Monster Rancher Rebirth is a Monster Rancher game for the Wii U and a reboot to the Monster Rancher series. It's a typical Monster Rancher game; you raise monsters and have them fight in tournaments in order to get yourself and your monsters to the top of the rankings. On top of that, there's a storyline present throughout the game and you get further through this story as you continue rising through the ranks.
There are three ways to get monsters in this game. The first is the classic CD/DVD method from previous Monster Rancher games, in which you can get monsters by using whatever CDs and DVDs you have. The second is the Magic Field/Magic Spell method from Monster Rancher DS, in which you draw images on the Game Pad's touch screen to get monsters. The third method of getting monsters is generating them from the book, another method found in previous games.
The Main Character
Like in previous Monster Rancher games, the main character is a silent character whose personality and actions are determined by the player. However, this character is not faceless and can in fact be controlled by the player, much like Phayne and Julio from Monster Rancher 4 and Monster Rancher EVO, respectively. On top of that, you can not only name the character anything you want, but you can also choose their gender as well as customize this character to your liking.
Customizing Your Character
Let's go over how customizing your character works. At the beginning of the game, you'll be tasked with creating your avatar before you do anything else. Here, you choose your character's gender as mentioned above and then you get to work on selecting your character's skin color, eye color, hair color, and hair style. As for the outfit, both the male and the female character are given preset outfits that you can change at any time when the game starts. You just have to buy clothes in towns and then put those clothes onto your character. The character's hair style and hair color can also be changed later after the game starts, however, what you can't change after the game starts is the character's skin color and eye color.
Your Breeder Assistant
After you're done creating your avatar, you then get to decide which Monster Association your character joins. You have three choices: IMA, FIMBA, and AGIMA. Which Breeder Assistant you get depends on which of these associations you chose, but they all the work the same as Breeder Assistants in other games; they tell you things like what point your monsters are at in their life spans, they let you know about bad things that have happened to your monsters like Injury or Sickness, and other stuff. One thing they don't tell you in Monster Rancher Rebirth is how tired or hungry your monsters are because you can see that stuff for yourself when interacting with your monsters at your Ranch. We'll get to this later.
How Many Monsters Can a Player Have In This Game?
Well, at first, you can only have one monster. But, after you get past a certain point in the game, you will be allowed to have up to three monsters and after you get past another certain point in the game, you will be allowed to raise up to five monsters.
Monster Rancher Rebirth uses the very same schedule system from Monster Rancher 4. You set up eight-week schedules, one for each monster in your possession, that repeat again and again until you decide to change them. For each week, you can have your monster either train or rest during those weeks, depending on your choices. What kind of training your monsters can do depends on what you have. At first, your monsters will only be able to do things like Exercise, which increases Power, Meditation, which increases Intelligence, and other stuff that increases other stats. But, after you have a monster win the Official Rank E tournament and make Rank D for the first time, you will unlock Training Gadgets, which are much more effective. To better understand this system, it is recommended that you either watch gameplay footage of Monster Rancher 4 showing the schedule system or play Monster Rancher 4 yourself.
Now, let's go over the stats themselves. They consist of the following.
Power: This increases damage done with Power Type moves.
Intelligence: This increases the power of Intelligence Type attacks.
Accuracy: This increases the odds of the monster hitting the enemy.
Speed: This increases the odds of the monster evading or blocking attacks.
Defense: This decreases the amount of damage a monster takes from attacks.
Life: This is the monster's HP. If it hits zero, the monster is KO'd.
As mentioned above, there are many ways to raise each and every one of these stats. How you decide to raise these stats is up to you, but I would recommend raising each and every one.
Monster Rancher Rebirth uses the letter system used in previous games. There are a total of six rankings. These rankings are listed below from highest to lowest.
Both you and your monsters have ranks in this game. We'll start with Monster Rank. When you get a new monster, whether through regeneration or combining, that monster starts at Rank E. To raise this rank, your monster must win Official Tournaments. Each monster you own has an individual rank. When one of your monsters wins an Official Tournament, only that monster's rank rises. Your other monsters' ranks won't rise until they win Official Tournaments too. When your monster's rank rises, higher-ranked tournaments will become available for them to compete in. A monster can only compete in tournaments whose ranks match those of the monster itself. For example, an A Rank monster can only compete in A Rank tournaments.
Now for Breeder Rank. Like your monsters, you start at Rank E when you begin your career as a Breeder. Your Breeder Rank rises when you win an Official Tournament for the first time. When you win the Official Rank E Tournament for the first time, you ascend to Rank D and stay there until you win the next Official Tournament and ascend again. Your Breeder Rank never lowers, even when you get new monsters. When your Breeder Rank rises, it also gives you access to another segment of the game's storyline. You'll gain access to the final segment of the game's story when you win the Official Rank S Tournament for the first time. Once you clear that final story segment, you beat the game. You unlock stuff as you continue getting through the game and you'll unlock more stuff when you beat the game. Things you unlock after beating the game include a special tournament that only those who have beaten all Official Tournaments can compete in and an extra dungeon that contains monsters stronger than those in any of the other dungeons and an Ultimate Boss.
Just like in previous games, you have a ranch. This is where you spend most of your time in this game. The ranch is where you train, feed, and generally spend time with your monsters. The ranch is also where many in-game events happen. Like in previous games, your ranch has a house. This is where you and your Breeder Assistant live. Smaller monsters such as Mew, Garu, and Tiger can also stay in the house. As for the stable, it's not immediately available. When you win the Official Rank D Tournament and ascend to Rank C, you'll get to have a stable built on to your ranch. There's a place in the town you first access where you can ask to have a stable built on your ranch. You can get the stable any time you want after it's unlocked, but unless you do get the stable, you won't be able to raise monsters such as Baku, Dragon, or Golem because those monsters are too big to get inside your house. Also, there are no house or stable expansions in this game since your house and stable are already pretty big. Aside from the house and stable, you can also place Training Gadgets on your ranch once they become available.
Speaking of Training Gadgets, let's go over how those work. In Monster Rancher Rebirth, after you unlock them, you will be able to buy and combine materials for Training Gadgets when you head to town. First, you'll need a Gadget Kit. This is basically the gadget itself and each kit affects a different stat or set of stats. Second, you'll need what's known as a Geonyte Tank. These tanks come in three different sizes and like the Gadget Kits, each Geonyte Tank affects a different stat or set of stats. Combine the Gadget Kit with a Geonyte Tank of your choosing and you'll have your Training Gadget. You'll then need to place the gadget on your ranch. The gadget can be placed anywhere on your ranch as long as there's enough space.
As long as we're still here, let's give an example of a combination for creating gadgets.
A Gadget Kit that increases a monster's Power combined with a Defense Tank can create a Training Gadget that raises Power and Defense. Another way to do this sort of thing would be to combine a Gadget Kit that increases Defense and a Power Tank.
Another thing I probably need to address is what gadgets would be featured in Monster Rancher Rebirth. Well, all I can think of are the very same gadgets that were featured in Monster Rancher 4 plus new gadgets.
How To Place Training Gadgets On Your Ranch
There's a menu that can only be accessed at the beginning of the week before you start training. This allows you to take whatever Training Gadgets you have and place them on your ranch. As I said before, you can place Training Gadgets anywhere on your ranch as long as there's enough space. You can also move your house and stable around. So, if you decide you want your house and stable to sit somewhere else on the ranch, you can move them. Speaking of...
