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Golden Age of Empires is a real-time strategy game, serving as a "reboot" of the original Ensemble Studios' Age of Empires game. It is projected to be released for Microsoft Windows, as well as having three expansion packs: Ave Cesare, The New World and The Forgotten.

* = exclusive in Ave Cesare expansion ** = exclusive in The New World expansion *** = exclusive in The Forgotten expansion

Main Menu

  • Story mode
  • Domination*
  • Free play
  • Scenario
  • Multiplayer
  • Editor
  • Extras

Gameplay

Free play mode allows to customize any game in a real-time one-against-all struggle for global domination. Player can choose any of the civilizations present in the game, while choosing the civilizations for all the other 9 computer players (the max of players allowed for any game is 10). There also 5 epochs in the game: Stone Age, Tool Age, Copper Age, Bronze Age and Iron Age.

Once in game the player will start with 3 villagers, plus a Town Center if the Normad option is not chosen.

All units present various parameters:

  • Health
  • Attack: Is divided in two groups:
    • Melee Attack: Is the value of the attack for all melee infantry, melee cavalry and rams.
    • Range Attack: Is the value of the attack for all ranged infantry, siege (except rams) and ships.
  • Defense
  • Line of Sight: Is the value of how far can the unit see.
  • Speed
  • Magic: Exclusive for priests, is the value of the power of conversion of enemy units.

Technology is researched at specific buildings, to which they are generally related; for example, religious research is done in Temples and improved armor is researched in the Storage Pit. Technological advances come in many categories, such as military upgrades (better arms and armor for units), economic upgrades (increasing the efficiency of resource gathering), religious upgrades (faster conversion rates and more abilities for priests) and infrastructure upgrades (stronger fortifications and more resilient buildings). As basic technology research is completed, more advanced technologies may become available. Some technologies are not available to certain civilizations. Technology plays a very important role in the strategy of the game. As a civilization progresses through the ages, technology becomes more and more expensive, which makes collecting the necessary resources to research them difficult. As a consequence, balancing the workforce of villagers across the various resources can make the difference between victory and defeat.

Players control a variety of Civilian and Military units. Most units can be upgraded through research (e.g. faster gathering for villagers, stronger armor for military units, and longer range for archers).

Land-based units are the most prevalent in gameplay. Villagers are the most basic units in Age of Empires. Their primary function is to collect resources, cutting down trees for wood, mining for stone and gold, and hunting, foraging, farming, or fishing to acquire food. There are four resources in the game:

  • Food: gathered via hunting, fishing or farming.
  • Wood: gathered via cutting down trees.
  • Gold: gathered via mines or trade.
  • Stone: gathered via mines.

Villagers can also construct buildings and repair both buildings and naval vessels, and are capable of engaging in hand-to-hand combat when necessary. Priests are non-combat units which can heal allied units or "convert" enemy units (in which case the target unit changes allegiance). Infantry units, such as clubmen, swordsmen, and hoplites use melee combat to attack at short range. Mounted units include chariots, cavalry, and war elephants. Archers, mounted or on foot, attack at range. Siege units are of four types: catapults, ballista, ram and flamethrowers. Catapults hurl stones which generate blast damage, affecting all units in a small area, and are especially effective against buildings and groups of units. The ballista is less damaging against buildings and units, but it fires faster and is cheaper than the catapult. The ram is a slow but effective siege unit, and despite it doesn't attack units it's very effective against buildings. The flamethrower is a balanced siege unit, which inflicts moderate damage to both units and buildings.

Nautical units often play a secondary role, but can be essential to victory. Fishing boats are similar to villagers in that they can gather fish. Merchant ships trade resources from the stockpile and exchange it for gold at another player's dock, with the amount of gold earned being relative to the distance between both docks. Transport ships carry land units from one area of land to another. As well as attacking enemy ships, warships can be very effective in attacking land-based units close to the shoreline (because melee units cannot fight back). Warships come either as galleys which fire arrows or triremes which launch bolts or boulders (very effective against buildings near the shoreline). There are also fire ships and explosive ships.

Unit types are identical, regardless of civilization (though certain civilizations may have improved variations of these units). So, for example, a Korean Choson broad swordsman is identical to a Persian or Phoenician one, as are bowmen, axemen, short swordsmen, cavalry, and so forth. Some armors and clothes are historically inaccurate, with the long swordsman bearing more resemblance to a Roman praetorian. Some units were also available in the game to civilizations that never, historically, had them; hoplites can be trained by every civilization except Persia, and some middle-Asian civilizations can train Legions and Centurions, while Japanese Yamato can build triremes.

Ages

There are 5 ages in this remake, in opposite to the 4 of the original version:

  1. Iconstoneage
    Stone Age / Paleolithic: Is the primary age of the game. Here, the player must learn to survive via hunting, foraging and gathering all 4 resources. The player can build Houses, Barracks, Storage Pits and Granaries.
  2. Icontoolage
    Tool Age / Neolithic: The player will learn to use agriculture and train bowmen and slingers, the first ranged units. The player can also build Docks, Archery Ranges and Markets, along with Watch Tower, Small Walls and Farms. In order to advance to this age, the player needs to gather 500 food and build at least 2 Stone Age buildings (except houses).
  3. Iconcopperage
    Copper Age: Here, the player will start using cavalry units, and also discover the Wheel. The player can now build Stables, Temples, Blacksmiths and Siege Workshops. In order to advance this era, the player needs 750 food and at least 2 Tool Age buildings (except Watch Tower, Farm and Small Wall).
  4. Iconbronzeage
    Bronze Age: In this era, the player will have to do with a massive choice of army deployement. Battle formations are unlocked, as the player will dispose them in a formation with infantry at the center and cavalry at the flanks, for example. The player can now build Accademies, Government Centers and even new Town Centers (when a Government Center is build first). In order to advance in this era, the player needs 1000 food and 500 gold, and must build at least 2 Copper Age buildings.
  5. Iconironage
    Iron Age: The final era of this game. The player will finally have a large disposal of recruitments, technologies and upgrades. Troops are even stronger thanks to their upgrades that are unlocked via special technologies, including the ones in the Goverment Center. But the strongest point of this era is the Wonder, which, once build, demonstrates that the civilization can stand the test of time. To advance to this final age, the player must gather 1500 food and 750 gold, and build at least 2 Bronze Age buildings (except Town Centers).

