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This is the sequel. I don't want to really start yet, but I don't want to forget anything. I think up cool things, then I realise that not everything can logically and seemlessly fit into one game. Swimming is where i draw the line. Ignore most of the weapons, as they are unchanged from the previous only because i need the formatting, and the ideas.

So, this includes the rest of the people that weren't in the first game, with a larger objective, and more unusual weapons!

LOW 2: America is the sequel to the wildly popular game LOW (obviously); a tower defense shooter. Build defenses against the hordes, while defending them with your friends. (Or my friends). A suitable comparison is Commando Assault, an excellent flash game on Miniclip. This game features many more raids and assaults than the first, much to the delight of fans. I may even crank out a third. But no more than that.

Story

The military has seen the benefit and efficiency of the team. They recruit more of the original group, and give the heroes a bigger scope to defend. The attack must be stopped! Then as a side note, supplies are improved because of previous success showing the high return on investment. TechnoZombies have taken over North America.

Characters

Characters were some braces to balance the strain put on by their weapons. Some Equipment upgrades.

All 16 identifiable by their initials, asterisks mark new guys or changes.
Group Initials Weapon style Background Unique Strength Unique Weakness
1

DP

Explosives Somewhat inaccurate, he likes his effort to count. Likes explosives. Armor is stronger than others against explosives Weak to Tech.
1

RW

Fire Much more accurate, plus an added bonus for the extra flame. Pyromaniac. Faster reload, change of weapons.
1

AN

Splash Damage More inaccurate than DP, would appreciate weapons that hurt as long as they're close. Stronger battery. Weak to electricity/tech.
1

PN

Accurate Known for accuracy, and will chose instant kill weapons, to stronger and less accurate weapons. Strong vs. Headshots Weak to splash damage and stickies. (Get it off, GET IT OFF! AUGH!)
1

DD*

Reflex Not known for much accuracy, but reflexes and defensive counterattacks are next to none.
1

JD

Indirect Prefers computers doing the dirty work. Strong to Tech
2

KT

Evasive Light, and maneuverable, enjoys hit and run incidents. Must be half ninja. Better speed. Weak to Melee
2

GS* #

Offensive Engineer Maniac scientists usually destroy the world rather than save it, so we changed his title to engineer to aid PR.
2

HH* #

Defensive Engineer
2

GQ

Minimalist Tall and presumed helpless. However, all weapons are concealed well, and the enemy rarely knows what hit them. Higher jump and better speed.
2

JA* #

Support Tall and nearly invisible. Doesn't jump into the fray, but knows how to clear a stage. High recharge rates, especially for special ability. Lower speed, and fewer bullets. Only for professionals.
2

AP #

Offensive* A love for technology allows for an interesting set of dangerous weapons. Strong to Tech

Weapons and Specs

There are many crazy weapons featured in this game. As such, inspiration will be marked. It used to be marked with asterisks (*), but there are too many epic weapons, so each is marked by name. SO weapons are kept from the previous title, but many are brand new to reflect the slightly different feel to the game.

Legend
Short form Game
(Raze) Raze, a flash game on Andkon.
(TF2) Team Fortress 2, created by VALVe
(Por2) Portal 2, created by VALVe
(Halo) Halo, by Bungie
(Com 2) Commando 2, available on Miniclip. For reference of Commando 2 weapons, there is a video.
(Gears) Gears of War, by Epic Games.
(007) Golden Eye 007, by Activision.
(NMD!) Nitrome Must Die!, (as you may have guessed,) is a game by Nitrome.
(Tox) Toxic, by Nitrome
Commando 2 all guns01:19

Commando 2 all guns

User Weapons

Luckily for me, I get to use all of the crazy weapons I've thought up making the first game.