Free Time and Weekend
These are also taken right out of Monster Rancher 4. After a week starts and you have everything set up, you can then begin your monsters' training. After the results of the training are shown, you then move on to Free Time in which you take control of your character and have him or her run around the ranch to interact with your monsters. You move the character using the control stick on the Game Pad or whatever controller you're using. When your character walks up to a monster, hit the A Button and then you'll be able to perform the following four actions: praise your monster, scold it, feed it, and give it a present. You can perform these actions once each with each of your monsters, except for feeding, which you can do multiple times depending on how hungry your monster is. Once you decide Free Time is over, it's then on to Weekend. Here, you can enter a tournament, run around a town, go on an adventure after you unlock that mode, or just move right on to next week. However, in Monster Rancher Rebirth, there's also a new mode in which you can play minigames with your monsters. These minigames, if everything goes well, can increase your monsters stats even more and also raise their bond with both you and the other monsters in your roster.
When you go to Weekend and select Town, you'll be able to select a town and then take control of your character and run around that town. At first, you only have access to one town, but you'll gain access to other towns as you continue running through the game's story. When running around a town, you can access a wide variety of facilities. These include item shops, where you can buy food and other items for your monsters, as well as Adventure Mode items once they're unlocked and more. There are also gadget shops, where you buy materials for Training Gadgets and then put these materials together to make Training Gadgets. In the first town you access, you can also access the Shrine and the Monster Association. The Shrine, just like in previous games, is where you get your monsters, and the Monster Association is where you can access the lab where you freeze monsters and have them await combining. There are also shops where you can buy items to customize your avatar, as mentioned above.
Unlocking other towns to travel to also allows you to compete in tournaments taking place in those towns, giving you more options.
This is another mode in which the player takes control of their character and has him or her run around places. During Weekends, you and up to three of your monsters can explore a dungeon. During these adventures, you can find items, battle wild monsters, and, depending on what point in the game you're in, battle bosses.
During adventures, there's an energy meter that decreases as you move around. As long as you have energy remaining, your monsters can be healed slowly but surely as you move around the dungeon as long as they haven't been KO'd. Unlike in Monster Rancher 4, though, you can refill this energy gauge with the use of certain items in Monster Rancher Rebirth. You won't be forced to end the adventure if the energy gauge runs out, but you will need to be more careful when battling wild monsters unless you have a good stock of healing items.
Speaking of items, there are treasure boxes scattered throughout the dungeons that contain items. Be careful, though. Sometimes, when you open a treasure box, that treasure box will be revealed to be a Jack-In-the-Cho and you'll be forced to fight it. Only when you beat it will you get the item.
Speaking of battles, to battle a wild monster in a dungeon, you walk up to an enemy silhouette on the field. Once you come into contact with an enemy silhouette, the battle begins. You can gain an advantage if you come into contact with an enemy from behind, but if the enemy comes into contact with you from behind, they'll have the advantage, so be careful. If your monsters win the battle, your monsters gain experience and you can sometimes find items. When a monster gains enough experience, they'll level up, and as your monsters continue to level up, they gain Traits, which are basically passive skills, as well as new moves to use in battle. But, if all your monsters are KO'd, then the adventure ends. You can also end the adventure manually by accessing the menu and selecting End Adventure.
Other features of Adventure Mode include a map screen, being able to ride on certain monsters like Dragon or Lesione, and...actually, that's pretty much it. The only other thing I need to explain is that playing Adventure Mode is mandatory for completing the game.
Battle System and Moves
The battle system in Monster Rancher Rebirth works exactly like previous games. Your monster and the opposing monster move back and forth on a battlefield and try to knock each other out before time runs out. In tournaments, you have the option to let the monster fight on its own or take direct control and use the moves yourself. Either way, the last monster standing is the winner. Unless neither monster is KO'd by the time time runs out, in which case, the monster with more health remaining is the winner.
To use a move, move your monster either toward or away from its opponent and hit either A, X, or B when your monster is able to attack. Each button affects the move you use. If you press A to attack, your monster's chance of hitting the enemy and how much damage its attack will do when it does hit will be pretty normal. If you hit X to attack, your monster's attack will more damage, but it'll be less likely to hit. If you hit B to attack, your monster's attack will be more likely to hit, but it'll do less damage. Sometimes, however, a move won't be triggered when you hit either button. This can mean one of three things.
- The monster doesn't have enough Guts saved up. Guts are basically your monster's power in battle. Different attacks use different amounts of Guts. The Guts meter charges up on its own, so all you can really do is wait.
- The monster is confused. The risk of this happening is higher when you and your monster don't have a strong bond yet. Bond with your monster and this'll happen less often.
- Your monster is in a position where it can't attack. By that, I mean the monster is either on a panel that has no moves attached to it or your monster and its enemy are too far away from each other to do anything.
Moves are also divided into different ranges: Long, Mid, and Short. Thus, each move can only be assigned to certain panels when choosing what moves you want your monsters to use in battle. Speaking of that, let's go over the moves themselves. Each monster species can learn a large array of different moves to use in battle. Some moves are marked in yellow to indicate that they're Power Type moves. Some are marked in green to indicate that these moves are Intelligence Type moves. All monsters have some Power moves and some Intelligence moves. When you first get your monster, it won't have many moves to use. But, as mentioned before, as your monsters battle wild monsters in Adventure Mode and level up, they gain new moves. Your monster has three sets of panels and each set of panels can hold one long range move, one mid range move, and one short range move. This means your monsters can use up to nine different moves in battle. To switch between panel sets during battle, hit Up or Down on the D-Pad.
Now let's go over battle formats. Aside from the regular one-on-one battles, there are also two-on-two and three-on-three battles. There are also three-against-one, three-against-two, and two-against-one battles. Each and every one of these multi-monster battles happens in a tag team format. To switch between monsters during a tag team battle, hit the L and R buttons on the Game Pad. The ZL and ZR buttons also work. Also, in tag team tournament battles, if time runs out, then whichever team has the most remaining monsters is the winner. However, if both teams have the same number of remaining monsters, then each team's monsters have their remaining health added and whichever team has the highest total health is the winning team. Rest assured that three-against-one, three-against-two, and two-against one battles are exclusive to Adventure Mode battles, which have no time limit.
Now for battle statuses. I realize what I said about not being able to explain battle statuses and such, but then I remembered that this is a reboot. That means everything is being done again from scratch, which means I can just make my own list. Now then. There are different kinds of battle statuses. Some of these help your monster and activate when certain conditions are met. There are also statuses that hinder your monster. These often come as a result of the monster being hit by certain attacks. All of these go away after a while. We'll start with the ones that help your monster.
Composed: This happens when your monster lands three consecutive hits. Its Guts charge up faster and its Accuracy gains a temporary boost, making it easier to hit the enemy.
Fury: This happens when your monster's health gets significantly low as a result of a single hit. The monster's Power temporarily increases and its odds of landing critical hits also increases. However, the monster also moves toward its enemy on its own, so be careful.
Quick: This happens when your monster evades and/or blocks three consecutive attacks. Its Speed temporarily increases, making it easier to dodge and block attacks. Its movement speed also increases.
Guard: This happens when your monster takes three consecutive blows and survives. Its Defense temporarily increases, allowing it to take less damage.
Final Guts: Sometimes, when a monster is KO'd, it'll get right back up with 1, 2, or 3 Life Points. Just hit it again.
Team Up: This only happens in tag battles. The teams have a meter that charges up over time. When it gets full, the team will be able to launch a team attack. When a monster lands a blow while Team Up status is active, its partner or partners will also attack once each. However, if the monster fails to trigger an attack or its attack misses, then Team Up status will deactivate and you'll have to wait for it to activate again. If you're down to your last monster, then Team Up is disabled for your team.
Now for the hindering statuses. The ailments, if you will.
Poison: The monster's health drops slowly over time. The monster won't get KO'd by this, though.
Slow: The monster's Speed stat and movement speed are temporarily decreased. This makes it harder for a monster to dodge and block attacks.
Addled: The monster's Accuracy is temporarily lowered, making it harder for the monster to hit the enemy.