Victory conditions

Various are the victory conditions:

  • Standard: You must win via Wonder, Conquest, Artifacts or Ruins.
  • Wonder: To win, you must build a wonder and make it stand for 2000 years.
  • Conquest: To win, you must defeat all opponents. You defeat an opponent by killing all of his units AND destroying all of his buildings (except trade vessels, transport vessels, caravans, fishing vessels, Artifacts, Ruins, or walls).
  • Artifacts: To win, you must capture all the Artifacts and keep them for 2000 years. Artifacts are chests that can be moved as a regular unit.
  • Ruins: To win, you must capture all the Artifacts and keep them for 2000 years. Ruins are undestructible, and like buildings, cannot be moved.
  • Point limit: To win, you must reach the limit of points before anyone else.
  • Time limit: To win, you must gain more points than everyone else in a certain period of time.
  • Regicide: To win, you must eliminate all Kings, units with high health values but no attack value. The players that lose their kings are eliminated.

Story mode

All scenarios can be seen here.

Story mode makes the player relive the origins of the most ancient empires of history. There are eight campaigns, plus 6 in the expansion, which also includes various scenarios called Great Battles.

Civilizations

Each civilizations has its advantages and architectural style, plus an unique unit and a team bonus.

  • Vanilla
    • Assyrians
    • Babylonians
    • Choson
    • Egyptians
    • Greeks
    • Hittites
    • Minoans
    • Persians
    • Phoenicians
    • Shang
    • Sumerians
    • Yamato
  • Ave Cesare (*)
    • Carthaginians
    • Celts
    • Etruscans
    • Germans
    • Huns
    • Norse
    • Palmyrians
    • Romans
  • The New World (**)
    • Aztecs
    • Atlanteans
    • Incas
    • Mayans
    • Nazca
  • The Forgotten (***)
    • Aksum
    • Israelis
    • Mauryans
    • Nubians
    • Vetnamese

Assyrians

  • Civilization bonuses:
    • All Archery Range units, +40% fire rate
    • Villager, +30% speed
    • Rams, +33% attack (*)
  • Wonder: Hanging Gardens
  • Speciality: Siege units (Catapults, Ballista/Helepolis, Ram * and Flamethrower *)
  • Unique unit: Mitanni Chariot
  • Team bonus: All siege weapons, +30% hitpoints and attack.

Babylonians

  • Civilization bonuses:
    • Towers and walls, double health
    • Priests, +50% rejuvenation
    • Stone, +30% gathering
  • Wonder: Tower of Babel
  • Speciality: Infantry (melee and ranged)
  • Unique unit: Longbowman
  • Team bonus: All units, +1 attack vs. buildings

Choson

  • Civilization bonuses:
    • Longswordsman and Legion, +80 health
    • Towers, +5 range
    • Priests, -30% cost
  • Wonder: Hwangnyong Temple
  • Speciality: Defence
  • Unique unit: Turtle Ship
  • Team bonus: Siege Workshop units, -2 minimum range (except Rams and Flamethrowers)

Egyptians

  • Civilization bonuses:
    • Food, double Farm income
    • All chariot units, +33% health
    • Priests, +3 range
  • Wonder: Great Pyramid of Giza
  • Speciality: Chariot units (Chariot, Scythe Chariot * and Chariot Archer)
  • Unique unit: Khopesh Warrior
  • Team bonus: Food, +50% gathering from Farms

Greeks

  • Civilization bonuses:
    • Hoplite and Phalanx, +30% speed
    • All warships, +30% speed
  • Wonder: Statue of Zeus
  • Speciality: Infantry (swordsmen and spearmen)
  • Unique unit: Companion Cavalry
  • Team bonus: All units, +5%/+10%/+15%/+20% armor in the Stone/Tool/Copper/Bronze/Iron age

Hittites

  • Civilization bonuses:
    • All Archery Range units, +2 attack
    • All siege units, double health
    • All warships, +4 range
  • Wonder:
  • Speciality: Chariot units
  • Unique unit: Hittite soldier
  • Team bonus:

Minoans

  • Civilization bonuses:
    • All ships, -30% cost
    • Improved Bowman, Composite Bowman and Crossbowman, +4 range
    • Gold, +20% gathering
  • Wonder: Palace of Knossos
  • Speciality: Trade and economy
  • Unique unit: Lacedemon Warrior
  • Team bonus:

Persians

  • Civilization bonuses:
    • Food, +30% hunting
    • All elephant units, +50% speed
    • Trireme, +50% attack speed
  • Wonder: Gates of Ishtar
  • Speciality: Cavalry
  • Unique unit: Immortal
  • Team bonus: Villagers, +50% resource gathering

Phoenicians

  • Civilization bonuses:
    • All ships, +5 attack
    • Catapult Trireme and Juggernaught, +65% fire rate
    • Caravan, Trading Boat and Merchant Ship, +50% trade income
  • Wonder: Statue of Baal Hammon
  • Speciality: Ships and trade units
  • Unique unit:
  • Team bonus:

Shang

  • Civilization bonuses:
    • Villagers, -30% cost
    • Population, +25% (for example 125 units for 100 population)
    • Walls, double hitpoints
  • Wonder: Temple of Heaven
  • Speciality: Archers and fortifications
  • Unique unit: Chu-Ko-Nu
  • Team bonus: All buildings (except towers and Wonders), +10%/+20%/+30%/+40%/+50% hitpoints in the Stone/Tool/Copper/Bronze/Iron

Sumerians

  • Civilization bonuses:
    • Villagers, +15 hitpoints
    • Stone Thrower, Catapult and Heavy Catapult, +50% fire rate
  • Wonder: Great Ziqqurat
  • Speciality: Buildings
  • Unique unit: Vulture soldier
  • Team bonus: All towers, -50% cost and +2 range

Yamato

  • Civilization bonuses:
    • All cavalry units, -25% cost
    • Villagers, +30% speed
    • All ships, +30% hitpoints
  • Wonder: Todai-ji
  • Speciality: Infantry
  • Unique unit: Haniwa soldier
  • Team bonus: All ships, +5 LOS

Carthaginians

  • Civilization bonuses:
    • All transports, +30% speed
    • All warships, +25% health
    • All elephant units, +25% health
  • Wonder: Statue of Baal Hammon
  • Speciality: Elephant units
  • Unique unit: Numidian cavalry
  • Team bonus: All units, -50% gold cost

Celts

  • Civilization bonuses:
    • Barracks units, -50% cost and +15% speed
    • Priests, double hitpoints
  • Wonder: Stonehenge
  • Speciality: Infantry
  • Unique unit: Gallic Warrior
  • Team bonus: Siege Workshops, -20% training time

Etrurians

  • Civilization bonuses:
    • All buildings, double health
    • All Barracks units, +30% speed
    • All cavalry units, +33% health
  • Wonder:
  • Speciality:
  • Unique unit: Italic Warrior
  • Team bonus:

Germans

  • Civilization bonuses:
    • All Barracks units, +5 attack
    • All cavalry unitsm, +50% health
    • All units, +2 armor
  • Wonder:
  • Speciality:
  • Unique unit:
  • Team bonus:

Huns

  • Civilization bonuses:
    • Free tributes
    • All cavalry units (both melee and ranged), +4 attack
    • All ranged cavalry units, +50% firing rate
  • Wonder: Arc of Constantine
  • Speciality: Cavalry
  • Unique unit: Tarkan
  • Team bonus: Stables, -20% training time

Norse

  • Civilization bonuses:
    • Heroes, +3 attack and +3 armor
    • All Barracks units, -30% cost
  • Wonder:
  • Speciality:
  • Unique unit:
  • Team bonus:

Palmyrians

  • Civilization bonuses:
    • Free tributes
    • All trade units, +25% health
    • All camel units, +25% speed
  • Wonder:
  • Speciality:
  • Unique unit:
  • Team bonus:

Romans

  • Civilization bonuses:
    • All buildings except Towers, Walls and Wonder, -20% cost
    • All towers, -50% cost
    • All Barracks units, +33% attack rate
  • Wonder: Coliseum
  • Speciality: Infantry and expansion
  • Unique unit: Testudo
  • Team bonus: All Barracks, -20% training time

Aztecs

  • Civilization bonuses:
  • Wonder:
  • Speciality:
  • Unique unit:
  • Team bonus:

Atlanteans

  • Civilization bonuses:
    • Wonders, -20% cost
    • Priests, +50% range and hitpoints
  • Wonder:
  • Speciality:
  • Unique unit:
  • Team bonus:

Incas

  • Civilization bonuses:
  • Wonder: Tikal Temple
  • Speciality: Infantry
  • Unique unit: Jaguar Warrior
  • Team bonus: Walls, -50% cost

Mayans

  • Civilization bonuses:
    • Priests, -50% cost
    • All Barracks units, -30% cost and +50% speed
  • Cannot train any cavalry units (which means Stable is disabled)
  • Wonder: Tikal Temple
  • Speciality: Infantry
  • Unique unit: Jaguar Warrior
  • Team bonus: Walls, -50% cost

Nazca

  • Civilization bonuses:
  • Wonder:
  • Speciality:
  • Unique unit:
  • Team bonus:

Israelis

  • Civilization bonuses:
  • Wonder:
  • Speciality:
  • Unique unit:
  • Team bonus:

Mauryans

  • Civilization bonuses:
    • All elephant units, -25% cost
    • All chariot units, +3 attack
    • Wood, +30% gathering
  • Wonder:
  • Speciality: Cavalry
  • Unique unit: Yoddha
  • Team bonus:

Nok

  • Civilization bonuses:
  • Wonder:
  • Speciality:
  • Unique unit:
  • Team bonus:

Nubians

  • Civilization bonuses:
    • All Barracks units, +50% hitpoints
    • All Archery Range units, , +5 attack
    • All buildings, 30% building time
  • Wonder: Great Sphynx
  • Speciality: Ranged infantry
  • Unique unit: Kushite archer
  • Team bonus: Archery Ranges, -20% training time

Vietnamese

  • Civilization bonuses:
    • All enemy positions revealed
    • All Archery Range units, +10/20/30% hit points in Copper/Bronze/Iron Age
    • All Stone and Tool Age technologies, -50% costs
  • Wonder: Bút Tháp Pagoda
  • Speciality: Archers
  • Unique unit: Rattan archer
  • Team bonus: Docks, x2 line of sight and hit points

Units

  • HP = Hit Points
  • Atk = Attack
  • Arm = Armor
  • Rng = Range
  • Spd = Speed (S = Slow, M = Medium, F = Fast)
  • Cost: (F = Food, W = Wood, S = Stone, G = Gold)
  • All boats are twice as resistant to conversion as all other units
Unit Building Age Cost HP Atk Arm Rng Spd Special
Iconvillager

