No edit summary |
|||
Line 1,687: | Line 1,687: | ||
Japanese VA: Takehito Koyasu |
Japanese VA: Takehito Koyasu |
||
− | English VA: |
+ | English VA: Troy Baker |
− | A demon detective known for his arrogant, sadistic, and self-centered personality, Neuro has come to the Human World seeking the ultimate mystery, one that is the most complex, the most unfathomable, and the most pleasing to the palate. Forcing Yako Katsuragi to be his slave to help him find mysteries to solve. |
+ | A demon detective known for his arrogant, sadistic, and self-centered personality, Neuro has come to the Human World seeking the ultimate mystery, one that is the most complex, the most unfathomable, and the most pleasing to the palate. Forcing Yako Katsuragi, a normal Japanese high school student, to be his slave to help him find mysteries to solve, Neuro is going to find his fill here as well as learn a thing or two about humans. |
+ | |||
+ | '''Special Moves''' |
||
+ | |||
+ | Evil Chainsaw - QCF + P |
||
+ | |||
+ | Evil Lavender - QCB + P |
||
+ | |||
+ | Evil Stringer - DP + P |
||
+ | |||
+ | Evil Surround - QCF + K |
||
+ | |||
+ | Evil Torture - DP + K |
||
+ | |||
+ | '''Hyper Combos''' |
||
+ | |||
+ | Evil Tree - QCF + 2K |
||
+ | |||
+ | Evil Aqua - QCF + 2P |
||
+ | |||
+ | Evil Metal - DP + 2P '''Level 3+''' |
||
[[Category:Capcom]] |
[[Category:Capcom]] |
||
[[Category:Capcom vs. Series]] |
[[Category:Capcom vs. Series]] |
Revision as of 17:23, 19 October 2014
Overview
Shonen Jump vs. Capcom: Heroes United is a 2.5D crossover fighting game bringing together Shueisha's classic characters from Weekly Shonen Jump together with classic Capcom characters to face one another. This Vs. game follows the premise more so of Marvel Vs. Capcom and Tatsunoko Vs. Capcom, with each player picking teams of two characters with big over-the-top action, special moves, and Hyper Combos while fighting to win the match!
Story
Villains gather in order to bridge the path between two worlds in order to conquer the two worlds. However, what the villains had not expected was the heroes uniting to oppose them, while darkness arises to bring chaos... let the battle begin!
Shonen Jump vs. Capcom: Heroes United | |
Developer(s) | Capcom, Namco Bandai Games |
Publisher(s) | Capcom |
Platform(s) | PS4, Xbox One, Arcade |
Genre | Fighting
ESRB: Teen
|
Gameplay
Shonen Jump vs. Capcom: Heroes United is similar to other games in the Capcom Vs. Series, making use of a game system using Capcom's MT Framework engine and with accessibility akin to Marvel vs. Capcom and Tatsunoko vs. Capcom, with teams of two characters from either company coming together to fight another team of two. However, the control scheme for the game is more like X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom by making use of a six-button control scheme, but with the fluidity of Marvel vs. Capcom 3, Ultimate Marvel vs. Capcom 3, and Tatsunoko vs. Capcom to create a new experience. Each player has a large health meter as well as the Hyper Meter, which builds up as your character takes damage or inflicts it as well as performing special moves. This is used for Snap Backs, Hyper Combos, Crossover Counters, and Crossover Combinations.
CONTROLS
Light Punch - Square or X
Medium Punch - Triangle or Y
Heavy Punch - L1 or Left Bumper
Light Kick - X or A
Medium Punch - Circle or B
Heavy Kick - R1 or Right Bumper
LEGEND
B = Back
F = Forward
DB = Down-Back
DF = Down-Foeward
UB = Up-Back
UF = Up-Forward
LP = Light Punch
MP = Medium Punch
HP = Heavy Punch
LK = Light Kick
MK = Medium Kick
HK = Heavy Kick
2P = Any 2 Punches
2K = Any 2 Kicks
QCF = Quarter-Circle Forward (Down, Down-Forward, Forward)
DP = Dragon Punch Motion (Forward, Down, Down-Forward)
QCB = Quarter-Circle Back (Down, Down-Back, Back)
RDP = Reverse Dragon Punch Motion (Back, Down, Down-Back)
360° = 360° motion (Forward, Down-Forward, Down, Down-Back, Back, Up-Back, Up, Up-Forward)
HCF = Half-Circle Forward (Back, Down-Back, Down, Down-Forward, Forward)
HCB = Half-Circle Back (Forward, Down-Forward, Down, Down-Back, Back)
B = Hold Back for 2 seconds
D = Hold Down for 2 seconds
U = Hold Up for 2 seconds
P = Hold any Punch for 2 seconds
K = Hold any Kick for 2 seconds
Air OK = Move can also be done in the air
In Air = Move can only be done in the air
Level 3+ = Level 3 or higher Hyper Combo
UNIVERSAL COMMANDS
Walk - B or F
Forward Dash - F, F or 2P/F + 2P
Back Dash - B, B or B + 2P
Throw - B or F + LP + LK
Taunt - Select or Back
High Jump - D, U, UB, or UF
Block - B during an opponent's attack
Crouch Block - DB during an opponent's attack
Air Block - B or DB during an opponent's attack in air
Advancing Guard - 2P while blocking an opponent's attack
Assist - MP + MK
Tag - HP + HK
Snap Back - QCF + MP + MK with 1 level of Hyper Meter
Crossover Counter - F + MP + MK while blocking an opponent's attack with 1 level of Hyper Meter
Crossover Combination - QCF + HP + HK with 2 levels of Hyper Meter
Team Aerial Combo - HP + HK during Air Combo
X-Factor - LP + LK + MP + MK + HP + HK
Mega Crash - LP + MP + HP while being hit outside of block with 1 level of Hyper Meter
Characters: Capcom Side
Ryu
Debut: Street Fighter, 1987
Japanese VA: Hiroki Takahashi
English VA: Kyle Hebert
A wandering martial artist whos tudied for years under his adopted father Gouken in the art of Ansatsuken, Ryu has strived to become a great martial artist, traveling the globe and facing all kinds of challenges. His dedication has made him many friends and enemies, while he also contends with the power of the Satsui no Hado within him...