Fear: The monster moves backwards on its own. This also lowers both the monster's Power and Intelligence, so attacks won't do as much damage.
Curse: The monster's Guts generation temporarily slows down.
Another thing you can do in battle is counterattack. When the enemy attacks, you can hit the L button on your Game Pad as well as which of the three attack buttons you think the enemy used. Do it right and your monster will not only save itself from damage, but it'll also inflict damage on the enemy. Do it wrong and your monster gets hit indefinitely.
Two last things. One, in Adventure Mode battles and basically any battles outside tournament battles, you always take direct control of your monsters. Also, I left out the Shove command. When your monster and your opponent's monster get really close to each other, you can press the Y button on the Game Pad to push your opponent's monster back to get some distance.
Just like in previous games, there are tournaments for your monsters to compete in. The tournaments are all divided into ranks and there are two different formats for these tournaments.
Elimination: These tournaments use a bracket system. To win the tournament, you must defeat every opponent you end up facing. Lose once and you lose the tournament. All Official Tournaments use this format.
Round Robin: These tournaments use a grid system. Every monster fighting in these tournaments faces their opponents once each. Your monster must win more battles than any of its opponents in order for it to win these tournaments. Some generic tournaments use this format.
Most generic tournaments have you do one-on-one battles. However, some tournaments have you do two-on-two or three-on-three tag battles. If you do decide to compete in these, your monsters must all be at a rank that matches that of the tournament. For example, if you compete in a B Rank tag tournament, then only monsters that are B Rank can enter.
When you win a tournament, you'll get some prize money, an item, and your monster will gain some fame. The item you get and how much prize money you get depend on which tournament you won. However, losing a tournament can mean no prize and a drop in your monster's fame. It depends on how far you did get in the tournament. If you lose a tournament, but come really close to winning, then you'll still get a consolation prize and your monster's fame will still increase, just not as much as it would have if the monster had won the whole tournament.
As stated above, your monster must win Official Tournaments to rise through the ranks. However, your monsters won't be able to get into an Official Tournament right away. They must first win the required number of Star Points. Different Official Tournaments require your monster to earn different amounts of Star Points.
Official Tournaments Rank E and D require your monster to earn three Star Points.
Official Tournaments Rank C and B require your monster to earn five Star Points.
Official Tournaments Rank A and S require your monster to earn seven Star Points.
To win Star Points, your monster must win generic tournaments. Regardless of whether you win or lose the Official Tournament, your Star Points will return to zero after the tournament is over and you'll have to start gathering Star Points again. Also, your monster can't earn any more Star Points than the required amount. Let's say your monster is still at Rank E or D. Once it earns three Star Points, it can't earn any more Star Points until it competes in an Official Tournament.
Just like in previous games, you can combine two monsters to make a new one. You do this by freezing the two monsters and then, well, combining them. In most games, only main breeds are taken into account when combining. In Monster Rancher DS, however, you can also take sub-breeds into account when combining monsters. For example...
Suppose you were to combine a Daina (Pixie/Dragon) with a Saga (Zan/Naga). You could put Zan into the main breed slot and and Pixie into the sub-breed slot to get an Aya (Zan/Pixie). Or you could put Zan in the main breed slot and Dragon in the sub-breed slot to get a Homura (Zan/Dragon). On top of that, you could also put Pixie in the main breed slot and Naga in the sub-breed slot to get an Allure (Pixie/Naga). What you can't do, however, is put a sub-breed into the main breed slot, so don't expect to get a Niezheg (Dragon/Naga) or anything like that as a result of that fusion. Anyway, I was thinking the combining system in Monster Rancher Rebirth could work just like this. To better understand this system, it is recommended that you watch gameplay footage of Monster Rancher DS showing this combining system or play Monster Rancher DS yourself.
Another thing you can do while getting ready to combine monsters is apply certain items. These items have different effects such as providing a boost to the new monster's innate stats, increasing the new monster's life span, or even changing the result of the fusion to something else entirely like a Phoenix or a Xenon.
Now, one thing you don't want to do is combine your monsters too soon or else the new monster won't turn out so good. You'll want to wait until a certain point in your monsters' life spans. See, monsters don't actually die in Monster Rancher Rebirth. However, they can get to a point where they can't do much of anything anymore. This basically makes you have to take the monster to the lab to get frozen and await combining. By this point, your monster should have great stats and you should have a great bond with it. Thanks to this, it'll have some great things to offer to the new monster. Your Breeder Assistant will let you know when that certain point in your monster's life span has come.
Not only can your monsters bond with you if you treat them nicely and take proper care of them, but if you have multiple monsters, they can bond with each other as well. The monsters bond on their own, but, as mentioned above, you can also increase both the bond between you and your monsters and your monsters' bond with each other by playing minigames. If your monsters have a significant bond with you, then they'll do better in battle and if your monsters have a significant bond with each other, then when your monsters fight in a tag team battle, their team attacks will be stronger when they use them. Here are ways to raise the bond between you and your monsters.
Feed your monsters things they like or at least don't mind eating.
Praise your monsters when they do things well and scold your monsters when they do things wrong. As Yuri said in Monster Rancher 4, love is both carrot and stick.
Give your monsters gifts if you decide you want to do that.
All this can be done during Free Time. And how do you know when to praise or scold your monsters? Just keep an eye on things and use your best judgement.
Taking Care of Monsters
There are many things to know when taking care of monsters. Let's start with feeding your monsters. As stated above, one thing your Breeder Assistant won't mention is your monsters' fullness. That's because you can see this for yourself when interacting with your monsters at the Ranch. Each monster has a fullness meter that goes down little by little as the weeks go by and you can see how low it's gotten when you look at your monsters before you begin the week's training or rest. You can also see it by standing near your monster during Free Time. It's even shown in the Monster Data menu. Always be sure to feed your monsters every so often as too much hunger can cause your monsters additional fatigue. What you don't want to do, though, is feed your monster every single week. Wait till the hunger meter actually gets low. Feeding your monsters too much can lead it to get fat and this can also cause the monster additional fatigue. It can also cause your monster to have a harder time dodging enemy attacks in battle. The best way to slim down a fat monster is to have it do more Power and Speed training. Battling monsters can also contribute to your monster's slimness. On top of that, there are also certain food items that can contribute to a monster's slimness. To see your monster's current size, check your Monster Data.
Speaking of fatigue, this is also measured by a meter and thus, you can see it for yourself. Each monster has a fatigue meter that rises up when it trains, battles, and other things. The meter also lowers every time the monster rests. Whatever you do, don't work your monster too hard or it could end up injured, sick, or it could run away from home. This makes it a good idea to schedule rest periods for your monsters. The fatigue meter can be seen when you look at your monster before you begin the week's training or rest, stand near your monster during Free Time, or you can see it by looking at the Monster Data menu.
Speaking of injury, sickness, and running away, be sure not to let these happen to your monsters and if they do happen, don't let them happen too many times. Injury, sickness, and how many times your monsters have run away affects the monster that comes when you combine monsters. For example, if at least one of the fusion material monsters has been injured a lot, then the monster you get from the combination could end up being one that's prone to injury.
Monster and Breeder Data
There's a Data menu that you can access at any time in this game. This not only allows you to load and save your game manually, but it also lets you view your Monster Data and your Breeder Data. Let's go over these one at a time.
Monster Data is just that; it's data on your monsters. Each monster in your possession has its own profile. Here, you can see your monsters' fullness, fatigue, and bonding with both you and the other monsters in your ranch. You can also see your monsters' current ranks, their ages, all the moves and Traits they've gained (This section is where you assign moves to move slots, by the way), your monsters' breeds, which I'm sure you'd no doubt know already, and how many times your monsters have gotten injured, gotten sick, and have run away. There's also how many battles your monsters have won, how many battles your monsters have lost, how many times they've KO'd enemies, and their fame.