Villager

Town Center Stone 50F 25 4 0 0 M Can gather food, wood, stone and gold. Can create and repair buildings, and repair ships.
Iconpriest

Priest

Temple Copper 125G 25 0 0 10 S Can heal player and allied units. Can convert enemy units.
Iconclubman

Clubman

Barracks Stone 50F 40 3 0 0 M Can be upgraded to Axeman.
Iconaxeman

Axeman

Barracks Tool 50F 50 5 0 0 M Upgraded from Clubman. Can be upgraded to Maceman.
Maceman Barracks Copper 50F 60 7 0 0 M Upgraded from Axeman.
Iconslinger

Slinger *

Barracks Tool 40F, 10S 25 2 0 4 M Can be upgraded to Strong Slinger. +2 attack vs. archers. +2 armor vs. missile weapons, Ballista and Helepolis. Increased attack vs. walls and towers.
Iconstrongslinger

Strong Slinger *

Barracks Copper 40F, 10S 50 3 2 5 M Upgraded from Slinger. +3 attack vs. archers. +3 armor vs. missile weapons, Ballista and Helepolis. Increased attack vs. walls and towers.
Iconshortswordsman

Short Swordsman

Barracks Bronze 35F, 15G 60 7 1 0 M Can be upgraded to Broad Swordsman.
Iconbroadwordsman

Broad Swordsman

Barracks Bronze 35F, 15G 70 9 1 0 M Upgraded from Short Swordsdman. Can be upgraded to Long Swordsman.
Iconlongwordsman

Long Swordsman

Barracks Iron 35F, 15G 80 11 2 0 M Upgraded from Broad Swordsdman. Can be upgraded to Legion if Fanaticism is researched.
Legion Barracks Iron 35F, 15G 160 13 2 0 M Upgraded from Long Swordsdman.
Iconspearman

Spearman

Barracks Copper 50F, 20G 90 17 5 0 S Can be upgraded to Hoplite.
Iconhoplite

Hoplite

Barracks Bronze 50F, 20G 120 20 7 0 S Upgraded from Spearman. Can be upgraded to Phalanx if Aristocracy is researched.
Phalanx Barracks Iron 50F, 20G 150 30 8 0 S Upgraded from Hoplite.
Iconbowman

Bowman

Archery Range Tool 40F, 20W 35 3 0 5 M Can be upgraded to Improved Bowman.
Iconimprovedbowman

Improved Bowman

Archery Range Copper 40F, 20W 40 4 0 6 M Upgraded from Bowman. Can be upgraded to Composite Bowman.
Iconcompositebowman

Composite Bowman

Archery Range Bronze 40F, 20W 45 5 0 7 M Upgraded from Improved Bowman. Can be upgraded to Crossbowman.
Iconcrossbowman

Crossbowman *

Archery Range Iron 40F, 20W 59 6 0 8 M Upgraded from Composite Bowman.
Iconchariotarcher

Chariot Archer

Archery Range Bronze 40F, 70W 70 4 0 7 F Requires Wheel. High resistance to conversion. Triple attack vs. Priests.
Elephant Archer Archery Range Iron 180F, 60G 600 5 0 7 S
Iconhorsearcher

Horse Archer

Archery Range Bronze 50F, 70G 60 7 0 7 F Can be upgraded to Heavy Horse Archer if Chain Mail is researched. +2 armor vs. missile weapons, including Ballista and Helepolis.
Heavy Horse Archer Archery Range Iron 50F, 70G 90 8 0 7 F Upgraded from Horse Archer. +3 armor vs. missile weapons, including Ballista and Helepolis.
Iconscoutcavalry

Scout Cavalry

Stable Tool 100F 60 3 0 0 F Can be upgraded to Light Cavalry.
Iconlightcavalry

Light Cavalry *

Stable Copper 100F 90 4 1 0 F Upgraded from Scout Cavalry.
Iconcamelrider

Camel Rider *

Stable Tool 70F, 60G 125 5 0 0 F Can be upgraded to Armored Camel Rider. +8 attack vs. cavalry and horse arcers. +4 attack vs. chariots.
Iconarmoredcavalry

Armored Camel Rider *

Stable Bronze 70F, 60G 150 6 2 0 F Upgraded from Camel Rider. +10 attack vs. cavalry and horse arcers. +5 attack vs. chariots.
Iconchariot

Chariot

Stable Bronze 40F, 60W 100 7 0 0 F Can be upgraded to Scythe Chariot. High resistance to conversion. Double attack vs. Priests.
Scythe Chariot * Stable Iron 40F, 60W 120 9 2 0 F Upgraded from Chariot. High resistance to conversion. Double attack vs. Priests. Wheels damage adjacent units.
Iconcavalry

Cavalry

Stable Bronze 70F, 80G 120 8 0 0 F Can be upgraded to Heavy Cavalry. +5 attack vs. Barracks units, except Spearman, Hoplite and Phalanx.
Iconheavycavalry

Heavy Cavalry

Stable Iron 70F, 80G 150 10 1 0 F Upgraded from Cavalry. +6 attack vs. Barracks units, except Spearman, Hoplite and Phalanx. Can be upgraded to Cataphract if Metallurgy is researched.
Cataphract Stable Iron 70F, 80G 150 12 3 0 F Upgraded from Heavy Cavalry. +5 attack vs. Barracks units, except Spearman, Hoplite and Phalanx.
Iconwarelephant

War Elephant

Stable Iron 170F, 40G 600 15 0 0 S Can be upgraded to Armored Elephant. Trample damage to adjacent units. Attack strenght not upgradable.
Armored Elephant * Stable Iron 170F, 40G 600 18 2 0 S Upgraded from War Elephant. Trample damage to adjacent units. Attack strenght not upgradable. Inceased attack vs. Walls and Towers. +1 armor vs. all missile weapons, including Ballista and Helepolis.
Iconstonethrower

