Mario will appear in Nintendo All-Stars Battle Royale as a playable character. His in-game rival is Sonic.
Attributes[]
Mario is a perfect character to play with for beginners looking to learn the game. He's an overall balanced character with no glaring speed or power advantages/disadvantages. However, he's limited by his short melee range. He does however have quite a few defensive maneuvers at his disposal. Furthermore, Mario will the highest jump in the game.
Moveset[]
Y Attacks[]
Y,Y,Y- Close Quarters (Punches twice with each fist, then a right kick; similar to his melee combo from Super Mario 64)
Forward + Y- Star Spin (Spins while rushing forward with Luma from Mario Galaxy popping out)
Up + Y- Mario Uppercut (Similar to his Super Jump Punch from Smash Bros.)
Down + Y- Stomp (Hops slightly before stomping the ground)
Air Y- Punt (Does a sex kick in the air)
Air Forward + Y- Air Star Spin (same as grounded version)
Air Up + Y- Air Mario Uppercut (same as grounded version)
Air Down + Y- Ground Pound (Curls into fetal position before dropping like a stone; halts forward momentum; not active until grounded)
X Attacks[]
X- Hammer (Swings hammer sideways)
Forward + X- Koopa Shell (Tosses a turtle shell forward; action OK after throwing; shell active until contact with foe/wall, until Mario is hit, or until two seconds have passed)
Up + X- Hammer Swing (Swings hammer upward)
Down + X- Mario Golf (Launches a golf ball forward; hold X to increase distance before launching, both club swing and ball [either or] can hit)
Air X- Air Hammer Spin (Spins three times while attacking with hammer)
Air Forward + X- Air Koopa Shell (same as grounded version)
Air Up + X- Air Hammer Swing (same as grounded version)
Air Down + X- Air Mario Golf (Swings golf club as if hitting a ball; no ball is produced)
A Attacks[]
A- Fireball (Fires a small bouncing fireball forward five character lengths)
Forward + A- Flame Burst (Dashes forward while outstretch palm produces a burst of flame)
Up + A- Fiery Spin (Does a backflip, kicking upwards while leaving a flame trail)
Down + A- Flame Mario (Releases flames from his body; can be held to prolong)
Air A- Air Fireball (same as grounded version; succumbs to gravity)
Air Forward + A- Air Flame Burst (same as grounded version)
Air Up + A- Air Fiery Spin (same as grounded version)
Air Down + A- Air Flame Mario (same as grounded version; descent slowed while holding A; can perform grounded version if holding continues)
Throws[]
Right Stick + Sideways- Spinning Throw (Similar to how he threw Bowser in Super Mario 64)
Right Stick + Up- Enlarged Glove (Glove grows larger as he uppercuts foe into the air)
Right Stick + Down- Squish (Lays foe on floor before Ground Pounding them)
Supers[]
Level 1- Wild Hammer (Rushes forward a short distance while rapidly swinging hammer up and down)
Level 2- Blue Shell (Takes out and aims a blue Koopa shell; shell flies to crosshair before exploding; aiming lasts six seconds; press any button during that time to release' otherwise it follows crosshair location after six seconds)
Level 3- Mega Mario (Absorbs Mega Mushroom and becomes twice his normal size; Y- hand swat; X- sweep kick; A- stomp; lasts twelve seconds)
Costumes and palette swaps[]
Costume 1- Classic attire
- Color 1- Red (default)
- Color 2- White (Fire Mario)
- Color 3- Blue (Ice Mario)
- Color 4- Yellow (Wario)
Costume 2- Dr. Mario
- Color 1- White (default)
- Color 2- Black
- Color 3- Pink
- Color 4- Red
Costume 3- Tropical Mario (secret costume from Super Mario Sunshine
- Color 1- Cyan (default)
- Color 2- Red
- Color 3- White
- Color 4- Purple
Trivia[]
- Mario is one of the first six characters announced, the others being Link, Samus, Pikachu, Fox, and Donkey Kong
- Mario is also one of the two whose stage was announced at the same time he was, the other instance being Link
- Unlike in Super Smash Bros. Melee and Project M, Mario's Dr. Mario costume does not change his fire based specials.
- In the intro, Mario's hat glows
- Also, Mario is the last playable character to show up in the trailer.