What is this
This is a little page for character ideas that you think should be in Super Smash Bros. . I have a template made below so other users get a good idea of your character, but you don't have to use it. When you make a character, simply edit the page and put your character under "Character Ideas", then sign your username afterwards. Don't make offensive comments on other people's ideas!!!
Name: (Your Nintendo or Third Party character's name)
Origin: (What series or game they are from)
Weight: (Very Heavy, Heavy, Medium, Light, Very Light)
A attacks in general: (What do they attack with, and how do they do it?)
Up +B attack: (Special Jump)
Side +B: (Side Special)
Down +B: (Down Special Attack; ussualy defensive)
B: (Simple Special Attack)
Final Smash: (Their Final Smash; explanation is not required)
Part in Subspace Emissary: ( What is the most important thing they do? )
Alt. Costume: (Think of Wario's Mario costume; Optional)
Have a Clone Character: (Optional) (Ex: Fox & Falco)
Origin: Golden Sun
A Attacks: Slash and Jab with long sword.
Up + B Attack: Gust - The Djinn Gust flies you higher
Side + B : Spire - A sharp rock is horizontaly thrown
Down + B : Quake - A miniature earthquake throws foes away
B: Earthquake - A earthquake travels a short distance and sends foes flying
Final Smash: Summon Flint- Energy comes from the sky and strikes the stage, making debris, foes, and land get thrown into different direction at an unimaginable speed.
Part in Subspace Emissary: Unlockable after completion
Alt. Costume: Ivan; A mind reader and psynergist user in Golden Sun
Have a Clone Character: Yes, Garet
Name: Tails the Fox
Origin: Sonic the Hedgehog 2, and others.
A Attacks: Fists, feet, and springloaded boxing glove (Big Hand).
Up + B Attack: Super Tail Swipe - Similar to Fox's and Falco's Fire Charge in terms of movements; Tails spins around rapidly and lashes enemies with his tails.
Down + B: Spin Dash - This move works the same as Sonic's; Tails curls up into a ball and zooms forward, damaging enemies who make contact.
Side + B Attack: Dummy Ring Bomb - Causes small accumulating damage and spreads rings on the ground, which can cause slipping.
B Attack: Energy Ball - A ball of electric energy fired from a small cannon that moves slowly, but causes electric damage when it connects.
Final Smash: Cyclone Mech - Summons his mech from Sonic Adventure 2 for 20 seconds.
Part in SSE: Gets separated from Sonic and joins with other characters in an attempt to find him and/or join in with whatever he's trying to do.
Origin: Final Fantasy 1+
A attacks: Hits in different directions with a Mallet.
Up+B : Exit - White Mage is teleported up by a short distance through a shiny light that causes fire damage to those who touch it.
Down B: Wall - A light shines from both sides of White Mage that reduces attack damage and launch distance, but White Mage cannot move until it fades, 8 seconds.
Side B : Dia3 - A light is shot from White Mages Mallet into a medium distance and causes fire damage.
B : Fade - light shines above the nearest character (Within a very short range) and they become transparent, they then are struck with a strong unseen attack (Within 3 seconds).
Final Smash: Holy - All near characters caught in a light (That may cover half the screen) are shown in a cut-scene on a white circle, then they are struck by White lasers from above that do unimaginable, crazy, damage.
A Attacks: Bomb Kicks in different directions
UP B: A bomb appears under him and when it explodes, the impact launches him
Down B: He places a P Bomb on the ground that he can trigger by pressin Down B again
Side B: throws a impact sensative, medium sized, bomb
B : Bomberman uses the Power Gloves to throw characters in his arm's reach.
Final Smash: Diarrhea; The other players drop bombs costintly against their own free will and the bombs will blow up almost instantly, launch the player.
Part in SSE: Looking for Snake in the airship