Stone Thrower

Siege Workshop Copper 180 W, 80S 75 50 0 10 S Fires one shot every 5 seconds. Small Damage area. Minimum range 2. Can be upgraded to Catapult.
Iconcatapult

Catapult

Siege Workshop Bronze 180 W, 80S 75 60 0 12 S Upgraded from Stone Thrower. Fires one shot every 5 seconds. Medium Damage area. Minimum range 2. Can be upgraded to Heavy Catapult.
Heavy Catapult Siege Workshop Iron 180 W, 80S 150 60 0 13 S Upgraded from Catapult. Fires one shot every 5 seconds. Large Damage area. Minimum range 2.
Ballista Siege Workshop Bronze 100W, 80S 55 40 0 9 S Fires once every 5 seconds. Minimum range 3. Can be upgraded to Helepolis.
Helepolis Siege Workshop Iron 100W, 80S 70 40 0 10 S Upgraded from Ballista. Fires once every 5 seconds. Minimum range 3.
Iconram

Ram *

Siege Workshop Bronze 75W, 60S 90 45 5 0 S Can be upgraded to Heavy Ram.
Heavy Ram * Siege Workshop Iron 75W, 60S 90 50 10 0 S Upgraded from Ram.
Iconflamethrower

Flamethrower *

Siege Workshop Iron 60W, 70G 150 45 5 1 S Double attack vs. buildings. No minimal range. Can be built by civilizations without access to Heavy Catapult.
Iconfishingboat

Fishing Boat

Dock Tool 50W 45 0 0 0 M Can gather food by fishing. Can be upgraded to Fishing Ship.
Iconfishingship

Fishing Ship

Dock Bronze 50W 75 0 0 0 F Upgraded from Fishing Boat. Can gather food by fishing.
Icontradingboat

Trading Boat

Dock Tool 100W 200 0 0 0 F Can trade resources in excange for gold with other players' dock. Can be upgraded to Merchant Ship.
Iconmerchantship

Merchant Ship

Dock Bronze 100W 250 0 0 0 F Upgrade from Trading Boat. Can trade resources in excange for gold with other players' dock.
Iconlighttransport

Light Transport

Dock Tool 100W 150 0 0 0 F Can transport up to 5 units. Can be upgraded to Heavy Transport.
Heavy Transport Dock Bronze 100W 200 0 0 0 F Upgrade from Light Transport. Can transport up to 10 units.
Scout Ship Dock Tool 135W 120 5 0 5 F Can be upgraded to War Galley.
War Galley Dock Copper 135W 160 8 0 6 F Upgrade from Scout Ship. Can be upgraded either to Fire Galley or Trireme.
Fire Galley * Dock Iron 115W, 40G 200 24 0 1 F Unavailable if Full Tech tree is activated. +5 damage from Ballista and Helepolis. +10 damage from other siege weapons.
Trireme Dock Bronze 135W 200 12 0 7 F Upgrade from War Galley. Fires every 2 seconds. Can be upgraded to Quinquereme.
Quinquereme * Dock Iron 135W 250 15 0 9 F Upgrade from Trireme. Fires every 2 seconds.
Catapult Trireme Dock Iron 135W, 75S 120 35 0 9 F Fires once every 5 seconds. Small damage area. Can be upgraded to Juggernaught.
Juggernaught Dock Iron 135W, 75S 200 40 0 10 F Upgrade from Catapult Trireme. Fires once every 5 seconds. Small damage area.
Iconcaravan

Trade Caravan

Trade Workshop Bronze 50F, 50G 50 0 0 0 F Can exchange resources for gold from another players' market. Can be upgraded to Merchant.
Iconcaravan2

Merchant

Trade Workshop Iron 50F, 50G 50 0 0 0 F Upgrade from Trade Caravan. Can exchange resources for gold from another players' market.
Hero Academy Bronze 100F, 50G 250 15 5 0 F
Iconkhopeshwarrior
Khopesh Warrior *
Barracks Bronze 45F, 10S 80 8 3 0 M Only Egyptians can recruit this unique unit. Unavailable if Full Tech tree is activated.
Bushi * Barracks Bronze 45F, 15G 90 8 2 0 M Only Yamato can recruit this unique unit. Unavailable if Full Tech tree is activated.
Yoddha * Barracks Bronze 45F, 15G 90 9 3 0 M Only Mauryans can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Nubians can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Choson can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Romans can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Greeks can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Minoans can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Shang can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Persians can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Hittites can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Sumerians can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Assyrians can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Babylonians can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Carthaginians can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Palmyrians can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Atlanteans can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Etrurians can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Celts can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Mayans can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Huns can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Norse can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Germans can recruit this unique unit. Unavailable if Full Tech tree is activated.
Only Phoenicians can recruit this unique unit. Unavailable if Full Tech tree is activated.