Breeder Data is basically your own profile. Breeder Data shows your name, the day your career as a Breeder started, your current Breeder Rank, how much money you currently have, how many tournaments you've won and lost, and... I think that's it. Maybe I'll add more later.
Other Controllers You Can Use In This Game
Aside from the Game Pad, you can also play Monster Rancher For Wii U using a Classic Controller, whether it be a Wii Classic Controller or a Wii U Pro Controller. Let's go over how this works.
Playing Monster Rancher For Wii U with either of these controllers works mostly the same as playing with the Game Pad. You use the left control stick to move around and use the A button to interact with stuff.
When regenerating monsters using the Magic Field/Magic Spell methods, there's a cursor that you move around. Move this cursor around while holding the A button to draw stuff on the grids.
When battling using a Classic or Pro Controller, your attack buttons consist of A, X, and B, just like with the Game Pad. Also, countering is done with the L button plus any of the three attack buttons. The Shove command is mapped to the Y button.
Monster Rancher Rebirth has a multiplayer battle mode that you can access from the title screen. You can play this mode through either local wireless or Nintendo Wi-Fi. First, you select the battle format, which consists of one-on-one, two-on-two, and three-on-three battles. Once a battle format is selected, each player selects the monsters in their possession that they wish to use. There are also two types of multiplayer battles. You can search for just one other player and have a two-player battle or you can search for up to seven other players and the eight of you can have your own tournament. If you choose the latter, you get to select which tournament format you want to use.
In the local wireless mode, if you fail to find any real players, the game will put out random Breeders with random, AI-controlled monsters to fill in the gaps, much like how Kid Icarus: Uprising puts out AI-controlled fighters to fill in the gaps in its Together Mode.
Of course we gotta have music. A full set of original tracks is okay as long as they're good, but let's think bigger. I was thinking this game could not only have original tracks, but also have music from previous games. Specifically, Monster Rancher 2, Monster Rancher Battle Card Episode 2, and especially Monster Rancher 4 and Monster Rancher EVO. Those last two games have some godly music. Some of this music would be remixed while others would just be left alone. The reason I think music from previous games ought to be included is because not only would this make things a little easier for the game developers, but it would also give Monster Rancher fans, myself included, a little nostalgic throwback to previous games. And we all know how much people love nostalgia.
Monster Rancher Rebirth's Monster Roster
These are the monsters I would include in Monster Rancher Rebirth if I actually could. Most of these will be monsters included in past games. Some of these monsters will be renamed and I might possibly give a redesign idea for some of these as well. There will also be new monsters created by me. OC's, if you will. And as for how I list these monsters, I will categorize them according to breed and I will also list their main breeds and sub-breeds. Another thing, none of these monsters will be using whatever designs they may have had in Monster Farm Online or Monster Farm Lagoon. Anyway, here we go.
Archangel (Pixie/Xenon) A Pixie with white feathered wings. It has white hair and wears white armor.
Jilt (Pixie/Wicky) Same name, same design, different sub-breed.
Pink Princess (Pixie/Ogyo)
Night Flyer (Pixie/Beaklon) Same name, but different sub-breed and new design. Night Flyer wears a brown outfit and she has green butterfly wings.
Eve (Pixie/Gitan) Originally a Special Breed from Monster Rancher 1. Don't know why they didn't just have this Pixie be the Gitan sub-breed Pixie in the first place.
Belle (Pixie/Suzurin) Originally named Rinka before the name was given to a Zan. Belle has this new name so it can be in this game along with Rinka the Zan.
Scarlet (Pixie/Phoenix) This Pixie has yellow hair, wears a red outfit, and has orange feathered wings.
Ariel (Pixie/???) A throwback to Monster Rancher 4.
Kasumi (Pixie/???) This Kasumi wears Kasumi's Night Sakura costume (Costume 3) from Dead or Alive 5.
Ayane (Pixie/???) This Ayane wears Ayane's Nocturnal Butterfly costume (Costume 1) from Dead or Alive 5.
Flazer (Tiger/Dragon) It looks way more like a Dragon sub-breed monster than an Abyss sub-breed monster.
Balon (Tiger/Gali) Renamed and redesigned. It looks like the purebreed Tiger if it were gold and white, had shiny gold horns, and had golden bands on its legs like the original Balon did.
Jelly Hound (Tiger/Jell)
White Hound (Tiger/Xenon) This monster has horns again instead of long ears on its head.
Pyramidog (Tiger/Abyss) The new Tiger with an Abyss sub-breed. It has Abyss's colors and its head resembles a jackal's head.
Dobor I.T. (Tiger/???)
Fairy Hare (Hare/Pixie)
Jelly Hare (Hare/Jell)
Evil Hare (Hare/Monol)
Rocky Fur (Hare/Golem)
Prince Hare (Hare/Gali)
Spy Hare (Hare/Wracky)
Cupid Hare (Hare/Suzurin)
Inaba Hare (Hare/Xenon) A pure white Hare.
Rabeetle (Hare/Beaklon) A Hare covered in brown shell armor. It has green eyes.
Shellbit (Hare/Arrowhead) A Hare covered in red shell armor.
Sleaves (Hare/Wicky) Originally a Special Breed.
Kung-Fu Hare (Hare/???)
Kelarino (Hare/???) A throwback to Monster Rancher 4.
Pink Eye (Suezo/Pixie)
Clear Suezo (Suezo/Jell)
Melon Suezo (Suezo/Zuum)
Green Suezo (Suezo/Plant)
Orion (Suezo/Gali) This monster now has a normal yellow eye. Its design is otherwise unchanged.
White Suezo (Suezo/Xenon) Originally a Special Breed.
Purple Suezo (Suezo/Naga)
Cat Eye (Suezo/Mew)
Kitsuzo (Suezo/Kitsune) An orange Suezo with fox ears and a yellow eye.
Baseball Boy (Suezo/???)
Mariomax (Golem/Wracky) Redesigned in accordance with Golem's current design.
Pink Golem (Golem/Pixie)
Eagle King (Golem/Raiden)
Black Golem (Golem/Monol) Redesigned in accordance with Golem's current design.
Angolmor (Golem/Joker) Redesigned in accordance with Joker's current design. This Golem is now black with a head shaped and colored to resemble Joker's head. It also has decorative wings.
Mochi Monk (Golem/Mocchi)
Battle Rocks (Golem/Durahan)
Big Korobocci (Golem/Koropendora)
Strong Horn (Golem/Beaklon)
Big Tokobot (Golem/???)
Butcher King (Golem/???)
Dodongo (Golem/???) A throwback to Monster Rancher 4.
Beetle Mocchi (Mocchi/Beaklon)
Black Mocchi (Mocchi/Monol)
White Mocchi (Mocchi/Xenon)
Drill Mocchi (Mocchi/Mogi)
Draco Mocchi (Mocchi/Dragon)
GentleMocchi (Mocchi/Wracky) Don't why it wasn't a Wracky sub-breed monster in Monster Rancher 2.
Fair Mocchi (Mocchi/Gali) Still has the white skin, gold scales, and even the sun pattern. What it doesn't have anymore is the high-collared cape I hear it has.
Maidchi (Mocchi/Wicky) Originally a Special Breed.
Blobster (Naga/Arrowhead) Same name, same design from Monster Rancher 4, different sub-breed. Blobster really does look more like an Arrowhead sub-breed than a Dragon sub-breed.
Striker (Naga/Tiger) Redesigned with a head that's more Tiger-like.
Bazula (Naga/Gali) Redesigned in accordance with Naga's current design.
Trident (Naga/Golem) Redesigned in accordance with Naga's current design. Has Golem's current colors and glowing yellow eyes.
Wild West Naga (Naga/???)