All weapons in line of upgrades
Owner Initials Starter Half way through Final
DP Rocket Launcher (TF2) Dragon Destructor (Commando 2) Mountain Launcher (")
DP TI-rex M30 (Com 2) Dominator (") Pequeno R25 (")
DP Post-it Grenades (007) Glue Grenades (Raze) Plasma Grenades (Halo)
DP Shotput Mines (007) Bowling Mines (Halo) Planet Mines (007)
RW Sniper Rifle (Raze) Bullet Accelerator (Gears) Hyper Sniper (007)
RW Flame Shotgun (Raze) Inferno Shotgun (") Pretzeled Punisher (")
RW Greek Furnaces (Gears - FLAME BOOMER IN A BOTTLE!) Incendiary Grenades (Gears - Aug! OWW! 100% SATISFIED! Augh!) Firestormer (Gears)
RW Molotov Pop can (NMD!) Molotov Cocktails (Com 2) Molotov Keg (NMD!)
AN Flame Thrower (TF2) Inferno Cannon (Gears) H. Volcano (NMD!)
AN SE-40 Prowse (Co2) DA Moonshadow (Co2) Domino gun (Co2)
AN Acid Balloons (Raze) Paint Grenades (Por2) Cement Grenades (Btd)
AN Unlocked cell phone plan (007) Pay per use phone plan (") Satellite phone plan (")
PN Auto RPG/bullet hybrid gun (Co2) Knee-jerk Terminator (") Roulette of Death (")
PN Rail Gun (Raze) Thundergun (Raze) Gammaraydiator (Halo)
PN Grenade dud (Halo) C4 dud (007) Thermal detonator dud
PN Spiked grenade (Tox) Hedgehog grenade (Tox) Porcupine grenade (Tox)
DD
DD
DD
DD
KT Candlestick chaingun (Raze) Frozen Spear chaingun (Raze) Coated Javelin chaingun (Raze)
KT Barbeque gun (Raze) Volcano gun (Gears) Solar Blaster (Gears)
KT Broiled darts (Nitrome) Napalm darts (") Olympic darts (")
KT Smoke grenade (Gears) Gas grenade (Gears, different grenade) Noxious grenade (Gears)
GS
GS
GS
GS
HH
HH
HH
HH
JD Buzz Droid (Star Wars) Flying Drone (Co2) Satellite (Co2)
JD Missiles (Co2) Intelligent missiles (Co2) Seeker missiles (Co2)
JD Flightless Drones (Co2) Crippled Turrets (Por2) Landed Satellites (Co2)
JD Combustible Lemon (Por2) Old Car battery Old Hybrid Car battery
JS
JS
JS
JS
GQ Static shocker (Raze) Lightning Storm (Halo) Supercell (Co2)
GQ Assult rifle (Raze) MPC-Avenger (Co2) TI Prescision (Co2)
GQ C3 (Brawl) Frisbee Mine (007) Anti army mine (Btd)
GQ Vacuum Tubes (Btd) Dry Whirlpool (Btd) Black hole container (Btd)
Ju.B
Ju.B
Ju.B
Ju.B
Jo.B Boulder Maker Planet Maker
Jo.B Snow Shotgun Intelligent missiles (Co2) Mercury Shotgun
Jo.B Snow ball Frozen Grenade Frozen Plasma
Jo.B Portable Blizzard Portable Firestorm Portable Asteroid Field
AP Gun Light (TF2) Spotlight (") Search light (")
AP Film Camera (Raze) Digital Camera (Raze) S.L.A.E.C.O.D. (Por2)
AP Flash bulb (Halo) Halogen bulb (") Flash Tube (")
AP Low beams (Halo) High beams (Halo) Floodlights (Halo)
AY
AY Umbrella gun
AY
AY


