or Left Analog Stick
Jodan Sokuto Geri - HCF + K '''EX AB'''
 
   
  +
Throw - B or F + 2P or 2K
'''Super Arts'''
 
   
  +
Tech Hit - B or F + 2P or 2K while opponent tries to normal throw you
Shinku Hadoken - QCF, QCF + P
 
   
  +
Partner 1 Tag - Jab + Short
Metsu Shoryuken - QCF, QCF + K
 
   
  +
Partner 2 Tag - Strong + Forward
Arashi Tatsumaki Senpu Kyaku - QCB, QCB + K '''Air AB'''
 
   
  +
Taunt - Fierce + Roundhouse
'''Ken Masters'''
 
   
  +
Block - Hold B or DB
The son of an American businessman and a Japanese woman, Ken trained under Gouken in the art of Ansatsuken in order to learn discipline. He learned quite a bit under Gouken and made a lifelong friend with Ryu. Even as he returned home to America, Ken grew more skilled as a fighter, becoming the No. 1 martial artists in the country. Though he is now married to his long time girlfriend Eliza and has a son, Mel, as well as his own "apprentice" as well as running the Masters Corporation, Ken still enjoys a good fight now and again!
 
   
  +
Air Block - B or DB while jumping
'''Command Moves'''
 
   
  +
Ground Recovery - Hold B, F, or any button when knocked down
Inazuma Kick - B + Forward
 
   
  +
Tag Counter - F + Jab + Short or F + Strong + Forward while blocking [Requires 1 Level of Super Meter, tags in partner]
Forward Step Kick - F + Forward
 
   
  +
Tag Cancel - Jab + Short or Strong + Forward while attacking [Requires 2 Levels of Super Meter, tags in partner'[[Category:Games]]
Thunder Kick - F + Roundhouse, '''Roundhouse''' to feint
 
  +
[[Category:Video Games]]
 
'''Special Moves'''
 
 
Hadoken - QCF + P '''EX'''
 
 
Shoryuken - DP + P '''EX'''
 
 
Tatsumaki Senpu Kyaku - QCB + K '''Air EX AB'''
 
 
Ryusenkyaku - DP + K '''EX''' '''AB'''
 
 
'''Super Arts'''
 
 
Shoryu Reppa - QCF, QCF + P
 
 
Shinryuken - QCB, QCB + P
 
 
Shippu Jinrai Kyaku - QCB, QCB + K, K rapidly
 
 
Guren Senpu Kyaku - QCF, QCF + K
 
 
'''Retsu'''
 
 
A warrior monk who was thrown out of his monastery for his violent tendencies, Retsu is also an old friend of Gouken's, having faced Ryu in battle before, and losing to him. Though he is older, Retsu remains quite wise, passing on words of wisdom to any who challenge him, as he continues to seek physical ''and'' spiritual illumination.
 
 
'''Gameplay Style'''
 
 
Retsu is more of a close range character, with powrerful impact-style special moves meant to hit hard and fast, so he borrows principles from Makoto. Although a bit speedier than Makoto, he still doesn't have much walking speed. Though he compensates by the fact many Special Moves he has can provide protection with some Armor, akin to a Focus Attack.
 
 
'''Command Moves'''
 
 
Palm Bottom - F + Fierce
 
 
Elbow Smash - B + Fierce
 
 
Rising Knee - F+ Roundhouse
 
 
'''Special Moves'''
 
 
Byakko - QCF + P '''EX AB'''
 
 
Suzaku - QCB + P '''EX Armor'''
 
 
Seiryu - DP + P '''EX AB'''
 
 
Genbu (High) - QCF + K '''EX Armor'''
 
 
Genbu (Low) - QCB + K '''EX Armor'''
 
 
Yamarashi - 360° + P '''EX'''
 
 
'''Super Arts'''
 
 
Koryu - QCF, QCF + P
 
 
Fuhrinkazan - QCF, QCF + K
 
 
Hazangeki - 720° + P
 
 
'''Geki'''
 
 
The leader of a massive ninja clan in Japan, Geki had faced Ryu in the first World Warrior tournament and was defeated. Shamed, Geki returned to the mountains of Japan, training himself diligently, as he and his clan carried out many tasks from assassinations, political work and such. Now he has been hired once again for another important task.
 