Command Moves
Collarbone Breaker - F + MP
Solar Plexus Strike - F + HP
Senpu Kyaku - F + MK
Roundhouse Kick - F + HK
Special Moves
Hadoken - QCF + P Air OK
Shoryuken - DP + P
Tatsumaki Senpu Kyaku - QCB + K Air OK
Shakunetsu Hadoken - HCB + P
Jodan Sokuto Geri - HCF + K
Hyper Combos
Shinku Hadoken - QCF + 2P, U at start-up to aim high on the ground or D at start-up to aim low while in the air, U or D to steer Air OK
Shinku Tatsumaki Senpu Kyaku - QCB + 2K
Hado Kakusei - D, D + 2P (Changes Hadoken to Ren Hadoken, Shoryuken to Hado Shoryuken, Shinku Hadoken to Shin Hadoken, and Shinku Tatsumaki Senpu Kyaku to Shin Tatsumaki Senpu Kyaku as well as increasing speed, damage, and health regeneration)
Shin Shoryuken - DP + 2P Level 3+
Chun-Li
Debut: Street Fighter II, 1991
Japanese VA: Fumiko Orikasa
English VA: Laura Bailey
The daughter of a police officer, Chun-Li joined Interpol in order to find her father's killer. Taking down M. Bison, the leader of Shadaloo, as well as helping take down S.I.N., Chun-Li now is teaching young children martial arts in the hope to protect the future.
Command Moves
Air Dash - B, B or B + 2P / F, F or 2P In Air can be done twice
Double Jump - UB, U, or UF after jump
Triple Jump - UB, U, or UF after Double Jump
Wall Jump - UB or UF after jumping near wall
Yosokyaku - D + MK In Air can be done three times
Tenshin Shu Kyaku - DF + HK
Hakkei - B + HP
Special Moves
Hyakuretsu Kyaku - K rapidly Air OK
Spinning Bird Kick - D, U + K Air OK
Kikoken - HCF + P
Kikoanken - HCF + HP, HP
Tensho Kyaku - DP + K
Hazanshu - HCB + K Air OK
Hyper Combos
Kikosho - QCF + 2P
Hoyokusen - QCF + 2K
Tensei Ranka - HCB + 2K
Shichisei Ranka - DP + 2K Level 3+
Mike Haggar
Debut: Final Fight 1989
Japanese VA: Kiyoyuki Yanada
English VA: Matt Riedy
A former professional wrestler whose career in politics as Mayor of Metro City had become impressive due to his reforms and cheerful nature, Mike Haggar has been known as the Fighting Mayor because of his working with colleagues Cody and Guy to take down the Mad Gear Gang. Even away from his home, Haggar is ready to strike down crime with his impressive strength and courage.
Command Moves
Steel Pipe - F + HP
Headbutt - U + MP In Air
Air Steel Pipe - U + HP In Air
Drop Kick - D + HK In Air
Knee Drop - D + MK In Air
Special Moves
Double Lariat - 2P or 2K
Spinning Piledriver - HCB + P
Violent Axe - QCF + P
Wild Swing - HCB + P In Air
Hoodlum Launcher - DP + K
Sky-High Back Drop - HCB + K In Air
Hyper Combos
Rapid Fire Fist - QCF + 2P
Giant Haggar Press - DP + 2P
Final Hammer - HCB + 2P Level 3+
Felicia
Debut: Darkstalkers: The Night Warriors, 1994
Japanese VA: Kana Asumi
English VA: Gina K. Bowes
Raised by a catholic nun named Rose, Felicia was always unique due to her beign a Darkstalker, a creature based on those of horror movies and such, with her being a catwoman. After Rose passed, Felicia set out to become a musical star, hoping to show the world Darkstalkers are not as bad as people think they are!
Command Moves
Kitty Slash - B + HK
Wall Clutch - B after jumping against wall, DB to slide down
EX Charge - D, D + 2K, 2K to charge Hyper Meter
Special Moves
Sand Splash - QCF + K
Rolling Buckler - QCF + P
Neko Punch - LP or MP after Rolling Buckler
Rolling Upper - HP after Rolling Buckler
Rolling Slide - K after Rolling Buckler
Delta Kick - DP + K Air OK
Hell Cat - HCB + K
Cat Spike - DP + P
Hyper Combos
Dancing Flash - QCF + 2P
Hyper Sand Splash - QCF + 2K
Kitty Helper - HCB + 2P Summons Alto to help Felicia. She attacks when Felicia attacks.
Please Help Me! - HCB + 2K Level 3+
Mega Man
Debut: Mega Man, 1987
Japanese VA: Yumiko Kobayashi
English VA: Cole Howard
The second creation of Dr. Thomas Light, Rock was designed to be a helper robot, until he had seen the destruction that Dr. Wily caused by taking other creations of Dr. Light's. Modifying himself, he became Mega Man, fighting for everlasting peace, as he faces Dr. Wily as well as other villains!