The Mew species has been reverted to its old design where it had real eyes instead of buttons for eyes and a face that can change expression. That means even the Mews that didn't appear in early Monster Rancher games will have this design.
Mum Mew (Mew/Pixie)
Bow Mew (Mew/Tiger)
Eared Mew (Mew/Hare)
Duck Mew (Mew/Ducken)
Aqua Mew (Mew/Jell) Reshaped to be shaped like the purebreed Mew.
Mocchi Mew (Mew/Mocchi)
Ant Mew (Mew/Antlan)
Hip Mew (Mew/Wracky) Originally a Special Breed.
White Mew (Mew/Xenon)
Black Mew (Mew/Monol)
Cat-O'-Lantern (Mew/Pancho) The new Mew with a Pancho sub-breed. I'll never understand why Mewnda, a monster that looks nothing like a Pancho sub-breed monster, was labeled as such.
Gray Mew (Mew/Ripper)
Devil Mew (Mew/Gitan)
MewFox (Mew/Kitsune) This monster is a living fox doll instead of a living cat doll. Has Kitsune's colors.
Mewnda (Mew/???) Changed to a Special Breed.
Calico Mew (Mew/???) A green-eyed Mew with calico patterns.
The Plant species is reverted to its old design where it had three flowers instead of one.
Queen Plant (Plant/Pixie)
Mocchi Plant (Plant/Mocchi)
Bug Bug Flower (Plant/Koropendora)
Dack Plant (Plant/Ducken)
Black Plant (Plant/Monol)
White Plant (Plant/Xenon)
Sampler (Plant/Gali) Redesigned to simply be a white Plant with three gold-colord flowers and gold-colored arms.
Blue Plant (Plant/Tiger)
Mirage Plant (Plant/Jell)
Jungle Plum (Plant/???)
General Death (Zan/Abyss) Originally a Special Breed. Its skeletal appearance seems to give an indication of it being related to Abyss and considering Abyss' theme, I figured why not make that the case in this game?
Hama (Zan/Xenon) A pure white Zan.
Mudo (Zan/Joker) A Zan whose body is black with red accents. It's head is shaped and colored to resemble Joker's head and the blades on its appendages resemble the blade of Joker's scythe.
Siva (Zan/Gali) Redesigned to be a white Zan with gold nails, golden blades on its appendages, and a gold mask on its face.
Fake Graffiti (Zan/???)
Dolaine (Antlan/Phoenix) People think it's related to Phoenix, it certainly looks like it, so I decided to make that the case in this game. Don't know why it wasn't the case in Monster Rancher 4, where Antlan and Phoenix were in the same game.
Virtue (Antlan/Xenon) A pure white Antlan with blue eyes and a white wing crest on its forehead.
Pharaoh Eye (Antlan/Suezo)
Skeletant (Antlan/Abyss) I've decided to let this monster be the Antlan with an Abyss sub-breed.
Ant. Red (Antlan/???)
Ant. Blue (Antlan/???)
Ant. Yellow (Antlan/???)
Ninja Antlan (Antlan/???)
ArmoRipper (Ripper/Durahan) It has another name, but I like this one better.
SolaRipper (Ripper/Gali) A white Ripper with gold nails, golden sickle blades on its elbows, a gold eye mask on its face, and a sun print on its tail.
StealthRipper (Ripper/Zan) A gray Ripper covered in jet-black armor. The sickles on its elbows are black and the end of its tail is black as well.
Spartacus (Ripper/???) A throwback to Monster Rancher 4.
As you know, the Undine was its own separate species back in Monster Rancher 2. They were mermaid-like water spirits with a penchant for water and ice attacks. I'm bringing it back in this game and I've changed the name of Undine the Pixie so she can be in the game too.
Undine (Undine/Undine) In this game, Undine is made to look more like her anime self. She doesn't have the translucent body that makes her look like a feminine version of Jell. Instead, she looks like a mermaid with light blue skin, blue hair, a blue mermaid tail, and blue eyes. Wears a white sleeveless top.
Siren (Undine/Joker) Redesigned to look like a mermaid with pale skin, black hair, a black mermaid tail, and red eyes. She still has the third eye. Wears a black sleeveless top.
Lavendine (Undine/Naga) Has lavender skin, purple hair, a purple mermaid tail, and yellow snake eyes. Wears a purple sleeveless top.
Sea Angel (Undine/Gali) Has pure white skin, gold hair, a gold mermaid tail, blue eyes, and a gold eye mask on her face. Wears a gold sleeveless top.
Ocean Fairy (Undine/Pixie) Has skin the same color as Pixie's, has red hair, a red tail, and red eyes. Wears a red bikini top.
Arctine (Undine/Tiger) Has pure white skin, blue hair, a blue mermaid tail, green eyes, and a horn on her head. wears a blue sleeveless top.
Beauty Queen (Undine/Ogyo) Has skin the same color as Pixie's, blonde hair, a pink mermaid tail, and blue eyes. Wears a pink bikini top.
Sea Knight (Undine/Durahan) Has fair skin, red hair, a silver mermaid tail, and yellow eyes. Wears silver plate armor on her upper body.
Cementine (Undine/Golem) This Undine has hair, a tail, and a top the same color as Golem's body. Her skin is a lighter shade of gray and she has normal yellow eyes instead of having glowing yellow eyes like most Golem sub-breed monsters.
Dolline (Undine/Wicky) This Undine has fair skin, black hair, a blue tail, and brown eyes. She wears a pink short-sleeved shirt.
Why am I just now deciding what article of clothing these Undines should wear? Because it didn't cross my mind those other times. I was actually not gonna do it this time because I thought it would be fine. That Tecmo would know to give these girls some clothing instead of leaving them topless. After some contemplating, though, I decided to list what sort of clothing I wanted to see on these Undines after all.
Throne (Dragon/Xenon) A pure white Dragon with white feathered wings.
Gariel (Dragon/Gali) Redesigned to be a white Dragon with a gold mask on its face, white feathered wings, and five gold bands, one on its left wrist, one on its right wrist, one on its left ankle, one on its right ankle, and one on its tail. Gariel's nails are also gold.
Ragnarok (Dragon/Monol) Reverted to being a jet black Dragon. The only part that's red is its eyes.
Rock Dragon (Dragon/Golem)
Quetzalcoatl (Dragon/Phoenix) An orange Dragon with a Phoenix head and feathered wings.
Diva (Dragon/???) There are ways to distinguish this Dragon from Throne. Diva's wings aren't feathered like Throne's and Diva still has the long beard.
Beaklon (Beaklon/Beaklon) It goes without saying, but this monster uses its design from Monster Rancher 4 and beyond.
Jelly Beetle (Beaklon/Jell) Like most Jell sub-breed monsters, Jelly Beetle is a monster whose body is made of jelly. It goes without saying, but this jelly is the same color as Jell and any other Jell sub-breed monster. A red core can be seen in Jelly Beetle's chest.
Tanklon 2 (Beaklon/???)
End Bringer (Henger/Joker) This monster is now black instead of purple, but its design is otherwise unchanged.
Stealth Henger (Henger/Zan) An all black Henger with a red ROM disc.
Sky Henger (Henger/Tiger)
Skeleton (Henger/Abyss) I've decided to let this monster be related to Abyss.
Skullwave (Henger/Antlan) This monster uses the design shown in the picture that lies in the info box of its article on the new Monster Rancher wiki. http://monster-rancher.wikia.com/wiki/Skullwave
Proto (Henger/Gali) Redesigned to be a pure white Henger with gold accents. Its ROM disc is white and has a sun print on it.
Stone Henger (Henger/Golem) Redesigned in accordance with Golem's current design. Stone Henger's body is the same shade of gray as the stones that make up the current Golem's body. Also, Stone Henger's ROM disc is a yellow gemstone.