Buildings

  • Town Center
    • Cost: 200 wood
    • Age: Stone/Bronze (after building a Government Center)
    • Hitpoints: 600
    • Town Centers are presented as the Capitol of the civilization. First of all, is the gathering point for all the 4 resources in the game. Howerer, there are two major functions for the Town Center: recruiting Villagers and allowing Age Advancements, from the Stone Age to the Tool Age, to the Copper Age, to the Bronze Age and the Iron Age. It allows garrisoning only after the Bronze Age, after which it can defend itself thank to the support of the garrisoning villagers. It is also possible to build a Town Center without any requisite, in case the player has started as a Nomad or has lost his original Town Center. To build a new Town Center, the player must build a Granary in the Stone Age, a Market in the Tool Age and a Government Center in the Bronze Age.
    • Recruitment: Villager
    • Technologies: Militia, Tool Age, Copper Age, Bronze Age and Iron Age.
  • House
    • Cost: 30 wood
    • Age: Stone
    • Hitpoints: 75
    • At the beginning of each game, no matter the mode you play in, you start with a population limit of 5. Howerer, each house increases that limit to 5, until the maximum population limit (which can be selected before starting a new Free Play game) is reached.
  • Barracks
    • Cost: 120 wood
    • Age: Stone
    • Hitpoints: 350
    • The Barracks is the place where all infantry units are built. It's also the earliest military building in the game. It's also the prerequisite in order to build Archery Ranges, Stables, Siege Workshops and Academies.
    • Recruitment: Clubman, Axeman, Maceman, Slinger (*), Armored Slinger (*), Short Swordsman, Broad Swordsman, Long Swordsman, Legion, Spearman, Hoplite, Phalanx, Egyptian Warrior (*), Bushi (*) and Yoddha (*).
    • Technologies: Upgrade Clubman to Axeman, Upgrade Axeman to Maceman, Upgrade Slinger to Armored Slinger, Upgrade Short Swordsman to Broad Swordsman, Upgrade Broad Swordsman to Long Swordsman, Upgrade Long Swordsman to Legion, Upgrade Spearman to Hoplite, Upgrade Hoplite to Phalanx.
  • Dock:
    • Cost: 100 wood
    • Age: Tool
    • Hitpoints:
    • Is the primary building for ship buildings. Fishing Ships can gather food from fishing, and Merchant Ships can give food, wood or stone to other players' docks in excange of gold. Transport can carry 5, 10 or 15 units depending on the upgrades. Docks can also build warships, starting with Scout Ships.
    • Recruitment: Fishing Boat, Fishing Ship, Merchant Boat, Merchant Ship, Light Transport, Heavy Transport, Scout Ship, War Galley, Bireme, Trireme, Quinquereme (*), Fire Galley (*), Catapult Trireme and Juggernaught.
    • Technologies: Upgrade Fishing Boat to Fishing Ship, Upgrade Merchant Boat to Merchant Ship, Upgrade Light Transport to Heavy Transport, Upgrade Scout Ship to War Galley, Upgrade War Galley to Bireme, Upgrade Bireme to Trireme, Upgrade Trireme to Quinquereme (*), Upgrade Catapult Trireme to Juggernaught.
  • Archery Range
    • Cost: 120 wood
    • Age: Tool
    • Hitpoints: 350
    • Can recruit and upgrade ranged units, be it infantry or cavalry. A single Archery Range build by the player unlocks the Siege Workshop. In order to be built, it requires the Barracks.
    • Recruitment: Bowman, Improved Bowman, Composite Bowman, Slinger (*), War Archer, Heavy War Archer, Chariot Archer, Heavy Chariot Archer (*), Elephant Archer, Horse Archer and Heavy Horse Archer.
    • Technologies: Upgrade Bowman to Improved Bowman, Upgrade Improved Bowman to Composite Bowman, Upgrade War Archer to Heavy War Archer, Upgrade Chariot Archer to Heavy Chariot Archer (*), Upgrade Horse Archer to Heavy Horse Archer.
  • Stable
    • Cost: 150 wood
    • Age: Copper
    • Hitpoints: 350
    • Stables are buildings where the player can recruit all cavalry units. Requires the Barracks in order to be built.
    • Recruitment: Scout Cavalry, Light Cavalry (*), War Chariot, Scythe Chariot (*), Cavalry, Heavy Cavalry, Cataphract, Camel Rider (*), Armored Camel Rider (*), War Elephant and Armoured Elephant (*).
    • Technologies: Upgrade Scout Cavalry to Light Cavalry, Upgrade Cavalry to Heavy Cavalry, Upgrade Heavy Cavalry to Cataphract, Upgrade Camel Rider to Armored Camel Rider and Upgrade War Elephant to Armored Elephant.
  • Market
    • Cost: 140 wood
    • Age: Tool
    • Hitpoints: 350
    • Market allow players to pay and receive tribute with other players, and to develop technologies that improve the player's economy (mostly increasing the amount of resources gathering).
    • Recruitment: Caravan
    • Technologies: Woodworking, Artisanship, Craftsmanship, Domestication, Plow, Irrigation, Stone Mining, Shaft Stone Mining, Siegecraft, Gold Mining, Shaft Gold Mining, Coinage, Wheel.
  • Siege Workshop
    • Cost: 150 wood
    • Age: Copper
    • Hitpoints:
    • Siege Workshops allow the player to build siege units
    • Recruitment: Stone Thrower, Catapult, Heavy Catapult, Ram (*), Heavy Ram (*), Balista, Helepolis and Flamethrower.
    • Technologies: Upgrade Stone Thrower to Catapult, Upgrade Catapult to Heavy Catapult, Upgrade Ram to Heavy Ram and Upgrade Ballista to Helepolis.
  • Academy
    • Cost: 150 wood
    • Age: Copper
    • Hitpoints:
    • Academies are useful to build elite units. Those units enter in the cavalry units category, but they're actually special units as they have very high parameters to the standards.
    • Recruitment: Hero.
    • Technologies: 
  • Temple
    • Cost: 200 wood
    • Age: Copper
    • Hitpoints:
    • Not only Temples provide the recruitment of Priests, very useful units, but they can also contribute to the player's game points, as each Temple built by the player gives him 1 point in the Religious cathegory.
    • Recruitment: Priest.
    • Technologies: Atrology, Mysticism, Polytheism, Afterlife, Monotheism, Fanaticism, Jihad, Medicine (*) and Martyrdom (*).
  • Storage Pit
    • Cost: 100 wood
    • Age: Stone
    • Hitpoints: 300
    • Is the place where normally wood, gold and stone are stored. Howerer, food gathered from hunting (and fishing) can be stored here as well.
    • Technologies: Stoneworking, Toolworking, Bronzeworking, Metal Working and Metallurgy.
  • Granary
    • Cost: 120 wood
    • Age: Stone
    • Hitpoints: 350
    • Granaries are the dropoff point of all the food gathered from foraging and farming. Once built, the Market is unlocked.
    • Technologies: Small Wall, Upgrade Small Wall to Medium Wall, Upgrade Medium Wall to Stone Wall, Upgrade Stone Wall to Fortification, Watch Tower, Upgrade Watch Tower to Sentry Tower, Upgrade Sentry Tower to Guard Tower and Upgrade Guard Tower to Ballista Tower.
  • Blacksmith
    • Cost: 175 wood
    • Age: Bronze
    • Hitpoints:
    • Blacksmiths are useful to upgrade all military units' parameters.
    • Technologies: Leather Armor (infantry, archers and cavalry), Scale Armor (infantry, archers and cavalry), Chain Armor (infantry, archers and cavalry), Buckler, Bronze Shield, Iron Shield and Tower Shield (*).
  • Government Center
    • Cost: 225 wood
    • Age: Bronze
    • Hitpoints: 350
    • Goverment Centers are pratically the first research centers, and allows you to build more Town Centers. To build the Government Center, a Market, and previously a Granary, must be built beforehand.
    • Technologies: Nobilty, Architecture, Writing, Logistic (*), Aristocracy, Ballistics, Alchemy and Engineering.
  • Tower
    • Cost: 150 stone
    • Age:
      • Tool (Watch Tower)
      • Copper (Sentry Tower)
      • Bronze (Guard Tower)
      • Iron (Ballista Tower)
    • Hitpoints:
      • 100 (Watch)
      • 150 (Sentry)
      • 200 (Guard)
      • 250 (Ballista)
    • Towers are researched in Granaries and can be upgraded via its technologies. Despite being relatively weak, they can be upgraded.
  • Wall
    • Cost: 5 stone per block
    • Age:
      • Tool (Small)
      • Copper (Medium)
      • Bronze (Stone)
      • Iron (Fortification)
    • Hitpoints:
    • Walls are a special building that can be upgraded via the Granary technologies. They can be built block by block, but they can also open a gate is there's enough room. They are impassable to any unit, but can be destroyed anyways. Since walls have no attack, they're used only to stop enemies. It's reccomended to put towers, archers and other ranged units behind walls.
  • University
    • Cost: 250 wood
    • Age: Iron
    • Hitpoints: 350
    • Is the quintessence of the technology, where many useful technologies can be researched.
    • Technologies: Murder Holes, Masonry, Heated Shot, Arrowslits and Siege Engineering.
  • Wonder
    • Cost: 1000 wood, 1000 gold and 1000 stone
    • Age: Iron
    • Hitpoints: 1000
    • Wonders are the final archievement of a civilization, the prove that it can stand the test of time. Infact, is also an objective, a victory condition of the game (Standard or Wonder). Holding the Wonder for 2000 years marks the end of the game.