Command Moves
Mega Buster - HP, release Air OK
Slide - DB + HK
Special Moves
Mega Upper - D, U + P
Rush Coil - D, U + K
Metal Blade - QCF + LP
Spark Shock - QCF + MP
Spread Drill - QCF + HP
Flame Sword - DP + LP
Tengu Blade - DP + MP
Slash Claw - DP + HP
Super Arm - QCB + LP
Hard Knuckle - QCB + MP
Danger Wrap - QCB + HP
Top Spin - QCF + LK
Mega Ball - QCF + MK
Charge Kick - QCF + HK
Leaf Shield - DP + LK
Skull Barrier - DP + MK
Junk Shield - DP + HK
Ice Slasher - QCB + LK
Water Wave - QCB + MK
Thunder Wool - QCB + HK
Hyper Combos
Hyper Mega Buster - QCF + 2P
Mega Rush - DP + 2P
Mega Legends - QCB + 2P Level 3+
Batsu Ichimonji
Debut: Rival Schools: United By Fate, 1997
Japanese VA: Nobuyuki Hiyama
English VA: Matthew Mercer
A student at Taiyo High School, Batsu is foul-mouth, belligerent, and impulsive. However, people who know him know that that he has a strong sense of justice and a kind heart. After his adventures with his classmates and other allies, Batsu continues to fight to protect others with the power he has.
Command Moves
Elbow Smash - F + HP
Overhead - B + HP
Stepping Roundhouse - F + HK
Axe Kick - B + HK
Special Moves
Kiaidan - QCF + P Air OK
Guts Upper - DP + P
Mikazuki Kick - QCB + K
Ryusei Kick - QCF + K In Air
Hyper Combos
Zenkai Kiaidan - QCF + 2P Air OK
Zenkai Guts Upper - DP + 2P
Zenkai Ryusei Kick - QCF + 2K In Air
United By Fate - QCB + 2P Level 3+
Ibuki
Debut: Street Fighter III: New Generation, 1997
Japanese VA: Ayumi Fujimura
English VA: Kat Steel
A skilled ninja who has spent a lot of her time training, Ibuki wants to just be a normal teenage girl! She strives to succeed as a ninja in the hopes she can have a sembalance of a normal life, but that can be harder than she thinks. But with her pet raccoon dog Don, she will keep doing all she can!
Command Moves
Agemen - F + MP
Backhand Punch - B + HP, HP
Spin Kick - F + LK
Reverse Spin Kick - B + MK
Hammer Kick - F + MK
Sazan - DF + MK
Bonsho Kick - F + HK
Double Jump - UB, U, or UF during jump
Air Dash - B, B or B + 2P / F, F or 2P In Air
Special Moves
Kunai - QCF + P In Air
Tsujigoe - DP + P, can be followed up by Kunai or Kasumi Suzaku during jump
Neck Breaker - HCF + P
Raida - HCB + P
Kasumi Gake - QCF + K
Kazegiri - DP + K
Tsumuji - QCB + K, K or D + K
Hien - RDP + K
Hyper Combos
Kasumi Suzaku - QCF + 2P In Air
Hashinsho - QCF + 2K
Yami Shigure - QCF + 2P
Yoroitoshi - HCB + 2P Level 3+
Ruby Heart
Debut: Marvel vs. Capcom 2: New Age of Heroes, 2000
Japanese VA: Atsuko Tanaka
English VA: Michelle Ruff
A French pirate whom is not like most stereotypical pirates. Ruby Heart has crossed space and time to help those in need with her ship, the Pare-tonn're, first appearing to the denizens of the Capcom universe to face Abyss, the Armor of Erosion. Now, she seeks a new adventure which leads her to find a new treasure.
Special Moves
Cheval Seller - QCF + P, direction + P up to 2 times Air OK
Sublimation - QCF + K
Fantome - QCB + K
Rafale Cannon - HCB + P
Hyper Combos
Flan Mer - QCF + P, direction + P up to 4 times Air OK
Pare-tonn're Cannon - QCF + 2K
Milles Fantomes - QCB + 2K
Tour de Magie - HK, LP, D, LK, HP Level 3+
Kaijin no Soki
Debut: Onimusha: Dawn of Dreams, 2006
Japanese VA: Toshiyuki Kusuda
English VA: David Beron
The son of Hideyoshi Toyotomi, Hideyasu Yuki took his sword Lamentation after learning his father had used the powers of the Genma to try to take over Japan. Known by others as Soki, the Oni of the Ash, he now fights to slay all Genma and to stop his father's mad ambition, while discovering his destiny...
Command Moves
Heavy Thrust - F + HP
Power Slash - MP + HP after Heavy Thrust
Lift - B + MP
Special Moves
Head Splitter - QCF + P
Launcher - MP + HP after Head Splitter
Slam - QCF + K
Deflect - HCB + P
Chain - MP + HP after Deflect
Finisher - D, D + HP
Phoenix - DP + K
Blade Jab - P rapidly
Hyper Combos
Sword of Purification - QCF + 2P
Oni Tactics- QCF + 2K, 2K to charge
Oni Transformation - HCB + 2P Transforms Soki into his Onimusha form, B + MP + HP or B + MK + HK to absorb souls to fill Soul Gauge Level 3+
Oni Cutter - DP + 2P during Oni Transformation when Soul Gauge is full
Jedah Dohma
Debut: Darkstalkers 3, 1997
Japanese VA: Isshin Chiba
English VA: Travis Willingham
One of the three High nobles of Makai, Jedah believed that if Berial Aensland continued to rule Makai that it would eventually die, so Jedah began a plan to try to engulf Makai into all other realms to save Makai. An S-Class Darkstalker, Jedah's blood itself is a dangerous weapon, one that can allow him to take many forms due to the way his body is essentially living blood.