Ambush (Henger/???) I don't think it was really a good idea to make Ambush related to Plant, so I decided to change it back to a Special Breed.
Garuda (Durahan/Phoenix) It loses the wings it had in Monster Rancher 2, but its design is otherwise unchanged.
Kelmadics (Durahan/Golem) This monster keeps its design from Monster Rancher 2.
Omoro Knight (Durahan/Ducken)
Aqua Knight (Durahan/Lesione)
Dark Raider (Durahan/Zan) Kagemusha will be in this game, but as a Special Breed. Dark Raider will be taking back its old position as the Durahan/Zan mix. In this game, Dark Raider is a jet-black Durahan with a sword whose blade resembles the blades on Zan's appendages. Dark Raider's helmet is shaped to resemble Zan's head.
Kresnik (Durahan/Gali) Redesigned to be a white Durahan with gold accents, including a gold plume. Its shield has a sun print on it.
Dominion (Durahan/Xenon) An all white Durahan. Even its plume is white.
Ruby Knight (Durahan/???)
Balboa (Durahan/???) A throwback to Monster Rancher 4.
Machu Picchu (Ducken/Henger)
Cawken (Ducken/Monol) People think it's related to Monol, it looks like it, so I made it the case in this game.
Cuekan (Ducken/Antlan) Redesigned to be a Ducken that's blue with a white belly, yellow legs, and a yellow forehead crest.
King-Tut Duck (Ducken/???)
Guan-Yu Duck Ducken/???)
This monster was originally known as Color Pandora, took back that name in Monster Rancher DS, and now it's taking back its other name in this game.
Peach Tree Bug (Koropendora/Pixie)
Liquid Cube (Koropendora/Jell)
KittyKoro (Koropendora/Mew) These little guys have Mews colors and have little cat ears. Like most Koropendora Breeds, the middle one has a green nose, the left one has a yellow nose, and the right one has a red nose.
WolfKoro (Koropendora/Tiger) These little guys are blue and white and each one has a mane and a horn. Like most Koropendora breeds, the middle one has a green nose, the left one has a yellow nose, and the right one has a red nose.
KoroBeetles (Koropendora/Beaklon) These little guys are brown and each one has a little horn on its head. Not only are their noses different colors, their eyes are too. The middle one has green eyes and a green nose, the left one has yellow eyes and a yellow nose, and the right one has red eyes and red nose.
Korocks (Koropendora/Golem) These little guys have gray stone bodies and glowing yellow eyes. Like most Koropendora breeds, the middle one has a green nose, the left one has a yellow nose, and the right one has a red nose.
BunnyKoro (Koropendora/Hare) These little guys are brown and white and each one has a pair of rabbit ears on its head. Like most Koropendora Breeds, the middle one has a green nose, the left one has a yellow nose, and the right one has a red nose.
FoxKoro (Koropendora/Kitsune) These little guys are red like red foxes and have little fox ears and fox tails. Like most Koropendora breeds, the middle one has a green nose, the left one has a yellow nose, and the right one has a red nose.
Many of these monsters will be renamed. No Galis will be subject to redesigning.
Garnet (Gali/Pixie) Originally named Pink Mask.
Sapphire (Gali/Tiger) Originally named Fanged Mask.
Aquamarine (Galli/Jell) Originally named Aqua Mask.
Obsidian (Gali/Monol) Originally named Galirous.
Stone (Gali/Golem) Originally named Stone Mask.
Amethyst (Gali/Naga) Originally named Purple Mask.
Emerald (Gali/Zuum) Originally named Scaled Mask.
Ruby (Gali/Dragon) A Gali with a bright red cloak and a bright red sun mask. Turns out this one's an OC.
Topaz (Gali/Suezo) Originally named Suezo Mask.
Cherub (Gali/Xenon) A Gali with a white cloak and a white sun mask.
Apollo (Gali/Phoenix) A Gali with a red cloak and an orange sun mask.
Happy Mask (Gali/???)
Luna (Gali/???) A Gali with a moon mask instead of a sun mask. Its cloak is midnight blue.
Jura Wall (Monol/Zuum)
Ice Candy (Monol/Jell)
Blue Sponge (Monol/Tiger)
Ivory Wall (Monol/Gali)
Soboros (Monol/Beaklon) Same name, same design, different sub-breed.
Asphaltum (Monol/Naga) Redesigned to be purple again instead of red.
Romper Wall (Monol/Pixie)
Furred Wall (Monol/Hare)
New Leaf (Monol/Plant)
Trico Wall (Monol/Ducken) Redesigned. Its upper section is still red, its lower section is still blue, but its middle section is yellow instead of that shade of white.
Mocchi Wall (Monol/Mocchi) Redesigned to look more like Ivory Wall if its front and back were pink and its sides, top, and bottom were green.
Great Wall (Monol/Dragon) Redesigned to simply be a Monol with a red, scaly design. The wings it had are gone and so is the Dragon head embedded on the front.
White Wall (Monol/Xenon) A pure white Monol.
Remember, every Joker in Monster Rancher wields a scythe unless stated otherwise.
Blue Terror (Joker/Tiger) Redesigned to be a Joker with a blue cloak, blue wings, and a blue and white wolf head.
Tombstone (Joker/Golem) Redesigned to be a Joker with a grey cloak and a Golem head. Wields a big hammer instead of a scythe.
Flare Death (Joker/Dragon) Redesigned to be a Joker with a red cloak, red wings, and a Dragon head.
Fire Joker (Joker/Phoenix)
Azrael (Joker/Xenon) This Joker has a white cloak, white feathered wings, and a scythe with a shiny platinum blade. It also has a Xenon head.
Shoja (Joker/???) What was once an enemy-exclusive monster can be owned by the player in this game.
Grim Reaper (Joker/???)
This monster's move set could use some expanding.
Cosmic Abyss (Abyss/Gali)
Shadow Mage (Abyss/Joker) Same name, but new design and sub-breed. In this game, Shadow Mage is an Abyss with Joker's colors. It wields a scythe instead of a staff.
Frostaff (Abyss/Tiger) A blue and white Abyss with a snowflake staff and a head shaped like a wolf's.
Water Mage (Abyss/Lesione) An Abyss with Lesione's colors and a seashell staff.
DemiAbyss (Abyss/Gitan) An Abyss with Gitan's colors and a long pitchfork.
Lobearta (Abyss/Wicky) Same name, same design, different sub-breed.
Another monster who could use a bigger move set.
Gaia (Xenon/Centaur) Let's let this be the only monster named Gaia.
Fallen Angel (Xenon/Abyss) The new Xenon with an Abyss sub-breed. It's a Xenon with Abyss' colors and an Abyss head.
Snow Angel (Xenon/Tiger) This Xenon has Tiger's colors and a head shaped like a wolf's.
Seraph (Xenon/Phoenix) This Xenon has Phoenix's colors and a Phoenix head.
Senko (Xenon/Kitsune) This Xenon had Kitsune's colors and a head shaped like a fox's.
Inti (Xenon/Gali) A Xenon that's white with gold accents, including two sun prints, one on its left leg and one on its right leg. It has a gold mask on its face.
Black Xenon (Xenon/Monol) A Xenon that's black instead of white.
Blue Phoenix (Phoenix/Tiger) Yeah, I'm letting this monster be related to Tiger.
White Phoenix (Phoenix/Xenon)
Death Wing (Phoenix/Joker) Don't know why this one wasn't a Joker sub-breed monster in Monster Rancher 4, where Joker and Phoenix were in the same game.
Cinder Bird (Phoenix/Monol) People think it's related to Monol, it looks like it, so I'm making that the case in this game.
Eagle (Phoenix/Raiden) This Phoenix has Raiden's colors and a head resembling Raiden's. I'm surprised Tecmo hasn't already thought of doing this.
