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Pyramids I - The battle of Kadesh
Developer(s) Haemimont Games

Empire Entertainment

Publisher(s) FX Interactive

Empire Entertainment

Platform(s) Microsoft Windows
Genre Real-time strategy
Rating(s) PEGI: 12

ESRB: T CERO: A

Mode(s) Singleplayer

Online Multiplayer

Media CD
Pyramidsusa

PC Cover of the game

WARNING: THE MAJORITY OF THE CONTENTS OF THIS PAGE IS IN DEVELOPEMENT, SO CURRENT THINGS MAY NOT BE COMPLETELY FIT FOR THE PAGE. HOREVER, IN THE DEVELOPEMENT THERE'S ALSO SOUNDTRACK; ONCE FINISHED AND CONFIRMED, YOU CAN WRITE IN COMMENTS AND VOTE THE BEST 10 OF THE 15 GAMEPLAY SOUNDTRACKS, SO THEY WILL BE CHOSEN FOR THE NEXT PYRAMIDS. REMEMBER THE WHOLE SERIES IS IN FULL DEVELOPEMENT, AND THROUGH IT STILL DOESN'T EXIST, I HOPE MYSELF THIS WILL HAPPEN SOMEDAY. THE PHARAOHS THANK YOU.

Pyramids, also known with a complete name Pyramids I - The battle of Kadesh is a strategy game sited in the Ancient Egypt. It basically narrates the events of the Kadesh battle, with 4 factions: Egypt, Anatholy (Hittites of Hatti), Nubia and Libya. Projected exclusively for the PC platform system, it is developed by Haemimont Games and Empire Entertainment and published by FX Interactive.

Main menu[]

  • Learn the game
  • Campaign
    • Egyptian Campaign (only 1 part, until the Kadesh battle)
    • Hittite Campaign (2 parts: the first until the battle of Kadesh, the second after the alternative victory)
    • Nubian Campaign
    • Libyan Campaign (with the Libyan tribes plotting to detroy Egypt)
  • Skirmish
  • Multiplayer
    • LAN
    • Gamespy
  • Extras
    • Soundtrack player
    • Video cinematics
    • Scenario Editor
    • Encyclopedia of the Nile
    • Hieroglyphic gallery
  • Options

Campaign Mode[]

The game has 3 campaigns: the canonical Egyptian, the alternative hittite and the alternative Libyan-nubian (African):

  • Egyptian Campaign: it is the canonical campaign, and has only one part, during the preparation to war against the Hittitens, until the battle of Kadesh. Ramses, thanks to his courage and the help to Amon, will lead his less numerous army to victory. Horever, after the victory, Muvattali will ask a pace trait to Ramses itself...
  • Hittite Campaign: it is the alternative campaign, with two parts: the first one is the rise to power of the Hittite empire, until the battle of Kadesh. After this victory, Ramses will be (apparently) killed in battle despite his courage, and the Hittitens prepare to conquest Egypt once for all. But once there, a bad surprise awaits Muvattali...
  • Nubian Campaign:
  • Libyan Campaign:

Gameplay[]

There are 4 campaigns in the menu: Egyptian, Hittite and Nibian and Libyan, each one with 9 scenarios. The Skirmish mode allows the player to fight against up to 7 CPU-controlled opponents, choosing between the 4 factions of the game. The is also a starting learning campaign that sets about Ramses II training his troops of all grades with 5 scenarios, ending with a final scenario simulating a real battle. Last but not least, the game includes a multiplayer mode.

There are 2 type of resources: food and gold. The player's city-fortress is already been built, so there's no need to build it from zero. The city includes: a town hall, a spiritual building, a barracks, a market, a blacksmith and a heroic building. The population of the players is different in every fortress and village. The fortress can have a maximum predefinied of 50, 100 or 150 inhabitants, while a village's max can be 50, 75 or 100, both depending of the starting conditions of max population. When the population limit is surpassed, the population gets low again, until it gets back to the max. City population produce gold, while village population produce food.