Command Moves
Balzo=Perdono (Air Dash) - F, F or 2P In Air
Rasare=Sega - U + P or K when enemy is down on the ground
Special Moves
Dio=Sega - QCF + P Air OK
Nero=Fatica - QCB + P
Spreggio - DP + P during block
Ira=Spinta - HCB + K In Air
Ira=Piano - P after Ira=Spinta
San=Passare - HCB + K
Santuario - RDP + K Air OK
Hyper Combos
Hyper Dio=Sega - QCF + 2P Air OK
Hyper Nero=Fatica - QCB + 2P
Finale=Rosso -D, D + 2P
Provia=Di=Servo - HCF + 2K, K Level 3+
Albert Wesker
Debut: Resident Evil, 1996
Japanese VA: Jouji Nakata
English VA: DC Douglas
An executive from Umbrella and a survivor of the Wesker children, after his "ascension" to that of a "god", Albert Wesker began to strive to remake the world into a place of survival of the fittest, where only the strong would live, leading him to seek samples of all kinds of biological weapons or B.O.W.S, even creating Uroboros in the hope to possibly make any survivors into what he has become, or into monsters...
Command Moves
Samurai Edge - F + HP
Samurai Edge Low Shot - DF + HP
Samurai Edge Anti-Surface - D + HP In Air
Special Moves
Cobra Strike - QCF + LP
Ghost Butterfly - QCF + MP
Jaguar Dash - QCF + HP
Jaguar Kick - K during Jaguar Dash
Phantom Move - DP + K
Tiger Uppercut - RDP + P or K
Mustang Kick - HCB + K
Hyper Combos
Phantom Dance - QCF + 2P Air OK
Rhino Charge - QCB + 2P
Lost in Nightmares - QCF + 2K Level 3-
Viewtiful Joe
Debut: Viewtiful Joe, 2003
Japanese VA: Tomokazu Seki
English VA: Dee Bradley Baker
A movie fanatic who loved Captain Blue movies, Joe would be sucked into Movieland when his girlfriend, Silvia, was kidnapped and pulled into Movieland. There, Joe gained a V-Watch from Captain Blue and became Viewtiful Joe! After defeating Jadow, Joe, along with Silivia now known as Sexy Silvia and her father Captain Blue, fights against all injustice as the most unlikely of heroes!
Command Moves
Excellent Knuckle Punch - F + MP
Special Moves
Voomerang - QCF + P, P to charge Air OK
Groovy Uppercut - DP + P
Shocking Pink - QCB + P
Red Hot Kick - QCF + K In Air
Air Joe - P rapidly In Air
V-Dodge - D, D + P or K, P or K to remain in dodge
Hyper Combos
Desperado - QCF + 2P Air OK
Mach Speed - QCF + 2K
Viewtiful Forever - DP + 2P Level 3+
Phoenix Wright
Debut: Phoenix Wright: Ace Attorney, 2001
Japanese VA: Kosuke Toriumi
English VA: Sam Riegel
As a young man, Phoenix Wright decided to become a defense attorney so that he could help people that would have no one to defend them or believe in them, just as he felt as a youth. A hardy young man, Phoenix runs Wright & Co. Law Officers with Maya Fey, the sister of his mentor Mia, as he takes on impossible cases and helps turn around impossible cases!
Command Moves
Slip-Up - F + MK in all Modes
Questioning - F + HP in Investigation Mode
Air Questioning - D + HP In Air in Investigation Mode
Illuminating Point - HP, HP in Trial Mode
Note Scribbling - HP, HK in Trial Mode
"Just a Little More...!" HP, HP or HK In Air
Cross-Examination - F + HP
Air Cross-Examination - D + HP In Air
Bridge to Turnabout - F + HP with 3 pieces of good evidence, leads to Turnabout Mode
Air Bridge to Turnabout - D + HP In Air with 3 pieces of good evidence, leads to Turnabout Mode
Pursuit - F + HP in Turnabout Mode
Air Pursuit - D + HP In Air in Turnabout Mode
Special Moves
"M-Maya!?" - QCF + P in Investigation Mode
Investigate/Discard - D, D + P in Investigation Mode
Mode Change - D, D + K in Investigation Mode or Trial Mode
High Paperwork - QCF + P in Trial Mode
Low Paperwork - QCB + P in Trial Mode
Press the Witness - DP + P in Trial Mode
Present Evidence - QCF + K in Trial Mode or Turnabout Mode
High Paperwork Storm - QCF + P in Turnabout Mode
Low Paperwork Storm - QCB + P in Turnabout Mode
Break the Witness - DP + P in Turnabout Mode
Hyper Combos
Steel Samurai Maya Smelting - QCF + 2K in all Modes
Order in the Court - QCB + 2P in Trial Mode or Turnabout Mode
Ace Attorney - QCF + 2P Level 3+ in Turnabout Mode
Tron Bonne
Debut: Mega Man Legends, 1997
Japanese VA: Mayumi Iizuka
English VA: Tara Platt
A member of the Bonne family, Tron is a brilliant genius, creating the Servbots, miniature servants of hers with independent thought and personalitiy, as well as her family's various machinery. Even if she is proud and stubborn, Tron does have a heart of gold and cares for her Servbots as her own children.
Command Moves
Gustaff Fire - F + MK
Bandit Boulder - F + HK
Special Moves
Beacon Bomb - QCF + P
Servbot Launcher - DP + P
Bonne Strike - QCF + K
Bonne Mixer - HCB + K
Hyper Combos
Servbot Takeout - QCF + 2P
Servbot Surprise - QCB + 2P
Shakedown Mixer - HCB + 2K Level 3+
Seth
Debut: Street Fighter IV, 2008
Japanese VA: Akio Ohtsuka
English VA: Michael McConnohie
One of 26 creations of Shadaloo that gathers data on warriors in order to gather data as well as to act as a replacement body for M.Bison, Seth gained sentience and soon would go from being "No. 15" to being the leader of S.I.N., a weapons division of Shadaloo. Seth's ultimate goal is to create the ultimate weapons to gain an iron fist over the world. Possessing the power of the Tanden Engine, Seth is a formidable foe.