Jelly Bird (Phoenix/Jell) Like most Jell sub-breed monsters, Jelly Bird is a monster whose body is made up of blue gel. It goes without saying, but this gel is the same shade of blue as Jell and every other Jell sub-breed monster. A red core can be seen in Jelly Bird's chest.
Peregrine (Phoenix/???) A Phoenix modeled to resemble the real life peregrine falcon.
Osprey (Phoenix/???) A Phoenix modeled to resemble the real life osprey bird.
Black Lion (Garu/Monol)
Puck (Garu/Gali) Redesigned to be a white Garu with a gold mane and other gold accents instead of a white and gray Garu with gold jewelry.
You already know about how Wracky is redesigned and how other Wrackies are also redesigned. I'm not gonna go through all that again. I will say, however, that all Wrackies wield their weapons in their right hands.
Wracky (Wracky/Wracky) Redesigned to look like a young boy with black hair, a white T shirt, black shorts, white socks, and black and white sneakers. Wields a basic sword.
Little Reaper (Wracky/Joker) Renamed and redesigned to look like a young boy in a black robe and black shoes. Wields a little sickle and has hair colored and styled to look like Joker's hair.
Mini Golem (Wracky/Golem) Renamed and redesigned in accordance with Golem's current design. Still wields a club.
Petit Knight (Wracky/Durahan) Redesigned to look like a young boy in knight's armor. Wields a knight's sword.
Shinobi (Wracky/Antlan) Looks like a young boy in an Antlan-colored ninja outfit. His head is mostly covered and he wields a ninja sword.
Sun Priest (Wracky/Gali) Looks like a young boy in a white robe and white shoes. He has blonde hair, wears a sun mask, and wields a morning star.
Circus Clown (Wracky/Piroro) Looks like a young boy dressed as a circus clown. Circus Clown's clothes and clown makeup have Piroro's colors. Wields the kind of blade circus performers are often seen juggling.
Spy Boy (Wracky/Monol) Looks like a young black-haired boy in a tuxedo. Wears black sunglasses and wields a basic sword.
Hayabusa (Wracky/???) Modeled after Ryu Hayabusa. Wields a copy of Ryu's sword.
Hayate (Wracky/???) Modeled after Hayate from Dead or Alive. Wields a copy of Hayate's sword.
Remember that Wicky is an OC of mine. She's never been in any Monster Rancher game. Also, all Wickies wield their weapons in their left hand.
Wicky (Wicky/Wicky) Looks like a young girl with black hair in a ponytail, a pink short-sleeved top, a blue skirt, white socks, and white Mary Jane shoes. Wields a basic sword.
Spy Girl (Wicky/Monol) Looks like a young girl with long black hair. She wears a black dress, black sunglasses, black shoes, and wields a basic sword.
Kunoichi (Wicky/Antlan) Looks like a young girl in an Antlan-colored ninja outfit. Unlike Shinobi, Kunoichi's head is exposed. Kunoichi wields a Ninja sword and has long black hair.
Warrioress (Wicky/Durahan) Looks like a young girl in knight's armor. Unlike Petit Knight, Warrioress doesn't wear a helmet. Warrioress has long red hair and she wields a knight's sword.
Circus Dancer (Wicky/Piroro) Looks like a young girl dressed as a circus performer. Her clothes have Piroro's colors and she wields the type of sword circus performers are often seen juggling.
Baby Doll (Wicky/Pixie) Same name, same design, different sub-breed.
Chimer (Wicky/Suzurin) Looks like a young girl who wears the same outfit as Suzurin, including the hat. Has long brown hair and wields a little bell.
Sun Priestess (Wicky/Gali) Looks like a young girl in a white robe and white shoes. She has long blonde hair, wears a sun mask, and wields a morning star.
Rachel (Wicky/???) Modeled after Rachel from Ninja Gaiden. Wields a copy of Rachel's hammer.
Momiji (Wicky/???) Modeled after Momiji from Ninja Gaiden. Wields a copy of Momiji's spear.
Chloro Jell (Jell/Plant) It uses its current design, but takes back one of its old names.
Momo Slime (Jell/Pixie)
Wall Mimic (Jell/Golem)
Noble Jell (Jell/Gali)
Dark Cell (Jell/Joker)
Charcoal (Jell/Monol) This monster, originally named Clay for some reason, keeps its design from Monster Ranchers 1 and 2, but takes a new name.
Icy Jell (Jell/Tiger)
Flame Jell (Jell/Dragon)
Water Jell (Jell/Undine) This Jell is a darker blue than the purebreed Jell and has a light blue core instead of a red one.
Eye Jell (Jell/Suezo)
White Jell (Jell/Xenon) A pure white Jell with a blue core.
Metal Jell (Jell/???)
As you'll soon find out, all Arrowheads in this game are to be shaped exactly like the purebreed Arrowhead. That means there will be a lot of redesigning going on in this section.
Renocraft (Arrowhead/Henger) Redesigned to be shaped like the purebreed Arrowhead. It still has the ROM disc eye.
Selketo (Arrowhead/Joker) Its design is the same as in Monster Rancher 2.
Saint Arrow (Arrowhead/Gali)
Mustard Arrow (Arrowhead/Suezo) Redesigned to be shaped like the purebreed Arrowhead. Still has the single eye.
Priarocks (Arrowhead/Golem) Redesigned to be shaped like the purebreed Arrowhead. Has glowing yellow eyes like most Golem sub-breed monsters.
Venom Arrow (Arrowhead/Naga)
White Arrow (Arrowhead/Xenon) A pure white Arrowhead.
Insect Arrow (Arrowhead/Beaklon) A brown Arrowhead with green insect eyes.
Aquaspike (Arrowhead/Lesione) Redesigned to be shaped like the purebreed Arrowhead. Its body is the same color as Lesione's, it loses the fin on its back, and the tips of its head are rounded
Caro (Arrowhead/Pixie) Redesigned to have pink and white coloring instead of pink and tan coloring. It also loses the wing-like blades on her arms. It still has the arrow-like stinger.
Isis Guard (Arrowhead/Monol) It loses the hieroglyphic markings, but its design is otherwise unchanged.
Oldovis (Arrowhead/Antlan) Redesigned to be shaped exactly like the purebreed Arrowhead if it isn't already. It now has blue and white coloring and it only has one crest, which is on its forehead.
Silver Face (Arrowhead/???)
Celious (Centaur/Tiger) It looks like it was redesigned in My Monster Rancher. I'd like to see its design changed back.
Dragoon (Centaur/Dragon) Redesigned in accordance with Dragon's current design.
Adramelech (Centaur/Joker) Renamed and redesigned in accordance with Joker's current design.
Trojan (Centaur/Golem) Redesigned in accordance with Golem's current design.
Chariot (Centaur/Durahan) Reverted to its old design from Monster Rancher 2.
Desert Steed (Centaur/Abyss) Renamed. Its design is unchanged.
Dark Piercer (Centaur/Zan) Redesigned to be jet black instead of that gray color. It looks like it was jet black in the first game it appeared in.
Principality (Centaur/Xenon) A pure white Centaur with a platinum spear.
Aqua Centaur (Centaur/Undine) A Centaur with Undine's upper body and the lower body of a blue horse. Its spear is a silver trident.
Blue Thunder (Centaur/???)
Whitan (Gitan/Xenon) A pure white Gitan.
Gontar (Baku/Hare) Gontar had a thing of brown fur on its head in Monster Rancher 4. That should be put back on there.
War Baku (Baku/Durahan)
Red Hot Baku (Baku/Garu)
Blakku (Baku/Monol) An all black Baku with normal red eyes instead of glowing red eyes.
Hibis (Lesione/Zuum) This monster uses its design from Monster Rancher 4.