 
'''Gameplay Style'''
 
 
Geki's game is speed, speed, speed, as well as controlling the arena. He can easily use his Magic Series combos with all 6 attack buttons, as well as leap across the field quickly, similar to Vega. Though he also has some good mid range and close range options, Geki can control the field with his moves and his speed, as well as punish opponents with his combos.
 
 
'''Special Moves'''
 
 
Shuriken - QCF + P '''Air EX'''
 
 
Oni Giri - DP + P '''EX AB'''
 
 
Kawarimi - RDP + P or K '''Air'''
 
 
Poison Kunai - QCF + K '''Air EX'''
 
 
Tora Giri - RDP + P '''EX AB'''
 
 
Makibishi - D, D + P or K up to 3 times
 
 
'''Super Arts'''
 
 
Kage Shuriken  - QCF, QCF + P '''Air'''
 
 
Kage Bushin - QCF, QCF + K
 
 
Hiei Zangetsu - HCB, HCB + P '''Level 3+ AB'''
 
 
'''Joe'''
 
 
A former street fighter, Joe soon left the life behind, but kept the instinct and skills he had, after joining the police force. As a plain-clothes cop, Joe has been responsible for stopping all sorts of illegal activity, even to the point he took on a whole group of former Skull Cross Gang members by himself. Even as much as he loves the thrill of the fight, Joe has found being a cop is even more exciting!
 
 
'''Gameplay Style'''
 
 
Joe is a kind of in-your-face smashmouth style fighter, similar in the veins of ''The King of Fighters'''' '''''Ralf Jones or Shen Woo and ''Garou: Mark of the Wolves''' Kevin Rian. He can't control the field from long range, but a lot of his moves will allow him to handle long range characters. Closing the gap, Joe can be pretty nasty, especially when his special moves and Super Arts can hit hard
 
 
'''Command Moves'''
 
 
Smash Upper - DF + Fierce
 
 
Snap Sweep - DB + Roundhouse
 
 
'''Special Moves'''
 
 
Joe Sobat - QCF + K '''Air EX'''
 
 
Bullet Punch - QCF + P, '''P '''to charge '''EX AB'''
 
 
Shotgun Upper - DP + P '''EX'''
 
 
Magnum Smash - QCB + P '''EX AB'''
 
 
Gatling Jab - P rapidly '''EX'''
 
 
Sniper Slide - QCB + K '''EX'''
 
 
Mine Wheel Kick - DP + K '''EX AB'''
 
 
'''Super Arts'''
 
 
Joe Special - QCF, QCF + K
 
 
Bullet Gatling - QCF, QCF + P, P rapidly
 
 
SWAT - QCB, QCB + P or K '''AB'''
 
 
[[Category:Street Fighter]]
 
[[Category:Street Fighter]]
[[Category:PS4 Games]]
+
[[Category:Capcom]]
  +
[[Category:PlayStation 5 Games]]
  +
[[Category:Xbox Series X Games]]
  +
[[Category:2020 video games]]
  +
[[Category:Fighting Games]]
  +
[[Category:Fighting games]]
  +
[[Category:2020]]
  +
[[Category:"T" rated]]
  +
[[Category:"T" Rated]]
  +
[[Category:2.5D]]
  +
[[Category:Alternate Reality Game]]
  +
[[Category:PlayStation 4 Games]]
 
[[Category:Xbox One Games]]
 
[[Category:Xbox One Games]]
[[Category:Fighting games]]
 
[[Category:Capcom]]
 

Latest revision as of 09:30, 21 February 2022

Street Fighter: The Team Slugfest is a 2.5D team-based fighting game running off Unreal Engine 4 with many of the characters of Street Fighter appearing in teams of 3 fighters against one another, in a manner similar to The King of Fighters, Ultimate Marvel vs. Capcom 3, and Skullgirls, but with more of the classic Street Fighter engine.