Command Moves
Wall Jump - UB or UF jumping near wall
Yosokyaku - D + LK In Air up to three times
Tenma Kujin Kyaku - D + MK In Air
Double Jump - UB, U, or UF during jump
Special Moves
Sonic Boom - QCF + P
Shoryuken - DP + P up to 3 times Air OK
Hyakuretsukyaku - QCB + K
Tanden Engine - QCB + P
Spinning Piledriver - 360° + P
Yoga Teleport - DP or RDP + 2P or 2K
Hyper Combos
Tanden Storm - QCF + 2P
Tanden Typhoon - QCF + 2K
Tanden Stream - QCB + 2P Level 3+
Characters: Shonen Jump Side
Goku
Debut: Dragon Ball, 1984
Japanese VA: Masako Nozawa
English VA: Sean Schemmel
Sent to the Earth to wipe out all life, instead, Kakarot, best known as Goku, would grow to become Earth's greatest protector, coming to love his adopted home planet so much. A mighty fighter with a strong sense of justice and a heart willing to show mercy to even the worst of enemies, Goku is hope for peace and justice, fear for evil and tyranny.
Command Moves
Air Dash - B, B or B + 2P / F, F or 2P In Air
Flight - QCB + 2K Air OK
Ki Blast - F + HP
Arrow Knee - F + MK
Snap Kick - F + HK
Special Moves
Kamehameha Wave - QCF + P Air OK
Explosive Fist - DP + P Air OK
Whirlwind Kick - QCB + K Air OK
Instant Transmission - DP + K Air OK
Solar Flare - QCB + P Air OK
Hyper Combos
Super Kamehameha - QCF + 2P Air OK
Spirit Bomb - QCB + 2P, 2P to charge Air OK
Super Saiyan - D, D + LP Increases power and speed by 10% for a limited time
Super Saiyan 2 - D, D + MP Increases power and speed by 30% for a limited time
Super Saiyan 3 - D, D + HP Increases power and speed by 50% for a limited time
Dragon Fist - DP + 2P Level 3+
Lenalee Lee
Debut: D.Gray-man, 2004
Japanese VA: Shizuka Ito
English VA: Luci Christian
A young Chinese girl who is part of the Black Order, Lenalee has the power of an Innocence called Dark Boots, giving her incredible speed, agility, and powerful kicks. Afraid to lose those she sees as family like she lost her parents, she fights the Millennium Earl and his Akuma horde with the help of friends like Allen Walker.
Command Moves
Double Jump - UB, U, or UF after jump
Triple Jump - UB, U, or UF after Double Jump
Air Dash - B, B or B + 2P / F, F or 2P In Air
Special Moves
Waltz: Mist Wind - QCF + K Air OK
Gale Cutter - QCF + P
Thrust Kick - DP + K Air OK
Cyclone Somersault - QCB + P
Hyper Combos
Burden, Acoustice Technique: Sound Shackles: QCF + 2K
Falling Technique: Iron Shackles - DP + 2K
Edge End Combination - QCF + 2P Level 3+
Kinnikuman
Debut: Kinnikuman, 1979
Japanese VA: Toshi Furukawa
English VA: Ted Sroka
A hero from the planet Kinniku, Suguru Kinniku has been sent to Earth to fight the Evil Choujin. Though childish and immature at times as well as lazy and clumsy, he has a strong sense of justice, and possesses the inner strength of "The Fire", allowing him to becom stronger, faster, and more dangerous.
Command Moves
Knee Drop - D + LK In Air
Niku-dan Elbow Drop - D + HP In Air
Diamond Headbutt - F + MP
Drop Kick - F + HK
Special Moves
Kinniku Buster - HCB + P Air OK
Kinniku Driver - HCB + K Air OK
Muscle Lariat - QCF + K, K to charge
Space Trip - P, release
Flying Punch - QCF + P In Air
Niku Curtain - DP + P
Hyper Combos
Double Kinniku Buster - HCB + 2P
Fuhrinkazan - HCB + 2K
Muscle Spark - DP + 2K Level 3+
Lala Satalin Deviluke
Debut: To Love-Ru, 2006
Japanese VA: Haruka Tomatsu
English VA: Alexis Tipton
The eldest princess of th King Gid Deviluke of Deviluke, Lala is a bubbly young lady who has ran way from Devilluke to avoid suitors wishing to marry her. There, she met Rito Yuki, and fell in love with him. Now she is on many wacky misadventures with Rito and his friends as she learns to live as a Japanese schoolgirl.
Command Moves
Air Dash - B, B or B + 2P / F, F or 2P In Air
Flight - QCB + 2K Air OK
Special Moves
Laser Blaster - QCF + P Air OK
Almighty Tool: Sword - B, F + P, P rapidly
Almighty Tool: Flame - QCB + P
Buzzing Bat-kun - DP + P,. P to charge
Pyon-Pyon Warp-Kun - QCF + K Air OK
Sticky Gooey Launcher-Kun - QCB + K Air OK
Hyper Combos
Lala Twirl - QCF + 2K
Chomp-Munchy Eater-Kun - QCB + 2P
Go-Go Vacuum-Kun - QCF + 2P Level 3+
Arale Norimaki
Debut: Dr. Slump, 1980
Japanese VA: Mami Koyama
English VA: Brina Palencia
A little girl robot created by Senbei Norimaki in Penguin Village, Arale is very strong despite her size, but she has no common sense, can be a little naive, as well as needing glasses to see. Though most people are unaware she's a robot, she still tends to amaze people with the feats she can do.
Command Moves
Boulder Toss - F + HP
Air Dash - B, B or B + 2P / F, F or 2P In Air
Special Moves
Watermelon Cannon - QCF + P
Pumpkin Cannon - DP + P
Kiin! - QCF + K
Arale Kick - DP + K
Headbutt - QCB + P
N'cha!!!! - QCB + K
Hyper Combos
N'chan Cannon - QCF + 2P Air OK
Playing Pro-Wrestling - QCF + 2K
Earth-Spliter - DP + 2P Level 3+
Yusuke Urameshi
Debut: Yu Yu Hakusho, 1990
Japanese VA: Nozomu Sasaki
English VA: Justin Cook
Once an ordinary junior high delinquent, Yusuke Urameshi would sacrifice his life to save a kid, even if the kid would be safe. Due to this, Koenma, a representative of the Spirit World, would make Yusuke into a Spirit Detective, after many trials that brought him back to life. Yusuke now wields spirit energy to fight demons and other kinds of supernatural threats.