Technologies

Technology Building Age Cost Special
Icontoolworking

Toolworking

Blacksmith Copper 100F Hand-on-hand attack +1.
Iconbronzeworking

Bronzeworking

Blacksmith Bronze 150F, 50G Hand-on-hand attack +2.
Iconmetallurgy

Metallurgy

Blacksmith Iron 250F, 150G Hand-on-hand attack +3. Required for Cataphract.
Wooden Shield Blacksmith Tool 50F, 50G Infantry armor vs. all missile attacks +1
Iconbronzeshield

Bronze Shield

Blacksmith Copper 100F, 50G Infantry armor vs. all missile attacks +1
Iconironshield

Iron Shield

Blacksmith Bronze 150F, 100G Infantry armor vs. all missile attacks +1. Required for Armored Elephant.
Icontowershield

Tower Shield *

Blacksmith Iron 200F, 150G Infantry armor vs. all missile attacks +1.
Iconleatherarmorarcher

Leather Armor Archers

Blacksmith Copper 75F Archery Range units, +2 armor.
Iconscalearmorarcher

Scale Armor Archers

Blacksmith Bronze 125F Archery Range units, +2 armor.
Iconchainmailarcher

Chain Mail Archers

Blacksmith Iron 150F Archery Range units, +2 armor. Required for Heavy Horse Archer.
Iconleatherarmorcavalry

Leather Armor Cavalry

Blacksmith Copper 75F Stable units, +2 armor.
Iconscalearmorcavalry

Scale Armor Cavalry

Blacksmith Bronze 125F Stable units, +2 armor.
Iconchainmailcavalry

Chain Mail Cavalry

Blacksmith Iron 150F Stable units, +2 armor.
Iconleatherarmorinfantry

Leather Armor Infantry

Blacksmith Copper 75F Barracks units, +2 armor.
Iconscalearmorinfantry

Scale Armor Infantry

Blacksmith Bronze 125F Barracks units, +2 armor.
Iconchainmailinfantry

Chain Mail Infantry

Blacksmith Iron 150F Barracks units, +2 armor.
Iconarchitecture

Architecture

Government Center Bronze 150F, 150W Buildings and walls, -33% construction time and +20% hitpoints.
Iconnobility

Nobility

Government Center Bronze 150F, 120G All melee and ranged cavalry units, except elephants, +15% hitpoints. Required for Scythe Chariot.
Iconwriting

Writing

Government Center Bronze 200F, 75G Allies share exploration.
Iconlogistics

Logistics *

Government Center Bronze 180F, 100G Barracks units count as 1/2 unit toward population limit.
Iconaristocracy