Street Fighter: The Team Slugfest
Developer(s) Capcom
Publisher(s) Capcom
Platform(s) PlayStation 5,PlayStation 4, XBOX Series X, XBOX One, PC
Genre Fighting
Rating(s) ESRB: Teen

PEGI: 12 CERO: B


Story

It has been some time since word gotten out that Ryu, the wandering warrior, had defeated Gill, leader of the Illuminati, and the Illuminati fell from grace. In the wake of it, peace has come to the world.

In time, a man known as Cyrus Gaudeamus has sent invitations out to the world's greatest martial artists, wanting to bring them to the man-made island of Shad to hold a tournament he dubbed "The Team Slugfest".

As a prominent fighter himself, Gaudeamus seeks to have them all come together to face one another. However, in the shadows, someone else is using this gathering on Shad for their own goals, in the hopes to achieve what they desire. However, what he is unaware of is that others plan to be able to use this tournament to their advantage, and that the fighters will be in for quite a series of surprises as the tournament begins.

Nobody Blink! Go For Broke!

Gameplay Options

Story: Pick one of the predetermined teams and face off in their own story, with cut scenes, character dialogue and so much more as you prepare to face the challenges of the Team Slugfest.

Arcade: Choose your own team and battle 12 other teams on your way to the top!

Versus: Play local multiplayer or go head-to-head against the CPU!

Network: Access the PlayStation Network or Xbox Live and play online against players in either Ranked Matches or Casual Matches, earning experience and Zenny in both, or increasing your Rank to earn more experience and Zenny as well as better prizes. You can also connect with other CFN players, seeing their replays, their stats, and make friend requests along with other options. You can also share your replays and such with others as well!

Training: Pick a team, pick opponents, and practice your moves, combos, and more in various unique settings you can pick and choose. Practice to your heart's content.

Survival: Test your true skills! See how long your team can survive under a set of restrictions and rack up the points and get a big payout of Zenny as a reward as well as character colors!

Trials: Earn Zenny by completing challenges around specific characters including combos.

Shop: Access the Shop, using your Zenny from your profile in order to purchase new content for your characters, profile, and more!

Gallery: Take a look at artwork, videos, and endings for teams as you earn them!

Player Data: Take a look at your data, replays you want to upload to Network, and also set up your player card in-game with emblems, colors, and titles!

Options: Alter your controls, your sound options, as well as gameplay options in preparation for the fight.

Gameplay

Street Fighter: The Team Slugfest is a fighting game that has you selecting 3 characters to go up against teams of 3 other characters in order to come out on top. Each character has their wide array of moves to use in their arsenal to fight, as well as help from their partners to be able to turn the tide.

Many elements of Street Fighter: The Team Slugfest stem from elements of Street Fighter III and its upgrades as well as Street Fighter Alpha 3, the Street Fighter IV games, Street Fighter V, and Street Fighter X Tekken, as well as other games like The King of Fighters (particularly XI and XIV), Skullgirls, and the Marvel vs. Capcom series. In all purposes, it plays like old school Street Fighter with elements of the new games and touches of the Versus series and The King of Fighters.

In terms of general display, each player has 3 life bars for each of the characters on their team as well as a Stun Meter shown around the character's portrait, and a Guard Meter under their life bar near the timer. The players also have a Super Meter.

The Stun Meter works as it had in Street Fighter III and its various updates as well as Street Fighter V and Street Fighter V: Arcade Edition, where if it fills, your character will become dizzy, and thus able to take a free hit or even be left open for a combo.

The Guard Meter returns from Street Fighter Alpha 3, with some differences. Like in Alpha 3, the Guard Meter depletes each time a character blocks a hit. Eventually, it will empty, leading to a Guard Crush which leaves the character open for an attack. Over time, the Guard Meter will refill, but it doesn't shrink each time a Guard Crush occurs, but it will also encourage less blocking when battle occurs.