Special Moves
Spirit Gun - QCF + P, P to charge Air OK
Spirit Upper - DP + P
Spirit Shotgun - QCB + P
Spirit Kick - QCF + K Air OK
Hyper Combos
Mega Spirit Gun - QCF + 2P, 2P to charge
Spirit Wave - QCB + 2P
Demon Transformation - DP + 2P Level 3+
Demon Gun - QCF + 2P in Demon Transformation
Naruto Uzumaki
Debut: Naruto, 1999
Japanese VA: Junko Takeuchi
English VA: Maile Flannigan
The son of Minato Namikaze the Fourth Hokage and Kushina Uzumaki, Naruto was fused with one of the nine Biju, Kurama, at birth to prepare for a great threat to the Hidden Leaf Village. However, even if Minato wished for Naruto to be seen as a hero, people of the village hated him for being a Jinchuriki because of Kurama's destroying the village. In spite it, Naruto is driven to become Hokage and to be recognized as who he is.
Command Moves
Double Jump - UB, U, or UF during jump
Chakra Charge - D, D + 2P, 2P to charge
Special Moves
Wind-Style: Rasengan - QCF + P, P to charge Air OK
Demon Wind Shuriken - QCB + P
Shadow Clone Roundhouse - QCF + K
Shadow Clone Axe Kick - QCB + K Air OK
Shadow Clone Uppercut - DP + P Air OK
Hyper Combos
Wind-Style: Rasenshuriken - DP + 2P, 2P to charge
Naruto Uzumaki Barrage - QCF + 2K
Summoning Jutsu - RDP + 2P
Kurama Sage Mode - QCB + 2K
Biju Ball - QCF + 2P In Kurama Sage Mode Level 3+
Monkey D. Luffy
Debut: One Piece, 1997
Japanese VA: Mayumi Tanaka
English VA: Colleen Clinkenbeard
A a child, Monkey D. Luffy dreamed of becoming king of the Pirates, thanks to his idol, "Red-Haired" Shanks. But when he ate the Gum-Gum Fruit, he gained the ability to stretch but lost the ability to swim. Undeterred, Luffy would train, then set out to find One Piece, the legendary treasure of Pirate King Gol D. Roger with his crew, the Straw Hat Pirates!
Command Moves
Gum-Gum Balloon: D, D + P Air OK
Gum-Gum Spear - D + K In Air
Special Moves
Gum-Gum Pistol - QCF + P
Gum-Gum Rifle - QCF + HP, HP to charge
Gum-Gum Whip - QCF + K
Gum-Gum Bazooka - DP + P
Gum-Gum Axe - QCB + K Air OK
Gum-Gum Bell - HCB + P
Gum-Gum Gatling - P rapidly Air OK
Gum-Gum UFO - K rapidly Air OK
Hyper Combos
Gum-Gum Fire Hawk - QCF + 2P
Gum-Gum Elephant Gatling - DP + 2P, P rapidly
Second Gear - QCB + 2P Increases power and speed by 20%
Straw Hats Ahoy! - QCF + 2K Level 3+
Ichigo Kurosaki
Debut: BLEACH, 2001
Japanese VA: Masakazu Monta
English VA: Johnny Yong Bosch
A normal teenager who could see ghosts, Ichigo soon met a Hollow, a spirit who had lost itself. Taking on the powers of Rukia Kuchiki, a Soul Reaper, Ichigo became a substitute Soul Reaper, now able to help spirits and protect those closest to him. As he has fought, Ichigo has learned many things of his past, but his resolve to protect those who cannot protect themselves never once wavered.
Command Moves
Air Dash - B, B or B + 2P / F, F or 2P In Air
Special Moves
Getsuga Tensho - QCF + P Air OK
Engetsuzan - QCF + K
Gazan - DP + P Air OK
Kongenzan - QCB + P
Danhazan - QCB + K
Chiretsu Hogeki - DP + K, K rapidly
Hyper Combos
Issentzuki - DP + 2P
Tenbu Renjin - QCF + 2K
Bankai: Tensa Zangetsu - QCB + 2P Increases speed by 50% and power by 30%
Mugetsu - QCF + 2P Level 3+
Dio Brando aka DIO
Debut: JoJo's Bizarre Adventure, 1987
Japanese VA: Takehito Koyasu
English VA: Patrick Seitz
Originally a human, Dio would become the greatest enemy of his adopted family, the Joestars, wishing to break the spirit of his adopted brother Jonathan Joestar. However, even in his ascension to a vampire, Dio's ambition for greatness has never wavered. With his stand, The World, he aims to rule over all!
Command Moves
Air Dash - B, B or B + 2P / F, F or 2P In Air
Stand: The World - 2K Increases power and range
Special Attacks
Vapirization Freezing Technique - QCF + P
Space Ripper Stingy Eyes - B, F + P
Muda Muda - P rapidly
Violent Stomp - D, U + K
Death Impact - HCB + P
Life Absorb - QCF + K
Hyper Combos
Road Roller - QCB + 2P
Checkmate - QCF + 2P
The World's Power - DP + 2P Level 3+
Light Yagami
Debut: Death Note, 2004
Japanese VA: Mamoru Miyano
English VA: Brad Swaile
A brilliant but bored high school student, Light Yagami would soon find a mysterious notebook called the Death Note. After he first got a sample of its power and met the Shinigami, Ryuk, he decided only he was fit to be God of a new world, thus he became "Kira", meting out death with the Death Note from the shadows.
