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The third and final game in the trilogy. There will be no more than this. And I should probably make a deal with myself not to work on this except for major, major game changes. I barely started the second game! Meh, I have to work on all three, to appropriately make changes in good time.

Story

TechnoZombies take over the world

Major Changes

  • Graphics, gameplay, overall updates.
  • Now with vehicles!
  • Heavier in story than the second
  • Bigger buildings, enemies, and risks

Characters

The characters have some prothetics installed to better handle the crazier weapons.

All 16 identifiable by their initials, asterisks mark new guys or changes.
Group Initials Weapon style Background Unique Strength Unique Weakness
1

DP

Explosives Somewhat inaccurate, he likes his effort to count. Likes explosives. Armor is stronger than others against explosives Weak to Tech.
1

RW

Fire Much more accurate, plus an added bonus for the extra flame. Pyromaniac. Faster reload, change of weapons.
1

AN #

Splash Damage More inaccurate than DP, would appreciate weapons that hurt as long as they're close. Stronger battery. Weak to electricity/tech.
1

PN

Accurate Known for accuracy, and will chose instant kill weapons, to stronger and less accurate weapons. Strong vs. Headshots Weak to splash damage and stickies. (Get it off, GET IT OFF! AUGH!)
1

DD* #

Reflex Not known for much accuracy, but reflexes and defensive counterattacks are next to none.
2

KT

Evasive Light, and maneuverable, enjoys hit and run incidents. Must be half ninja. Better speed. Weak to Melee
2

GS*

Offensive Engineer Maniac scientists usually destroy the world rather than save it, so we changed his title to engineer.
2

HH*

Defensive Engineer
2

JD

Indirect Prefers computers doing the dirty work. Strong to Tech
2

JS*

Electricity Enjoys the power of technology Strong to Tech
3

GQ

Minimalist Tall and presumed helpless. However, all weapons are concealed well, and the enemy rarely knows what hit them. Higher jump and better speed.
3

JA*

Support Tall and nearly invisible. Doesn't jump into the fray, but knows how to clear a stage. High recharge rates, especially for special ability. Lower speed, and fewer bullets. Only for professionals.
3

Ju. B*

Direct Rushes into fights and finishes them quickly.
3

Jo. B*

Undetectable A real pain to the enemy engineers.
3

AP

Offensive* A love for technology allows for an interesting set of dangerous weapons. Strong to Tech
3

AY*

Defensive Unusual weapons, but brilliant tactics.

Vehicles

This is all i know thus far.

Name Type Expanation
Bus
Jet plane
Speed boat
Tank The Landkreuzer P. 1000 Ratte: the aircraft carrier of the land
Cement Truck Spills cement, acid, and other dangerous materials.
Dump Truck The diamond mine types
Monster Truck
Hover craft

Enemies

Drones WiiKill bots Match your movements to attack you effectively They have a WiiU for a head with a sensor bar on top. A offensive unit. Their mouth is very weak to the Blue-Ray and the Disc Launcher

Changes from previous title

  • Major updates to make everything run smoothly, and integrate everything better.

Endings

  • And the end, the opposition is finally defeated, and prepare to leave. However, the group decides to go with them to continue the excitement that was had for the past years of war. Plus, they need a vacation, and saved enough money to go, and return when they want. Yay!
LOW 3: putting the Overpowered into Ludicrously Overpowered Weapons.

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