The Super Meter takes on a new form from its appearance in Street Fighter Alpha 3 as well as Street Fighter III and its updates. Now, it stores up to 6 levels, and as in the past, it is used for Super Arts and Critical Arts as well as EX Special Moves in addition to Tag Counters that are used with your team in many ways. Good strategy comes from using the Super Meter properly.

Rather than selecting your character's Super Art as you select them like in the Street Fighter III games or having just 1 Super Combo/Super Art as in Street Fighter IV and Street Fighter V, The Team Slugfest goes back to each character having 2 or more Super Arts already in access for them to use in the battle itself in addition to a Critical Art, with the Critical Art taking a role similar to Street Fighter IV's Ultra Combos, while sharing the same name as Street Fighter V's Critical Arts.


Controls/Legend

• BASIC CONTROLS •

Light Punch (Jab) - Square (PlayStation), X (Xbox / PC with Xbox controller)

Medium Punch (Strong) - Triangle (PlayStation 4), Y (Xbox / PC with Xbox controller)

Heavy Punch (Fierce) L1 (PlayStation), Left Bumper (Xbox / PC with Xbox controller)

Light Kick (Short) - X (PlayStation), A (Xbox / PC with Xbox controller)

Medium Kick (Forward) - Circle (PlayStation), B (Xbox / PC with Xbox controller)

Heavy Kick (Roundhouse) - R1 (PlayStation), Right Bumper (Xbox / PC with Xbox controller)

UNIVERSAL COMMANDS / LEGEND

F - Forward on D-Pad or Left Analog Stick

B - Back on D-Pad or Left Analog Stick

D - Down on D-Pad or Left Analog Stick

U - Up on D-Pad or Left Analog Stick

DF - Down-Forward on D-Pad or Left Analog Stick

DB - Down-Back on D-Pad or Left Analog Stick

UF - Up-Forward on D-Pad or Left Analog Stick

UB - Up-Back on D-Pad or Left Analog Stick

QCF - Quarter-Circle Forward [D, DF, F]

QCB - Quarter-Circle Back [D, DB, B]

DP - Dragon Punch Motion [F, D, DF]

RDP - Reverse Dragon Punch Motion [B, D, DB]

HCF - Half-Circle Forward [B, DB, D, DF, F]

HCB - Half-Circle Back [F, DF, D, DB, B]

360° - Full Circle Motion [F, DF, D, DB, B, UB, U, UF or B, DB, D, DF, F, UF, U, UB]

720° - 2 Full Circle Motions [F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF or B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, F UF, U, UB]

Hold - Hold button or direction for a 1.5 second count

> - Do motions in quick succession

GLOSSARY

P - Any Punch Button

K - Any Kick Button

Jab - Light Punch

Strong - Medium Punch

Fierce - Heavy Punch

Short - Light Kick

Forward - Medium Kick

Roundhouse - Heavy Kick

2P - Any 2 Punch Buttons

3P - All 3 Punch Buttons

2K - Any 2 Kick Buttons

3K - All 3 Kick Buttons

COMMON COMMANDS

Move Forward - Hold F on D-Pad or Left Analog Stick

Move Backward - Hold B on D-Pad or Left Analog Stick

Dash Forward - F, F

Dash Backward - B, B

Crouch - Hold D on D-Pad or Left Analog Stick

Jump - UB, U, or UF on D-Pad or Left Analog Stick

Throw - B or F + 2P or 2K

Tech Hit - B or F + 2P or 2K while opponent tries to normal throw you

Partner 1 Tag - Jab + Short

Partner 2 Tag - Strong + Forward

Taunt - Fierce + Roundhouse

Block - Hold B or DB

Air Block - B or DB while jumping

Ground Recovery - Hold B, F, or any button when knocked down

Tag Counter - F + Jab + Short or F + Strong + Forward while blocking [Requires 1 Level of Super Meter, tags in partner]

Tag Cancel - Jab + Short or Strong + Forward while attacking [Requires 2 Levels of Super Meter, tags in partner'