Special Moves
Deathscythe Swing - QCF + P
Deathscythe Slash - DP + P
Maniac Dance - QCF + K
Kira Dash - QCB + K
Kira's Laugh - DP + K Increases power and speed by 20%
Hyper Combos
Deathscythe Wheel - QCF + 2P Air OK
Brilliant Genius - QCF + 2K
Death Note - DP + 2P Level 3+
Wingman/Kenta Hirono
Debut: Yume Senshi Wingman, 1983
Japanese VA: Ryo Horikawa
English VA: Yuri Lowenthal
Kenta Hirono is a young middle schooler who dreams of being a real superhero he made named Wingman. One day coming from school, he met Aoi Yume, a girl from the world of Podreal, and uses her unique Dream Note, really making himself into Wingman. Now he strives to fight the villains of Poldreams, as well as try to juggle his life as a middle school student and a super-hero.
Command Moves
Air Dash - B, B or B + 2P / F, F or 2P In Air
Double Jump - UB, U, or UF during jump
Triple Jump - UB, U, or UF during Double Jump
Special Moves
Contini Punch - P rapidly Air OK
Wingul Crash - QCF + K In Air
Spiral Cut - QCF + P, P to charge Air OK
Chrome Labor Upper - DP + P
Chrome Labor Slash - QCB + P
Hyper Combos
Final Beam - QCF + 2P
Winner: Winarudo Silhouette - QCF + 2K, P or K to attack
Driver Raid - DP + 2P Air OK
Delta Raid - QCB + 2P Level 3+
Kankichi Ryotsu
Debut: Kochikame, 1976
Japanese VA: LaSalle Ishii
English VA: Chris Kent
The head patrol officer of Katsuhika, Ryotsu or "Ryo-san" is a man whose laziness at work is matched only his zeal and cleverness in hatching money-making schemes, plus he also is more like a businessman with his pastimes. With his bike Chidori, he will do what he can with his street smarts, and his unorthodox methods.
Command Moves
Chidori, Let's Roll! - B, B, B / F, F, F
Coward Drop - D, D + 2P, D to remain crouched
Drop Kick - F + HK
Newspaper Swipe - F + HP, HP to charge
Special Moves
Bazooka Launch - QCF + P Air OK
Fire Exstinguisher - QCB + P
Fireworks - QCF + K
Model Tank - QCB + K
Model Copter - DP + P
Spinning Top - B, F + P
Flipping the Table - B, F + K
Hyper Combos
Rocket Launcher - QCF + 2P
Taiko Drummer Ryotsu - QCF + 2K
Uh-oh!! - DP + 2P Level 3+
Hitomi Kisugi
Debut: Cat's Eye, 1981
Japanese VA: Keiko Toda
English VA: Kate Higgins
The second daughter of the famed art collector Michael Heinz, Hitomi and her sisters Rui and Ai run the Cat's Eye cafe, as well as working as skilled art thieves. Although wanted from the law, the girls do what they do in order to try to find their father, with Hitomi being known as Cat's Eye due to her being the one who commits the heists the girls work on.
Command Moves
Front Flip Kick - F + LK
Backflip Kick - F + MK
Spinning Roundhouse - F + HK
Special Moves
Whip Swing - QCB + K Air OK
Frankensteiner - DP + K
Cat's Slide - QCF + K
Roll - QCB + P
Whip Lash - DP + P, P rapidly
Calling Card - QCF + P Air OK
Hyper Combos
Whip Storm - DP + 2P
Cat's Rave - QCF + 2K
Surprise Theft - QCF + 2P Air OK
Cat's Eye - HCB + 2P Level 3+
Cell
Debut: Dragon Ball Z, 1989
Japanese VA: Norio Wakamoto
English VA: Dameon Clarke
A creation of the Red Ribbon Army's Dr. Gero, Cell was a genetic experiment who would awaken time after Dr. Gero's death, with the singular purpose to become perfect and destroy all in his path. He would kill the last Z-Fighter of his time, Trunks, and travel to the past to seek out Androids 17 and 18 to absorb them, becoming perfect...
Command Moves
Air Dash - B, B or B + 2P / F, F or 2P In Air
Flight - QCB + 2K Air OK
Tail Sting - F + HK
Air Tail Sting - D + HK In Air
Special Moves
Kamehameha Wave - QCF + P Air OK
Death Beam - DP + P Air OK
Rockslide Tackle - QCF + K
Battering Ram - QCB + P
Death Wave - QCB + K
Absorption - DP + K
Perfect Barrier - RDP + P Counter attack move
Hyper Combos
Super Kamehameha - QCF + 2P Air OK
Death Ball - QCB + 2P, 2P to charge Air OK
Self-Destruction - QCF + 2K Level 3+
Final Boss
Fortinbras
Debut: Onimusha: Warlords, 2001
Japanese VA: Yasunori Masutani
English VA: J. Grant Albrecht
The White Serpent. The Lord of the Genma. The Genma God of Light. Fortinbras has been known by many names in his existence. He has been defeated before, only to rise again. He believes his race, the Genma, to be superior to humans and to the Oni, and as the Omen Star appears, he rises once against to accept his role to destroy all life.
Tactics
After beating 8 teams of 2 in Arcade Mode, you will face Fortinbras. The battle takes place in three stages, each representing his varied forms from the Onimusha games he has been in. His first form will be his form that Samanosuke faced in the end of Onimusha: Warlords. In this form, Fortinbras strikes with his claws, his tail, flame breath, and dark lightning, though he will not move much. When you defeat him, the battle isn't over by a long shot...