Each unit can carry up to 25 food units - while elephant units carry up to 100 of them; once food supply reaches 0, the unit starts to lose health. Also, each unit has a proper special skill, which does not require energy, since that parameter has not been implemented yet. Generals can also lead

There are many ways to gain experience points (or XP): battle, hunt, accomplishing many orders (obviously relative to each faction in the game) and taking specific objects. Obviously, the more experience they gain, the stronger they are, as not only they change appearance at levels 10 and 20, but they also gain 2 additional attack points and 1 additional defense points every 10 levels they reach (for example, a level 10 Egyptian archer has 22 attack points and 6 defense points, and if it reaches level 20, he has 24 attack points and 7 defense points; at level 30, he not has 26 attack points and 8 defense points, etc.)

There are three tipes of keeps:

  • Gold keeps: they generate gold per second, but only when the keep contains at least 2000 gold;
  • Trading keeps: they exchange 1 food per 2 gold (or viceversa) per second;
  • Mercenary keeps: very rare, they give the player the chance to buy up to 10 mercenary of the same certain type per purchase.

Special abilities[]

Objects[]

  • Golden Ankh: Adds 500 health points and 6 attack points to the owner.
  • Talismain of Seth: Adds 4 attack points to the owner, and lasts until the owner makes his first kill.
  • Talismain of Isis: Adds 4 defense points to the owner, and lasts until the owner makes his first kill.
  • Talismain of Ptah: Adds 40 health points to the owner, and lasts until the owner makes his first kill.
  • Talismain of Thoth: Adds 4 extra experience levels to the owner, and lasts until the owner makes his first kill.
  • Healing herbs: Instantly and completely cures owner when used.
  • Healing water: Cures up to 2000 health points to the owner and all its allies. The cure is distributed.
  • Belt of the king: Adds 600 health points and 10 defense points to the owner.
  • Firestone: Adds 50 attack points to the owner, and heals him using an ally's health.
  • Golden ring: Increases by 20 points the attack of the wearer. After reloading, it heals the bearer.
  • Devine gift: Its bearer regains full health when eliminating an enemy. The object then disappears.
  • Firestone: It increases by 60 the attack of the bearer. When used, it heals its bearer, subtracting energy from a friendly unit.
  • Health gloves: Add 1200 health points to the owner. When used, they heal a friendly unit at random, at the cost of the owner's health.
  • Elephant tusk: Heals the owner by 20 health points per second.
  • Eagle feather: Adds 200 health points to the owner.
  • Amulet of feathers: Adds 500 health points to the owner.
  • Snake skin: Adds 10 attack points to the owner.
  • Snake belt: Adds 30 attack points to the owner.

Game results[]

At the end of a game, the following results will appear in tables:

  • Score overview
    • Military score
    • Economic score
    • Imperial score
  • Military overview
    • Units killed
    • Units lost
    • Buildings captured
    • Buildings lost
    • Kills-losses
    • Largest army
  • Economic overview
    • Exploration
    • Food gathered
    • Food spent
    • Gold gathered
    • Gold spent
  • Imperial overview
    • Territory
    • Strongholds
    • Keeps
    • Ruins
    • Shrines
    • Technologies
  • Battles
  • Timelines
    • Population
    • Army
    • Resources
    • Territory
  • Miscellaneous
    • Mouse clicks
    • Hotkeys
    • Time spent on strategic map
    • Most recruited unit
    • Strongest unit
    • Weakest unit

Game options[]

  • Random map:
    • Highlands
    • Small islands
    • Big islands
    • Island
    • Archipelago
    • Mediterranean
  • Victory condition:
    • Elimination
    • Point limit
      • 1000 points
      • 2000 points
      • 5000 points
      • 10'000 points
      • 15'000 points
      • 20'000 points
    • Time limit (from 30 minutes to 3 hours)
      • 30 minutes
      • 1 hour
      • 1 hour and half
      • 2 hours
      • 2 hours and half
      • 3 hours
      • 3 hours and half
      • 4 hours
  • Population:
    • Low
    • Normal
    • High
  • Starting resources:
    • Low
    • Normal
    • High

Playable factions[]