Owner Initials Special weapons Type Explanation
DP Laser Pointer Equipment Ultimate laser pointer of death. GG445's laser made portable.
DP Laser Pointer Melee Ultimate laser pointer of death. GG445's laser made portable.
RW Lighter Heh, fire.
AN Splatter Bat melee That baseball bat is dripping green and dissolving the floor
AN Domino Projectile That looks unusua-why is it flashing?
PN Pocket Telescope Burn enemies, snipe enemies, eh, it's a good weapon.
KT Compass Not the one that shows direction, the one used to draw circles.
GQ Mime Wait, can I slit someone's throat by pointing and miming, too?
JD Meme Wounded enemy tries to crawl away to another. JD walks up and whispers "Problem?" Enemy loses will to live.
AP Ipod Nano Used to deafen, or play fitting music.
AY Umbrella What, it's unbreakable too?!
Owner Initials Special Abilities Type Explanation
DP Explosion jump Agility Can bounce off any explosion if mid-jump when one is close. Doubles as an attack, if close enough.
DP Boredom Strategic Relaxes, regains health, and plays with a deadly laser pointer. Instant kill if shot connects. May connect with network.
RW Serenity Agility Zones out to think. Regains health. Occasionally burns the area in front of him with a lighter for possible instant kill.
RW Serenity Strategic Zones out to think. Regains health. Occasionally burns the area in front of him with a lighter for possible instant kill.
AN Tech check Glances at phone. Increases the power of weapons temporarily. May connect with network.
AN Tech check Glances at phone. Increases the power of weapons temporarily. May connect with network.
PN Skill Test (range) Flicks knives in many directions. Instant kill if shot connects.
PN Skill Test (range) Flicks knives in many directions. Instant kill if shot connects.
KT Study Studies devices or random object. Powers up weapons or heals health respectively) May connect with network.
KT Study Studies devices or random object. Powers up weapons or heals health respectively) May connect with network.
GQ Skill Test (melee) Tries out melee attacks. Instant kill if shot connects.
GQ Skill Test (melee) Tries out melee attacks. Instant kill if shot connects.
JD Game Whips out DS and games. Powers up weapons or heals health based on game) May connect with network.
JD Game Whips out DS and games. Powers up weapons or heals health based on game) May connect with network.
AP Sound Check Powers up weapons while checking status. May connect with nearby computers to set up advanced attack.
AP Sound Check Powers up weapons while checking status. May connect with nearby computers to set up advanced attack.

Opposition/Scattered Weapons

All weapons in line of upgrades. The guns are available to anyone, and are found, or awarded.
Name Type Range Owner
Shoopdawhoop face Laser Cannon Long Map
(Gen) Shotty (cooler name coming (?)) Generic Shotgun Medium Map
(Gen) Machine Gun Generic Machine Gun Medium Map
(Gen) Sniper Generic Sniper Rifle Long Map
Barcode Planter Marker maker Melee Map

Defenses

Defenses are purchaseable, and highly recommended. Enemies are able to avoid them, based on their type. Some are notably reminiscent of Stronghold games and Plants vs. Zombies
Name Type Use Upgrades Changes
Moat Defense Used to keep ground enemies from reaching walls or doors. Depending on the dimensions, it may be jumped. Or swam across. Filled with water, gas, lava. May also be left unfilled. Now with optional covers. Like ice.
Camera Line of Sight Alerts players to intruders Better field of view, clarity, thermal vision
Turret Exterminator Shoots at intruders Shoots more at intruders
Drone Extras Shoots at intruders, can also be used to spawn teammates Shoots more at intruders
Trip mines Explosives. Each reset at the end of a level. Multiple use mines.
Walls Extra barriers may be set up. Stronger walls
Sprinkler Systems Hackable, automatic, tripwired to rain on enemies as an attack or defense more aware.
PA systems Alerts allies, annoys enemies.
Motion sensor lights Auto turrets to most enemies. Cannot see engineers.
Generator Improves the performance of machines More effective, more efficient
Thermostat Changes temperature in an area larger area, more extreme temperature