Lava Lessie (Lesione/Dragon)
Legaia (Lesione/Gali) Redesigned to be a white Lesione with a gold mask on its face. It also has a sun print on its back.
Plesio (Lesione/Tiger) It's still blue and white and it still has the horn on its head. The only thing it loses are the ice spines on its back.
Clown Lessie (Lesione/???)
Husky Gill (Ogyo/Tiger)
Osaka Knight (Ogyo/Durahan)
Evil Fish (Ogyo/Zan)
Surfana (Ogyo/Undine) People think it's related to Undine, it looks like it for the most part, so I decided to make that the case in this game.
Angel Fish (Ogyo/Gali) A white Ogyo whose fins look like angel wings. It has gold ribbons, a gold sun-shaped headpiece, and even a gold mask on its face.
Mustardy (Zuum/Suezo) Redesigned. It still has one eye, all yellow skin, and a bob on the end of its tail, but the rest of its body is shaped the same way as the purebreed Zuum.
Crab Saurian (Zuum/Arrowhead) This monster keeps its design from Monster Rancher 2.
Salamander (Zuum/Dragon) I think it kinda goes without saying, but this Zuum keeps its design from Monster Rancher 4.
Rock Saurian (Zuum/Golem)
Black Saurian (Zuum/Monol)
Hound Saurian (Zuum/Tiger) Redesigned to have a Tiger head. Hey, it worked for Crevasse. I'm sure it could work for this monster.
Jelly Saurian (Zuum/Jell)
Noble Saurian (Zuum/Gali)
Spot Saurian (Zuum/Hare) Whatever happens, do not let this monster have a Hare head. That would be hideous.
Naga Saurian (Zuum/Naga) This monster is redesigned to have Naga's current colors. Just so you know, it doesn't have a Naga head.
White Saurian (Zuum/Xenon) A pure white Zuum.
Shell Saurian (Zuum/Beaklon) This monster has a new sub-breed and is redesigned to be all brown instead of brown and tan and it also has green insect eyes.
Zebra Saurian (Zuum/???)
Hresvelgr (Raiden/Xenon) A pure white Raiden.
Centauroden (Raiden/Centaur) A Raiden with Centaur's colors and a Centaur head.
Phowou (Raiden/Phoenix) People think it's related to Phoenix, it sure looks like it, so I've decided to make that the case in this game.
Captain Bird (Raiden/???)
Black Bell (Suzurin/Monol) Renamed and redesigned to be a Suzurin in an all black outfit. Its skin (I don't know what else to call it) is the same color as the Suzurins listed above. It can keep the square hat I hear it has.
Chapel (Suzurin/Gali) Redesigned to be a Suzurin in a white outfit with gold accents. Its hat is white and has a gold sun print. Chapel's skin is the same color as the other Suzurins listed above.
Bell Knight (Suzurin/Durahan) Redesigned to be a Suzurin in silver armor. It has a red hat with no plume on it and its skin is the same color as the Suzurins listed above.
Fleece (Mogi/Tiger) It looks a Tiger sub-breed, people think it's related to Tiger, so I'm making that the case in this game. The only redesign it has is that its brown hair is now blue to make it look even more like a Tiger sub-breed monster.
Amabile (Mogi/Suzurin) It has another name, but I like this one better.
Galiogi (Mogi/Gali) Renamed and redesigned to be a Mogi with white fur and a shiny gold drill hat. It no longer has the robe I hear it had. It does have two sun prints, one on the back of its left hand and one of the back of its right hand. It also has a gold eye mask.
Tigre (Mogi/Mew) Same name, same design, different sub-breed. I don't why they decided to make Tigre a Suezo sub-breed monster.
Shogun Mogi (Mogi/???)
SolaRoller (Rhinoroller/Gali) A white Rhinoroller with a shiny gold horn. Its wheel is white and has two sun prints, one on each side.
DarkRoller (Rhinoroller/Joker) A Joker with a black body, a head the same color as Joker's head, and a black horn. Its wheel is black and has two skull prints, one on each side.
WhiteRoller (Rhinoroller//Xenon) A pure white Rhinoroller with a pure white wheel.
BlackRoller (Rhinoroller/Monol) A black Rhinoroller with a black wheel.
Baby Dino (Pancho/Zuum)
Xencho (Pancho/Xenon) This Pancho looks like the purebreed Pancho if the green parts of its body were white instead of green and it lived in a white pumpkin shell instead of an orange one.
Knightcho (Pancho/Durahan) A Pancho in silver armor. Its shell resembles a silver knight's helmet.
Blixy Klingy (Pancho/???) This is the Special Breed Blixy Klingy from Monster Rancher 4.
Death Clown (Piroro/Joker)
Grelo (Piroro/Gitan) What was once an enemy-exclusive monster in Monster Rancher EVO can be owned by the player in this game. I don't see how it couldn't be a Gitan sub-breed. Dotty and Petty seem to love Gitans and Gitan sub-breed monsters, so it only makes sense that this would lead people, myself included, to believe that Grelo is a Gitan sub-breed monster.
Gold Piroro (Piroro/???) Changed back to a Special Breed.
Silver Piroro (Piroro/???)
Bronze Piroro (Piroro/???) A shiny bronze Piroro.
SnowMaya (Maya/Tiger) A blue and white Maya with white wings. It has a horn on its head.
DemiMaya (Maya/Gitan) A Maya with Gitan's colors.
WhiteMaya (Maya/Xenon) A pure white Maya with white wings.
BlackMaya (Maya/Monol) A black Maya with black wings.
SunnyMaya (Maya/Gali) A white Maya with gold wings. It has four gold bands, one on each of its ankles. Instead of a mask on its face, Sunnymaya has a gold sun print on its forehead.
Like Wicky, Kitsune is an OC of mine. It has never been in any Monster Rancher game. Kitsune is exactly what the name implies it is. It's a nine-tailed fox. Kitsunes promote Intelligence and Speed and aside from attacks that involve biting, tail whips, and scratching with claws, Kitsunes also have fire powers.
Kitsune (Kitsune/Kitsune) The purebreed Kitsune has the colors of a real life red fox.
Circusune (Kitsune/Piroro) A Kitsune with Piroro's colors. Its tails have bobs on the ends of them. These bobs look just like the little balls on Piroro's headdress.
Darkitsune (Kitsune/Joker) A Kitsune with Joker's colors. Its head and feet are the same color as Joker's head. The tips of its tails are also the same color as Joker's head.
Drillune (Kitsune/Mogi) A Kitsune with Mogi's colors. Each of its tails has a drill on the end that's the same color and shape as Mogi's drill hat.
DeviKitsune (Kitsune/Gitan) A Kitsune with Gitan's colors.
Blue Kitsune (Kitsune/Tiger) A blue and white Kitsune with a horn on its head.
Galune (Kitsune/Gali) A white Kitsune whose tails have gold tips. It has a gold eye mask on its face and a gold sun print on its back.
Triclune (Kitsune/Suezo) An all yellow Kitsune whose tails have bobs on the ends. A third eye can be seen on its forehead.
Jellune (Kitsune/Jell) A Kitsune with a body made up of jelly. It goes without saying, but this jelly is the same color as Jell and all other Jell sub-breed monster. A red core can be seen in Jellune's chest.
White Kitsune (Kitsune/Xenon) A pure white Kitsune.
Black Kitsune (Kitsune/Monol) An all black Kitsune.
TechnoFox (Kitsune/Henger) A Kitsune with henger's colors and a single ROM disc eye.
Gray Kitsune (Kitsune/???) A Kitsune with the colors of a real life gray fox.
Silver Kitsune (Kitsune/???) A Kitsune with the colors of a real life silver fox.
Culpeo Kitsune (Kitsune/???) A Kitsune with the colors of a real life culpeo fox.
Total Monsters Altogether: 704