  • Egypt
  • Hittites
  • Libya
  • Nubia

Factions synopsis[]

Units[]

Egypt[]

Name Cost Health Attack Defense Specials
General 800 gold 1000 40 20
Warrior 80 gold 300 20 5 '
Archer 60 gold 200 20 5 '
Spearman 90 gold 300 '
Desert axe 100 gold '
Nile cavalry 140 gold
Pharaoh's guard
Priestess of Bastet 250 gold Healing
Chariot of Osiris

Hittites[]

Name Cost Health Attack Defense Specials
General
Warrior
Archer
Spearman
Axeman
Lukka warrior
Royal guard
Priest
Hurricane chariot

Nubia[]

Name Cost Health Attack Defense Specials
General
Warrior
Archer
Boomerang Medjay
Assegai Spearman
Black cavalry
Axumite warrior
Shaman
War elephant

Libya[]

Name Cost Health Attack Defense Specials
General
Warrior
Arcier
Javelinman
Assault warrior
Swordsman
Desert cavalry
Magician
Elephant archer

Other units[]

Name Cost Health Attack Defense Special
Shardana mercenary 150 gold 250 20 15
Philistean mercenary 160 gold 250 20 5
Shekelesh mercenary 140 gold 250 20 8
Mirmidon mercenary 200 gold 300 25 15
Thracian mercenary 170 gold 300 30 8
Cilician mercenary 140 gold 200 25 2
Cretan mercenary 150 gold 200 20 5
Scythian mercenary 220 gold 200 20 10
Bedouin cavalry mercenary 200 gold 200 20 12
Bedouin archer mercenary 200 gold 200 15 6

Buildings[]

Egypt[]

Building Orders
Town hall
  • Load supply units (up to 1000 gold units)
  • Load supply units (up to 1000 food units)
  • Automatic Training
  • Level up all units inside the Base (up to 10th level): 500 gold per level
Temple of Horus and Anubis
  • Recruit General: 1000 gold
  • Recruit Captain: 1000 gold
  • Road of dead I: all units level up to 4 after killing an enemy, 500 gold
    • Road of dead II: all units level up to 6 after killing an enemy, 1000 gold
      • Road of dead III: all units level up to 8 after killing an enemy, 1500 gold
  • Horus' ritual: allows to recruit Horus Warriors
  • Devine Horus' light I: all new units level up to 4, 500 gold
    • Devine Horus' light II: all new units level up to 6, 1000 gold
      • Devine Horus' light III: all new units level up to 8, 1500 gold
  • Anubis' ritual: allows to recruit Anubis Warriors
  • Build Isis' statue: all units gain health twice faster
  • Build Osiris' statue: all units gain energy twice faster
  • Build Ptah's statue: all units gain 50 health points per level
Temple of Osiris
  • Recruit priestess of Bastet: 300 gold
  • Ritual of Osiris: allows to recruit Osiris Chariots, 300 gold.
    • Resurrection: allows priests to sacrifice themselves and transform themselves in spirits/mummies, 2000 gold
    • Plague: allows priests to sacrifice themselves and create a fog that damages enemies and allies alike, 2000 gold
    • Cult of the dead: all newly recruited generals and captains are 2/3 the level of the stronger general/captain, 3000 gold
    • Recruit Osiris Chariot: 500 gold
Barracks
  • Speed-up training I: units train X2 faster
    • Speed-up training II: units train X4 faster
      • Speed-up training III: units train X8 faster
  • Train Warrior:
  • Train Archer:
  • Train Axe Thrower:
  • Train Nile Guardian:
  • Train Horus Warrior:
  • Train Anubis Warrior:
  • Train Desert Cavalry:
  • Train Pharaoh Guard:
Blacksmith
  • Seth's magic: a max of 50 units per time get Amulet of Seth, 500 gold
  • Isis' magic: a max of 50 units per time get Amulet of Isis, 500 gold
  • Ra's magic: a max of 50 units per time get Amulet of Ra, 500 gld
  • Ptah's magic: a max of 50 units per time get Amulet of Ptah, 500 gold
  • Wall defences I: all tower units level up 4, 500 gold
    • Wall defences II: all tower units level up 8, 1000 gold
      • Wall defences III: all tower units level up 12, 1500 gold
Bazaar
  • Slaves: total population is restabilished, 1000 gold
  • Food Selling: slowly sells food for gold, 1000 gold
  • Fertility ritual (needs Food Selling): total population is restabilished, 1000 food
  • Tributes (needs Food Selling): each keep get a bonus of 50 gold each minute has passed up to 2000 gold per keep, 2000 gold