In Phase 2, Fortinbras absorbs the power of the Omen Star in his background and becomes his first form from Onimusha: Dawn of Dreams. In this form, he fights as he had before, but is more mobile and can move around the background too, shooting laser blasts of dark energy at you. Though in this state, he is very suspectible to Air Combos as well as the right use of Crossover Combinations and Crossover Air Combos. Once defeated here, the final battle begins...
In the Final Phase, Fortinbras becomes the Man in White, his true and ultimate form as the Genma God of Light. Just because he is about the same size as most of the cast now doesn't take away from the fact he is still as powerful as he was in Phase 1 and 2, if not more so. In this form, Fortinbras levitates around the stage as well as walking on air, usually his arms behind his back before he makes an attack. When he attacks, he will summon various Genma to his aid as well as shooting fireballs and using the power of his pressure itself to immobilize your characters in addition to creating geysers of fire in addition to using his dark energies as he had before. In this state, Fortinbras does not stagger as he takes hits, so you need to be able to hit him hard and fast to take him down. Once beaten, you've cleared Arcade Mode and unlocked the ending for the character that defeated Fortinbras!
Hidden Characters
Akuma
Debut: Super Street Fighter II Turbo, 1994
Japanese VA: Taketora
English VA: Dave Mallow
The brother of Ryu's sensei, Gouken, Akuma strove to master the full extent of Ansatsuken, awakening within him the power of the Satsui no Hado and using it to kill his sensei, Goutetsu, and nearly killing Gouken. Now, Akuma travels the world, intensifying his training and developing more techniques, as he also seeks to awaken the Satsui no Hado fully within Ryu and to have a fight to the death with him to prove superiority.
Command Moves
Zugai Hasatsu - F + MP
Senpu Kyaku - F + MK
Tenma Kujin Kyaku - D + MK In Air
Special Moves
Go Hadoken - QCF + P
Zanku Hadoken - QCF + P In Air
Go Shoryuken - DP + P Air OK
Tatsumaki Zanku Kyaku - QCB + K Air OK
Shakunetsu Hadoken - HCB + P
Ashura Senku - DP or RDP + 2P or 2K
Hyakki Shu - DP + K
Hyakki Gozan - No input after Hyakki Shu
Hyakki Gosho - P after Hyakki Shu
Hyakki Gojin - K after Hyakki Shu
Hyakki Gosai - LP + LK near opponent after Hyakki Shu
Hyper Combos
Raging Demon - LP, LP, F, LK, HP
Messatsu Go Hado Agyo - QCB + 2P
Messatsu Go Hado Ungyo - QCB + 2P, 2P
Messatsu Go Shoryu - QCF + 2P
Messatsu Go Rasen - QCB + 2K
Tenma Go Zanku Agyo - QCF + 2P In Air
Tenma Go Zanku Ungyo - QCF + 2P, 2P In Air
Kongo Kokuretsu Zan - D, D + 2P
Demon Armageddon - U, U + 2K
Wrath of the Raging Demon - LP, LP, B, LK, HP Level 3+
Raoh
Debut: Fist of the North Star, 1983
Japanese VA: Tessho Genda
English VA: Dave B. Mitchell
A native of Shura, Raoh would venture with his little brother Toki and became an apprentice of Hokuto Shin Ken under Ryuken. Driven to become the strongest, Raoh refused to give his power to Ryuken after Kenshiro had been chosen as the successor, killing his adopted father and sought out to become the mightiest worry, gaining the secret scrolls of various martial artists to create the ultimate fighting style, driven to become "The Conqueror of the Century's End".
Special Moves
Goshoha - QCF + P Air OK
Itten Sho - DP + P
Shu Renda - P rapidly
Donryukoho - RDP + P or K up to three times, increases power and meter gain
Ratetsuken - HCF + K
Muso Insatsu - DP + K
Ensho Ha - QCB + P
Fusatsu Konog Ken - QCB + K
Hyper Combos
Tensho Honretsu - QCB + 2P
Tensho Raigeki - DP + 2P
Muso Tensei - QCF + 2K
Shinketsushu - DP + 2K
Zenrei no Ken - QCF + 2P Level 3+
Firebrand
Debut: Ghosts ' Goblins, 1985 (Red Arremer species), Gargoyle's Quest, 1990 (Firebrand)
Japanese VA: N/A
English VA: N/A
A member of the Red Arremer race of demons, Firebrand is considered a hero by his people for the deeds he has commited under the command of Astaroth. His nickname of the Red Blaze is quite noticable for his control of magic. Though technically evil, Firebrand has some good in him, since he is malevolent but proud and honorable in the end.
Command Moves
Devil's Claw - D + HK In Air
Air Dash - B, B or B + 2P / F, F or 2P In Air
Special Moves
Hell Spitfire - QCF + P Air OK
Bon Voyage - QCF + K Air OK
Demon Missile - DP + P Air OK
Hell's Elevator - DP + K
Hell Dive - QCB + K In Air
Hover - QCB + 2K
Hyper Combos
Dark Fire - QCF + 2P Air OK
Luminous Body - QCF + 2K Air OK
Chaos Tide - QCB + 2P Level 3+
Neuro Nogami
Debut: Demon Detective Neuro Nogami, 2005
Japanese VA: Takehito Koyasu
English VA: Troy Baker
A demon detective known for his arrogant, sadistic, and self-centered personality, Neuro has come to the Human World seeking the ultimate mystery, one that is the most complex, the most unfathomable, and the most pleasing to the palate. Forcing Yako Katsuragi, a normal Japanese high school student, to be his slave to help him find mysteries to solve, Neuro is going to find his fill here as well as learn a thing or two about humans.
Special Moves
Evil Chainsaw - QCF + P
Evil Lavender - QCB + P
Evil Stringer - DP + P
Evil Surround - QCF + K
Evil Torture - DP + K
Hyper Combos
Evil Tree - QCF + 2K
Evil Aqua - QCF + 2P
Evil Metal - DP + 2P Level 3+