Aristocracy

Government Center Iron 150F, 150G Barracks units, +25% speed. Required for Phalanx.
Iconalchemy

Alchemy

Government Center Iron 200F, 200G All ranged and siege weapos, +1 attack. +8 Fire Galley attack. +2 Ballista/Helepolis attack. Required for Helepolis.
Iconballistics

Ballistics

Government Center Iron 200F, 50G Siege and missile weapons, +50% accuracy. Required for Ballista Tower.
Iconengineering

Engineering

Government Center Iron 200F, 100W Siege weapons, +2 range. Required for Juggernaught.
Iconwoodworking

Woodworking

Market Copper 120F, 50W Missile weapons +1 range. +2 woodcutting.
Iconartisanship

Artisanship

Market Bronze 170F, 100W Missile weapons +1 range. +2 woodcutting.
Iconcrafsmanship

Craftsmanship

Market Iron 200F, 150W Missile weapons +1 range. +2 woodcutting. Required for Crossbowman.
Iconstonemining

Stone Mining

Market Tool 100F, 50S Slingers, +1 attack and range. +3 stone mining.
Shaft Stone Mining Market Tool 100F, 100W Slingers, +1 attack and range. +3 stone mining.
Iconsiegecraft

Siegecraft

Market Iron 150F, 100S Slingers, +1 attack and range. +3 stone mining. Villagers can attack walls. Required for Heavy Catapult.
Icongoldmining

Gold Mining

Market Tool 100F, 100W Gold mining +3.
Shaft Gold Mining Market Tool 100F, 100W Gold mining +3.
Iconcoinage

Coinage

Market Iron 200F, 100G Free tribute. +25% gold mine productivity.
Icondomestication

Domestication

Market Tool 100F, 50W Farms, +75 food production.
Iconplow

Plow

Market Copper 150F, 75W Farms, +75 food production. Requires Domestication.
Iconirrigation

Irrigation

Market Bronze 200F, 100W Farms, +75 food production. Requires Plow.
Iconpottery

Pottery

Market Tool Food, +2 gathering.
Surplus Market Bronze Food, +2 gathering. Trade units, 25% capacity. Requires Pottery.
Lookouts Market Tool Villagers, +1 LOS.
Iconwheel

Wheel

Market Bronze 175F, 75W Villagers +30% faster. Required for Chariot, Scythe Chariot and Chariot Archer.
Iconastroloy

Astrology

Temple Bronze 150G Conversion 30% more effective.
Iconmysticism

Mysticism

Temple Bronze 120G Double Priest hitpoints.
Iconpolytheism

Polytheism

Temple Bronze 120G Priest +40% speed.
Iconfanaticism

Fanaticism

Temple Iron 150G Priest rejuvenation 50% faster.
Iconmonotheism

Monotheism

Temple Iron 250G Priests can convert enemy Priests and buildings (except Town Centers and Wonders).
Iconafterlife

Afterlife

Temple Iron 250F Priests conversion range +3.
Iconjihad

Jihad

Temple Iron 120G Villagers +20% attack, speed and hitpoints.
Iconmartyrdom

Martyrdom *

Temple Iron 400G Allows to sacrify a Priest to instantly convert an enemy unit (except Priest).
Iconmedicine

Medicine *

Temple Iron 150G Priests heal 50% faster.
Icontoolage

Tool Age

Town Center 500F Allow all Tool age buildings, military units and technologies to be researched. Requires 2 Stone Age buildings.
Iconcopperage

Copper Age

Town Center 800F Allow all Copper age buildings, military units and technologies to be researched. Requires 2 Tool Age buildings.
Iconbronzeage

Bronze Age

Town Center 1000F, 250G Allow all Bronze age buildings, military units and technologies to be researched. Requires 2 Copper Age buildings.
Iconironage

Iron Age

Town Center 1500F, 500G Allow all Iron age buildings, military units and technologies to be researched. Requires 2 Bronze Age buildings.

Wonders

Domination

In Domination mode, the players will have the chance to rewrite history by conquering the whole world.

Regions

  • Nile Delta
  • Nile Valley
  • Nubia
  • Kush
  • Punt
  • Africa
  • Numidia
  • Mauretania
  • Cirenaica
  • Tripolitana
  • Crete
  • Macedon
  • Peloponnesus
  • Attica
  • Tracia
  • Dacia
  • Magna Grecia
  • Lusitania
  • Hispania
  • Alpes
  • Appennini
  • Sicilia
  • Corsica e Sardinia
  • Sinai
  • Caledonia
  • Britannia
  • Hibernia
  • Gallia Narbonensis
  • Gallia Aquitania
  • Gallia Lugdunensis
  • Gallia Belgica
  • Germania Superior
  • Germania Inferior
  • Germania Magna
  • Hispania Tarraconensis
  • Hispania Baetica
  • Hispania Lusitanica
  • Raetia
  • Noricum
  • Pannonia
  • Dalmatia
  • Moesia
  • Regnum Bospori
  • Sarmatia
  • Nabatea
  • Bithynia e Pontus
  • Galizia
  • Hatti
  • Ilium
  • Cilicia
  • Cappadocia
  • Syria
  • Judaea
  • Canaan
  • Armenia Superior
  • Armenia Inferior
  • Assyria
  • Upper Tigris
  • Lower Tigris
  • Lower Euphrates
  • Elam
  • Mesopotamia
  • Media
  • Indus River
  • Pandya (Sri Lanka)
  • Magadha
  • Arabian Desert
  • Corasmia
  • Scizia
  • Tribus Sakae
  • Partia
  • Aria
  • Drangiana
  • Ethiopia
  • Bengali
  • Nepali
  • Indostan
  • Assaka

Sequel

A sequel of this game, Golden Age of Empires II, will serve as a "reboot" of the original Age of Empires II.

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