Hittites[]

Building Orders
Town hall
  • Load supply units (up to 1000 gold units)
  • Load supply units (up to 1000 food units)
  • Automatic Training
  • Level up all units inside the Town hall (up to 10th level): 500 gold
Temple of Teshup
  • Recruit General: 1000 gold
  • Recruit Captain: 1000 gold
Temple of Tarhunta
  • Recruit priestess: 300 gold
Barracks
  • Recruit Warrior:
  • Recruit Archer:
Blacksmith
Market

Nubia[]

Building Orders
Town hall
  • Load supply units (up to 1000 gold units)
  • Load supply units (up to 1000 food units)
  • Automatic Training
  • Level up all units inside the Town hall (up to 10th level): 500 gold
Barracks
Blacksmith
Market

Libya[]

Building
Town hall
  • Load supply units (up to 1000 gold units)
  • Load supply units (up to 1000 food units)
  • Automatic Training
  • Level up all units inside the Town hall (up to 10th level): 500 gold
Barracks
Blacksmith
Market

Campaign Mode[]

All Pyramids Campaigns
Egyptian Campaign Hittite Campaign African Campaign

Soundtrack[]

The soundtrack of the game will be inspired by those unofficial tracks, taken with copyrights from other medias:

Pyramids Soundtrack
# File Soundtrack name Event
1
Children_of_the_Nile_-_Immortal_Cities_-_11_-_Pharaoh's_Dream

Children of the Nile - Immortal Cities - 11 - Pharaoh's Dream

Pharaoh's Dream (from Immortal Cities - Children of the Nile)

The dream of the Pharaoh Main menu
2
Children_of_the_Nile_-_Immortal_Cities_-_01_-_Beloved_of_Ma'at

Children of the Nile - Immortal Cities - 01 - Beloved of Ma'at

Beloved to Ma'at (from Immortal Cities - Children of the Nile)

Beloved to Amon and Ra Credits
3
Ancient_Egyptian_Music_-_War_Song_of_Horus_and_Sekhmet

Ancient Egyptian Music - War Song of Horus and Sekhmet

Waiting before any singleplayer or multiplayer game is starting

Calm before tempest Loading
4
Ancient_Egyptian_Music_(Eternity)

Ancient Egyptian Music (Eternity)

Original Egyptian song

Preparing for eternity Gameplay
5
Sekhmet_(from_Pharaoh)

Sekhmet (from Pharaoh)

Pray to Sekhmet Gameplay
6
Loreena_Mckennitt_-_Egyptian_Music

Loreena Mckennitt - Egyptian Music

A long journey Gameplay
7
Egyptian_Music_-_Mystery_Oasis-0

Egyptian Music - Mystery Oasis-0

Mystery Oasis Gameplay
8 Gameplay
9 Gameplay
10 Gameplay
11 Gameplay
12 Gameplay
13 Gameplay
14 Gameplay
15 Gameplay
16 Gameplay
17 Gameplay
18 Gameplay
19 End game (lose)
20
Craftsman's_Song

Craftsman's Song

Craftsman's song (from Immortal Cities - Children of the Nile)

Victory, honour and glory Eng game (win)

Other titles[]

  • Italian: Pyramids: La Battaglia di Qadesh
  • Spanish: Pyramids: La Battalla de Kadesh
  • Japanese:
    • Pyramids: カデシュの戦い (kanji)
    • Pyramids: Kadeshu no tatakai / Pyramids: Kadesh no taisen (romanji)
    • Pyramids: The Battle of Kadesh (translation)

Gallery[]

See also[]

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