Opposition

Enemies are able to avoid defenses, based on their type. Remember who does what.
Class Description Common weapons Danger level (Average)
Engineer Support units, can navigate most traps. Not dangerous based on fighting abilities. Nail gun, Sledge Hammer, Pistols. Low, Mostly defense
Drone Basic attack units. Dangerous, but too predictable to be a major threat. All around abilities. Tenderizer shotty, Machine guns, Knives, Fists, Grenades. Average
Berserk Die-hard (literally) soldier. Loves fighting more than the point of the war. Enjoys sacrifice. Extreme
Support A group of such enemies who aid their team rather than destroy yours. Minimal, but may increase the danger of surrounding enemies.
Special Forces Rare enemies, but dangerous when they come. Varies
Scum Hordes of one type of enemy Varies, related to number
Enemies are able to avoid defenses, based on their type. Remember who does what. Dropped items are starred, rarely dropped are starred with brackets.
Class Name Weapon Abilities Danger level Notes
Engineer Lead Engineer Nail gun*, Sledge Hammer, Pistol* Builds/destroys structures and traps. Fights minimally and usually only when nearly dead. Engineers are similar to the humans in Gods vs. Humans, rather than the Engineer of TF2.
Engineer Mechanical Engineer Nail Gun*, Gattling gun(*) Sets up turrets, and robots. Defends itself.
Engineer Civil Engineer Sledge Hammer, Hammer Sets up defenses for the enemies. Melee/short range weapons.
Engineer Siege Engineers Phones* Disables traps of yours Melees with their technology Especially weak to phones, technology (They try to disable them faster than you trigger them.)
Engineer Sapper Hammer, Machine gun Does general engineer duties, but fights and protects his team. Much stronger than they. Fights when you get close Of the engineers, take these guys out first.
Drone Basic Drone Machine gun, shotty Basic soldier Fights whenever possible, even when it could cost them their lives A slightly smarter and less dangerous berserk
Berserk Berserk Drone Multiple Machine Turrets, Rockets (not the wimpy missles, actual rockets) Does anything to get to you and brutally demolish you. This die-hard is ready to die hard for his team. Really dangerous all around. Good thing he's slow.
Berserk Berserk Sapper A source of fire, more explosives than humanly possible (too bad he's not human; there'd be less to run from) Does more than anything to clear a way to you and brutally demolish anything in his path. Less of a harm to you personally, more of a harm to your defenses He's the saboteur/Minecraft creeper of the game, at the speed of a train.
Berserk Berserk Tank Fists, Body slam You wish this guy was a tank. Tanks eventually stop. This is a steamroller. One guy you don't ever want chasing you. Guns? Who needs 'em. The only equipment he needs is a football helmet
Support Mt. Caravan None. A dump truck of supplies and enemies. Well, he's really large... and he comes bearing disaster. Can't be that bad... Slow, but holds slower things.
Support Troll Drone Size If trolls usually live under bridges, this guy must have wanted some freedom to go with it. He plugs moats by jumping in Eventually will suffocate, and can be removed prematurely. Will go into lava. Now has some better protection against the elements.
Support Holo Cheer Leaders Spawns Berserks An invincible fan of the most dangerous players on the block Spawns the best enemies. Their only presence is a holo-disc, which can be destroyed. Be careful, they can ruin your life more when you fight them. Cue the Berserk Tanks
Special Forces Sniper Sniper Rifle Picks off the idiots who ignore them Only if you leave him. Long range death.
Scum Robo niners Their size and blocking abilities. A "meat" shield. A swarm of short, weaponless drones. Ugly and annoying. A defensive unit. One room clearing grenade is all you need for them.
Scum Fangirls Ruin your aim, occasionally steal some ammo while your distracted A swarm of short, weaponless drones. Pretty (and) annoying. A offensive unit. One room clearing grenade is all you need for them. Do not get close.
Scum XBolls Xbox spheres comin' at'cha! They unpack to fire lazors. Fat Droidikas A offensive unit. One room clearing grenade is all you need for them. Do not get close.

Locations

  • UW, like all of it
  • Toronto

Controls

Controls do more than the first game, and are better tested, too.

Changes from previous title

  • Players when ghosting (dead and using ghost cam. Pun for coasting, as you can't really help beat the level. Similar to actual ghosting, where you work to be invisible.) through the level can cause paranormal activity, and distract enemies. As this game features a list of items that need/are desired to be bought from the store and built, players when passed on can add to the list. This is even better when in such a state, as they couldn't do much else then watch, but now can go to every corner and check its strength. This will be a massive help to the team.
  • There are a few visual changes to effects.
  • Shop terminals, which cut upgrade prices in half, and allow free invincibility while browsing.

Points of Interest for this title

  • Adding humor to shooters
  • Being dead is actually useful in multiplayer
LOW 2: putting the Ludicrous into Ludicrously Overpowered Weapons.

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